added more files (unchanged) from wxUniv branch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10674 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/mgl/cursor.cpp
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256
src/mgl/cursor.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: cursor.cpp
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// Purpose:
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// Author: Vaclav Slavik
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// Id: $Id$
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// Copyright: (c) 2001 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "cursor.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/cursor.h"
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#include "wx/utils.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include <mgraph.hpp>
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//-----------------------------------------------------------------------------
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// wxCursor
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//-----------------------------------------------------------------------------
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class wxCursorRefData: public wxObjectRefData
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{
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public:
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wxCursorRefData();
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~wxCursorRefData();
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MGLCursor *m_cursor;
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};
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wxCursorRefData::wxCursorRefData()
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{
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m_cursor = (MGLCursor*) NULL;
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}
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wxCursorRefData::~wxCursorRefData()
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{
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delete m_cursor;
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}
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//-----------------------------------------------------------------------------
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#define M_CURSORDATA ((wxCursorRefData *)m_refData)
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IMPLEMENT_DYNAMIC_CLASS(wxCursor,wxObject)
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wxCursor::wxCursor()
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{
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}
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wxCursor::wxCursor(int cursorId)
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{
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const char *cursorname = NULL;
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m_refData = new wxCursorRefData();
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switch (cursorId)
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{
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case wxCURSOR_ARROW: cursorname = "arrow.cur"; break;
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case wxCURSOR_BULLSEYE: cursorname = "bullseye.cur"; break;
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case wxCURSOR_CHAR: cursorname = "char.cur"; break;
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case wxCURSOR_CROSS: cursorname = "cross.cur"; break;
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case wxCURSOR_HAND: cursorname = "hand.cur"; break;
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case wxCURSOR_IBEAM: cursorname = "ibeam.cur"; break;
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case wxCURSOR_LEFT_BUTTON: cursorname = "leftbtn.cur"; break;
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case wxCURSOR_MAGNIFIER: cursorname = "magnif1.cur"; break;
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case wxCURSOR_MIDDLE_BUTTON: cursorname = "midbtn.cur"; break;
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case wxCURSOR_NO_ENTRY: cursorname = "noentry.cur"; break;
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case wxCURSOR_PAINT_BRUSH: cursorname = "pbrush.cur"; break;
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case wxCURSOR_PENCIL: cursorname = "pencil.cur"; break;
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case wxCURSOR_POINT_LEFT: cursorname = "pntleft.cur"; break;
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case wxCURSOR_POINT_RIGHT: cursorname = "pntright.cur"; break;
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case wxCURSOR_QUESTION_ARROW: cursorname = "query.cur"; break;
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case wxCURSOR_RIGHT_BUTTON: cursorname = "rightbtn.cur"; break;
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case wxCURSOR_SIZENESW: cursorname = "sizenesw.cur"; break;
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case wxCURSOR_SIZENS: cursorname = "sizens.cur"; break;
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case wxCURSOR_SIZENWSE: cursorname = "sizenwse.cur"; break;
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case wxCURSOR_SIZEWE: cursorname = "sizewe.cur"; break;
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case wxCURSOR_SIZING: cursorname = "size.cur"; break;
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case wxCURSOR_SPRAYCAN: cursorname = "spraycan.cur"; break;
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case wxCURSOR_WAIT: cursorname = "wait.cur"; break;
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case wxCURSOR_WATCH: cursorname = "clock.cur"; break;
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case wxCURSOR_BLANK: cursorname = "blank.cur"; break;
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case wxCURSOR_NONE:
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// FIXME_MGL - make sure wxWindow uses cursor with
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// GetMGLCursor() == NULL correctly, i.e. calls MS_hide()
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*this = wxNullCursor;
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return;
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break;
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default:
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wxFAIL_MSG(wxT("unsupported cursor type"));
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break;
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}
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M_CURSORDATA->m_cursor = new MGLCursor(cursorname);
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// if we cannot load arrow cursor, use MGL's default arrow cursor:
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if ( !M_CURSORDATA->m_cursor->valid() && cursorId == wxCURSOR_ARROW )
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{
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delete M_CURSORDATA->m_cursor;
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M_CURSORDATA->m_cursor = new MGLCursor(MGL_DEF_CURSOR);
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}
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if ( !M_CURSORDATA->m_cursor->valid() )
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{
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wxLogError(_("Couldn't create cursor."));
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UnRef();
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}
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}
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wxCursor::wxCursor(const char WXUNUSED(bits)[],
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int WXUNUSED(width),
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int WXUNUSED(height),
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int WXUNUSED(hotSpotX), int WXUNUSED(hotSpotY),
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const char WXUNUSED(maskBits)[],
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wxColour * WXUNUSED(fg), wxColour * WXUNUSED(bg) )
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{
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//FIXME_MGL
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}
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wxCursor::wxCursor(const wxString& cursor_file,
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long flags,
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int hotSpotX, int hotSpotY)
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{
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if ( flags == wxBITMAP_TYPE_CUR || flags == wxBITMAP_TYPE_CUR_RESOURCE )
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{
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m_refData = new wxCursorRefData();
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M_CURSORDATA->m_cursor = new MGLCursor(cursor_file.mb_str());
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if ( !M_CURSORDATA->m_cursor->valid() )
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{
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wxLogError(_("Couldn't create cursor."));
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UnRef();
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}
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}
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else
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{
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wxLogError(wxT("Cannot load cursor resource of this type."));
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}
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}
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wxCursor::wxCursor(const wxCursor &cursor)
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{
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Ref(cursor);
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}
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wxCursor::~wxCursor()
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{
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// wxObject unrefs data
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}
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wxCursor& wxCursor::operator = (const wxCursor& cursor)
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{
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if ( *this == cursor )
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return (*this);
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Ref(cursor);
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return *this;
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}
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bool wxCursor::operator == (const wxCursor& cursor) const
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{
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return (m_refData == cursor.m_refData);
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}
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bool wxCursor::operator != (const wxCursor& cursor) const
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{
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return (m_refData != cursor.m_refData);
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}
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bool wxCursor::Ok() const
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{
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return (m_refData != NULL);
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}
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MGLCursor *wxCursor::GetMGLCursor() const
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{
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return M_CURSORDATA->m_cursor;
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}
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// ----------------------------------------------------------------------------
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// Global cursor setting
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// ----------------------------------------------------------------------------
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void wxSetCursor(const wxCursor& cursor)
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{
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if ( cursor.Ok() )
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{
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//MGL_setGlobalCursor(cursor.GetMGLCursor());
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// FIXME_MGL -- needs MGL WM first
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}
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}
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//-----------------------------------------------------------------------------
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// busy cursor routines
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//-----------------------------------------------------------------------------
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// FIXME_MGL -- do we need this? It may be better to incorporate
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// support for it into MGL (a stack of global cursors?)
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static wxCursor gs_savedCursor;
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static wxCursor g_globalCursor;
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static int gs_busyCount = 0;
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const wxCursor &wxBusyCursor::GetStoredCursor()
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{
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return gs_savedCursor;
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}
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const wxCursor wxBusyCursor::GetBusyCursor()
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{
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return wxCursor(wxCURSOR_WAIT);
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}
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void wxEndBusyCursor()
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{
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if ( --gs_busyCount > 0 ) return;
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wxSetCursor(gs_savedCursor);
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gs_savedCursor = wxNullCursor;
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//wxYield(); FIXME_MGL - needed?
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}
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void wxBeginBusyCursor(wxCursor *WXUNUSED(cursor))
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{
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if ( gs_busyCount++ > 0 ) return;
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wxASSERT_MSG( !gs_savedCursor.Ok(),
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wxT("forgot to call wxEndBusyCursor, will leak memory") );
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gs_savedCursor = g_globalCursor;
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wxSetCursor(wxCursor(wxCURSOR_WAIT));
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//wxYield(); FIXME_MGL - needed?
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}
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bool wxIsBusy()
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{
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return (gs_busyCount > 0);
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}
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