added more files (unchanged) from wxUniv branch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10674 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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139
include/wx/mgl/bitmap.h
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139
include/wx/mgl/bitmap.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: bitmap.h
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// Author: Vaclav Slavik
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_BITMAP_H__
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#define __WX_BITMAP_H__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/palette.h"
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#include "wx/gdiobj.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxMask;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxImage;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxMemoryDC;
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class MGLDevCtx;
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struct bitmap_t;
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//-----------------------------------------------------------------------------
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// wxMask
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxMask: public wxObject
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{
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public:
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wxMask();
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wxMask(const wxBitmap& bitmap, const wxColour& colour);
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wxMask(const wxBitmap& bitmap, int paletteIndex);
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wxMask(const wxBitmap& bitmap);
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~wxMask();
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bool Create(const wxBitmap& bitmap, const wxColour& colour);
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bool Create(const wxBitmap& bitmap, int paletteIndex);
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bool Create(const wxBitmap& bitmap);
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// implementation
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wxBitmap *m_bitmap;
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wxBitmap *GetBitmap() const { return m_bitmap; }
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private:
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DECLARE_DYNAMIC_CLASS(wxMask)
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};
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
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{
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public:
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wxBitmapHandler() : wxBitmapHandlerBase() {}
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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};
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class WXDLLEXPORT wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap();
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const char **bits) { CreateFromXpm(bits); }
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wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
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wxBitmap(const wxBitmap& bmp);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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wxBitmap(const wxImage& image, int depth = -1);
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~wxBitmap();
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wxBitmap& operator = (const wxBitmap& bmp);
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bool operator == (const wxBitmap& bmp) const;
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bool operator != (const wxBitmap& bmp) const;
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bool Ok() const;
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bool Create(int width, int height, int depth = -1);
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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virtual int GetDepth() const;
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virtual wxImage ConvertToImage() const;
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virtual wxMask *GetMask() const;
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virtual void SetMask(wxMask *mask);
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
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virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
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virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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virtual wxPalette *GetPalette() const;
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virtual void SetPalette(const wxPalette& palette);
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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static void InitStandardHandlers();
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// implementation:
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virtual void SetHeight(int height);
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virtual void SetWidth(int width);
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virtual void SetDepth(int depth);
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// get underlying native representation:
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bitmap_t *GetMGLbitmap_t() const;
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protected:
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bool CreateFromXpm(const char **bits);
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// creates temporary DC for access to bitmap's data:
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MGLDevCtx *CreateTmpDC() const;
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// sets fg & bg colours for 1bit bitmaps:
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void SetMonoPalette(const wxColour& fg, const wxColour& bg);
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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friend class wxDC;
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friend class wxMemoryDC;
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};
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#endif // __WX_BITMAP_H__
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