Fix alpha channel values when using wxGCDC with wxMemoryDC in wxMSW.

Ensure that 32bpp bitmaps selected in wxMemoryDC use DIB for their internal
representation as GDI+ functions don't seem to work correctly with DDBs with
alpha channel.

Closes #13328.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75648 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2014-01-19 13:15:52 +00:00
parent 95b5a81c0e
commit 322fc32b82
3 changed files with 124 additions and 12 deletions

View File

@@ -136,6 +136,8 @@ public:
#if wxUSE_WXDIB
// copies from a device independent bitmap
bool CopyFromDIB(const wxDIB& dib);
bool IsDIB() const;
bool ConvertToDIB();
#endif
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);

View File

@@ -18,6 +18,7 @@
#if wxUSE_GRAPHICS_CONTEXT
#include "wx/dcgraph.h"
#include "wx/rawbmp.h"
#ifndef WX_PRECOMP
#include "wx/icon.h"
@@ -171,6 +172,61 @@ wxGCDCImpl::wxGCDCImpl( wxDC *owner, const wxWindowDC& dc ) :
wxGCDCImpl::wxGCDCImpl( wxDC *owner, const wxMemoryDC& dc ) :
wxDCImpl( owner )
{
#ifndef NEVER_USE_DIB
// It seems that GDI+ sets invalid values for alpha channel when used with
// a compatible bitmap (DDB). So we need to convert the currently selected
// bitmap to a DIB before using it with any GDI+ functions to ensure that
// we get the correct alpha channel values in it at the end.
wxBitmap bmp = dc.GetSelectedBitmap();
wxASSERT_MSG( bmp.IsOk(), "Should select a bitmap before creating wxGCDC" );
// We don't need to convert it if it can't have alpha at all (any depth but
// 32) or is already a DIB with alpha.
if ( bmp.GetDepth() == 32 && (!bmp.IsDIB() || !bmp.HasAlpha()) )
{
// We need to temporarily deselect this bitmap from the memory DC
// before modifying it.
const_cast<wxMemoryDC&>(dc).SelectObject(wxNullBitmap);
bmp.ConvertToDIB(); // Does nothing if already a DIB.
if( !bmp.HasAlpha() )
{
// Initialize alpha channel, even if we don't have any alpha yet,
// we should have correct (opaque) alpha values in it for GDI+
// functions to work correctly.
{
wxAlphaPixelData data(bmp);
if ( data )
{
wxAlphaPixelData::Iterator p(data);
for ( int y = 0; y < data.GetHeight(); y++ )
{
wxAlphaPixelData::Iterator rowStart = p;
for ( int x = 0; x < data.GetWidth(); x++ )
{
p.Alpha() = wxALPHA_OPAQUE;
++p;
}
p = rowStart;
p.OffsetY(data, 1);
}
}
} // End of block modifying the bitmap.
// Using wxAlphaPixelData sets the internal "has alpha" flag but we
// don't really have any alpha yet, so reset it back for now.
bmp.ResetAlpha();
}
// Undo SelectObject() at the beginning of this block.
const_cast<wxMemoryDC&>(dc).SelectObjectAsSource(bmp);
}
#endif // !NEVER_USE_DIB
Init(wxGraphicsContext::Create(dc));
}

View File

@@ -68,8 +68,15 @@ public:
virtual void Free();
// Creates a new bitmap (DDB or DIB) from the contents of the given DIB.
void CopyFromDIB(const wxDIB& dib);
#ifndef NEVER_USE_DIB
// Takes ownership of the given DIB.
bool AssignDIB(wxDIB& dib);
#endif // !NEVER_USE_DIB
// set the mask object to use as the mask, we take ownership of it
void SetMask(wxMask *mask)
{
@@ -118,6 +125,11 @@ public:
private:
void Init();
// Use the given bitmap handle and take the rest of the characteristics
// (size, depth, ...) from the given DIB.
void InitFromDIB(const wxDIB& dib, HBITMAP hbitmap);
// optional mask for transparent drawing
wxMask *m_bitmapMask;
@@ -249,6 +261,22 @@ void wxBitmapRefData::Free()
wxDELETE(m_bitmapMask);
}
void wxBitmapRefData::InitFromDIB(const wxDIB& dib, HBITMAP hbitmap)
{
m_width = dib.GetWidth();
m_height = dib.GetHeight();
m_depth = dib.GetDepth();
m_hBitmap = (WXHBITMAP)hbitmap;
#if wxUSE_PALETTE
wxPalette *palette = dib.CreatePalette();
if ( palette )
m_bitmapPalette = *palette;
delete palette;
#endif // wxUSE_PALETTE
}
void wxBitmapRefData::CopyFromDIB(const wxDIB& dib)
{
wxCHECK_RET( !IsOk(), "bitmap already initialized" );
@@ -264,20 +292,26 @@ void wxBitmapRefData::CopyFromDIB(const wxDIB& dib)
m_isDIB = true;
#endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
m_width = dib.GetWidth();
m_height = dib.GetHeight();
m_depth = dib.GetDepth();
m_hBitmap = (WXHBITMAP)hbitmap;
#if wxUSE_PALETTE
wxPalette *palette = dib.CreatePalette();
if ( palette )
m_bitmapPalette = *palette;
delete palette;
#endif // wxUSE_PALETTE
InitFromDIB(dib, hbitmap);
}
#ifndef NEVER_USE_DIB
bool wxBitmapRefData::AssignDIB(wxDIB& dib)
{
if ( !dib.IsOk() )
return false;
Free();
m_isDIB = true;
InitFromDIB(dib, dib.Detach());
return true;
}
#endif // !NEVER_USE_DIB
// ----------------------------------------------------------------------------
// wxBitmap creation
// ----------------------------------------------------------------------------
@@ -457,6 +491,26 @@ bool wxBitmap::CopyFromDIB(const wxDIB& dib)
return true;
}
bool wxBitmap::IsDIB() const
{
return GetBitmapData() && GetBitmapData()->m_isDIB;
}
bool wxBitmap::ConvertToDIB()
{
if ( IsDIB() )
return true;
wxDIB dib(*this);
if ( !dib.IsOk() )
return false;
// It is important to reuse the current GetBitmapData() instead of creating
// a new one, as our object identity shouldn't change just because our
// internal representation did, but IsSameAs() compares data pointers.
return GetBitmapData()->AssignDIB(dib);
}
#endif // NEVER_USE_DIB
wxBitmap::~wxBitmap()