we need our own imaglist implementation because in wxmac wxIcon does not inherit from wxBitmap anymore
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,13 +1,10 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: imaglist.h
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// Purpose: wxImageList class. Note: if your GUI doesn't have
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// an image list equivalent, you can use the generic class
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// in src/generic.
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Purpose:
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// Author: Robert Roebling, Stefan Csomor
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling and Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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@@ -18,7 +15,13 @@
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#pragma interface "imaglist.h"
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#endif
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#include "wx/bitmap.h"
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#include "wx/defs.h"
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#include "wx/list.h"
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#include "wx/icon.h"
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxColour;
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/*
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* wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
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@@ -27,8 +30,15 @@
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* a variety of sources - a single bitmap plus a colour to indicate the mask,
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* two bitmaps, or an icon.
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*
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* Image lists can also create and draw images used for drag and drop functionality.
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* This is not yet implemented in wxImageList. We need to discuss a generic API
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* for doing drag and drop and see whether it ties in with the Win95 view of it.
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* See below for candidate functions and an explanation of how they might be
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* used.
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*/
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#if !defined(wxIMAGELIST_DRAW_NORMAL)
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// Flags for Draw
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#define wxIMAGELIST_DRAW_NORMAL 0x0001
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#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
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@@ -42,106 +52,43 @@ enum {
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wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
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};
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// Eventually we'll make this a reference-counted wxGDIObject. For
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// now, the app must take care of ownership issues. That is, the
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// image lists must be explicitly deleted after the control(s) that uses them
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// is (are) deleted, or when the app exits.
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#endif
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class WXDLLEXPORT wxImageList: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxImageList)
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public:
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/*
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* Public interface
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*/
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wxImageList();
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// Creates an image list.
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// Specify the width and height of the images in the list,
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// whether there are masks associated with them (e.g. if creating images
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// from icons), and the initial size of the list.
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inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
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{
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Create(width, height, mask, initialCount);
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}
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~wxImageList();
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// Attributes
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////////////////////////////////////////////////////////////////////////////
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// Returns the number of images in the image list.
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int GetImageCount() const;
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bool GetSize(int index, int&width, int &height) const;
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// Operations
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////////////////////////////////////////////////////////////////////////////
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// Creates an image list
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// width, height specify the size of the images in the list (all the same).
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// mask specifies whether the images have masks or not.
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// initialNumber is the initial number of images to reserve.
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bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
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// Adds a bitmap, and optionally a mask bitmap.
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// Note that wxImageList creates *new* bitmaps, so you may delete
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// 'bitmap' and 'mask' after calling Add.
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int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
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// Adds a bitmap, using the specified colour to create the mask bitmap
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// Note that wxImageList creates *new* bitmaps, so you may delete
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// 'bitmap' after calling Add.
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int Add(const wxBitmap& bitmap, const wxColour& maskColour);
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// Adds a bitmap and mask from an icon.
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int Add(const wxIcon& icon);
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// Replaces a bitmap, optionally passing a mask bitmap.
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// Note that wxImageList creates new bitmaps, so you may delete
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// 'bitmap' and 'mask' after calling Replace.
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bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
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/* Not supported by Win95
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// Replacing a bitmap, using the specified colour to create the mask bitmap
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// Note that wxImageList creates new bitmaps, so you may delete
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// 'bitmap'.
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bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
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*/
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// Replaces a bitmap and mask from an icon.
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// You can delete 'icon' after calling Replace.
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bool Replace(int index, const wxIcon& icon);
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// Removes the image at the given index.
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bool Remove(int index);
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// Remove all images
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bool RemoveAll();
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// Draws the given image on a dc at the specified position.
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// If 'solidBackground' is TRUE, Draw sets the image list background
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// colour to the background colour of the wxDC, to speed up
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// drawing by eliminating masked drawing where possible.
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bool Draw(int index, wxDC& dc, int x, int y,
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int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
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/* TODO (optional?)
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wxIcon *MakeIcon(int index);
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*/
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/* TODO
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// Implementation
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////////////////////////////////////////////////////////////////////////////
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// Returns the native image list handle
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inline WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
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protected:
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WXHIMAGELIST m_hImageList;
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*/
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public:
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wxImageList() { m_width = m_height = 0; }
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wxImageList( int width, int height, bool mask = true, int initialCount = 1 );
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~wxImageList();
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bool Create( int width, int height, bool mask = true, int initialCount = 1 );
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bool Create();
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virtual int GetImageCount() const;
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virtual bool GetSize( int index, int &width, int &height ) const;
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int Add( const wxIcon& bitmap );
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int Add( const wxBitmap& bitmap );
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int Add( const wxBitmap& bitmap, const wxBitmap& mask );
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int Add( const wxBitmap& bitmap, const wxColour& maskColour );
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wxBitmap GetBitmap(int index) const;
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wxIcon GetIcon(int index) const;
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bool Replace( int index, const wxIcon &bitmap );
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bool Replace( int index, const wxBitmap &bitmap );
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bool Remove( int index );
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bool RemoveAll();
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virtual bool Draw(int index, wxDC& dc, int x, int y,
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int flags = wxIMAGELIST_DRAW_NORMAL,
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bool solidBackground = false);
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private:
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wxList m_images;
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int m_width;
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int m_height;
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DECLARE_DYNAMIC_CLASS(wxImageList)
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};
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#endif
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// _WX_IMAGLIST_H_
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#endif // _WX_IMAGLIST_H_
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