we need our own imaglist implementation because in wxmac wxIcon does not inherit from wxBitmap anymore

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2005-03-29 11:39:46 +00:00
parent addbf50a55
commit 32c19f25fc
2 changed files with 57 additions and 108 deletions

View File

@@ -1,13 +1,10 @@
/////////////////////////////////////////////////////////////////////////////
// Name: imaglist.h
// Purpose: wxImageList class. Note: if your GUI doesn't have
// an image list equivalent, you can use the generic class
// in src/generic.
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Purpose:
// Author: Robert Roebling, Stefan Csomor
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -18,7 +15,13 @@
#pragma interface "imaglist.h"
#endif
#include "wx/bitmap.h"
#include "wx/defs.h"
#include "wx/list.h"
#include "wx/icon.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxColour;
/*
* wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
@@ -27,8 +30,15 @@
* a variety of sources - a single bitmap plus a colour to indicate the mask,
* two bitmaps, or an icon.
*
* Image lists can also create and draw images used for drag and drop functionality.
* This is not yet implemented in wxImageList. We need to discuss a generic API
* for doing drag and drop and see whether it ties in with the Win95 view of it.
* See below for candidate functions and an explanation of how they might be
* used.
*/
#if !defined(wxIMAGELIST_DRAW_NORMAL)
// Flags for Draw
#define wxIMAGELIST_DRAW_NORMAL 0x0001
#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
@@ -42,106 +52,43 @@ enum {
wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
};
// Eventually we'll make this a reference-counted wxGDIObject. For
// now, the app must take care of ownership issues. That is, the
// image lists must be explicitly deleted after the control(s) that uses them
// is (are) deleted, or when the app exits.
#endif
class WXDLLEXPORT wxImageList: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxImageList)
public:
/*
* Public interface
*/
wxImageList();
// Creates an image list.
// Specify the width and height of the images in the list,
// whether there are masks associated with them (e.g. if creating images
// from icons), and the initial size of the list.
inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
{
Create(width, height, mask, initialCount);
}
~wxImageList();
// Attributes
////////////////////////////////////////////////////////////////////////////
// Returns the number of images in the image list.
int GetImageCount() const;
bool GetSize(int index, int&width, int &height) const;
// Operations
////////////////////////////////////////////////////////////////////////////
// Creates an image list
// width, height specify the size of the images in the list (all the same).
// mask specifies whether the images have masks or not.
// initialNumber is the initial number of images to reserve.
bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
// Adds a bitmap, and optionally a mask bitmap.
// Note that wxImageList creates *new* bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Add.
int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
// Adds a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates *new* bitmaps, so you may delete
// 'bitmap' after calling Add.
int Add(const wxBitmap& bitmap, const wxColour& maskColour);
// Adds a bitmap and mask from an icon.
int Add(const wxIcon& icon);
// Replaces a bitmap, optionally passing a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Replace.
bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
/* Not supported by Win95
// Replacing a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap'.
bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
*/
// Replaces a bitmap and mask from an icon.
// You can delete 'icon' after calling Replace.
bool Replace(int index, const wxIcon& icon);
// Removes the image at the given index.
bool Remove(int index);
// Remove all images
bool RemoveAll();
// Draws the given image on a dc at the specified position.
// If 'solidBackground' is TRUE, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
bool Draw(int index, wxDC& dc, int x, int y,
int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
/* TODO (optional?)
wxIcon *MakeIcon(int index);
*/
/* TODO
// Implementation
////////////////////////////////////////////////////////////////////////////
// Returns the native image list handle
inline WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
protected:
WXHIMAGELIST m_hImageList;
*/
public:
wxImageList() { m_width = m_height = 0; }
wxImageList( int width, int height, bool mask = true, int initialCount = 1 );
~wxImageList();
bool Create( int width, int height, bool mask = true, int initialCount = 1 );
bool Create();
virtual int GetImageCount() const;
virtual bool GetSize( int index, int &width, int &height ) const;
int Add( const wxIcon& bitmap );
int Add( const wxBitmap& bitmap );
int Add( const wxBitmap& bitmap, const wxBitmap& mask );
int Add( const wxBitmap& bitmap, const wxColour& maskColour );
wxBitmap GetBitmap(int index) const;
wxIcon GetIcon(int index) const;
bool Replace( int index, const wxIcon &bitmap );
bool Replace( int index, const wxBitmap &bitmap );
bool Remove( int index );
bool RemoveAll();
virtual bool Draw(int index, wxDC& dc, int x, int y,
int flags = wxIMAGELIST_DRAW_NORMAL,
bool solidBackground = false);
private:
wxList m_images;
int m_width;
int m_height;
DECLARE_DYNAMIC_CLASS(wxImageList)
};
#endif
// _WX_IMAGLIST_H_
#endif // _WX_IMAGLIST_H_