Fix alpha channel values when using wxGCDC with wxMemoryDC in wxMSW.
Ensure that 32bpp bitmaps selected in wxMemoryDC use DIB for their internal representation as GDI+ functions don't seem to work correctly with DDBs with alpha channel. Closes #13328. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75648 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -136,6 +136,8 @@ public:
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#if wxUSE_WXDIB
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// copies from a device independent bitmap
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bool CopyFromDIB(const wxDIB& dib);
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bool IsDIB() const;
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bool ConvertToDIB();
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#endif
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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@@ -18,6 +18,7 @@
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#if wxUSE_GRAPHICS_CONTEXT
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#include "wx/dcgraph.h"
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#include "wx/rawbmp.h"
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#ifndef WX_PRECOMP
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#include "wx/icon.h"
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@@ -171,6 +172,61 @@ wxGCDCImpl::wxGCDCImpl( wxDC *owner, const wxWindowDC& dc ) :
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wxGCDCImpl::wxGCDCImpl( wxDC *owner, const wxMemoryDC& dc ) :
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wxDCImpl( owner )
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{
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#ifndef NEVER_USE_DIB
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// It seems that GDI+ sets invalid values for alpha channel when used with
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// a compatible bitmap (DDB). So we need to convert the currently selected
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// bitmap to a DIB before using it with any GDI+ functions to ensure that
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// we get the correct alpha channel values in it at the end.
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wxBitmap bmp = dc.GetSelectedBitmap();
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wxASSERT_MSG( bmp.IsOk(), "Should select a bitmap before creating wxGCDC" );
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// We don't need to convert it if it can't have alpha at all (any depth but
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// 32) or is already a DIB with alpha.
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if ( bmp.GetDepth() == 32 && (!bmp.IsDIB() || !bmp.HasAlpha()) )
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{
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// We need to temporarily deselect this bitmap from the memory DC
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// before modifying it.
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const_cast<wxMemoryDC&>(dc).SelectObject(wxNullBitmap);
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bmp.ConvertToDIB(); // Does nothing if already a DIB.
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if( !bmp.HasAlpha() )
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{
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// Initialize alpha channel, even if we don't have any alpha yet,
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// we should have correct (opaque) alpha values in it for GDI+
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// functions to work correctly.
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{
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wxAlphaPixelData data(bmp);
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if ( data )
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{
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wxAlphaPixelData::Iterator p(data);
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for ( int y = 0; y < data.GetHeight(); y++ )
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{
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wxAlphaPixelData::Iterator rowStart = p;
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for ( int x = 0; x < data.GetWidth(); x++ )
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{
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p.Alpha() = wxALPHA_OPAQUE;
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++p;
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}
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p = rowStart;
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p.OffsetY(data, 1);
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}
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}
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} // End of block modifying the bitmap.
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// Using wxAlphaPixelData sets the internal "has alpha" flag but we
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// don't really have any alpha yet, so reset it back for now.
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bmp.ResetAlpha();
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}
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// Undo SelectObject() at the beginning of this block.
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const_cast<wxMemoryDC&>(dc).SelectObjectAsSource(bmp);
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}
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#endif // !NEVER_USE_DIB
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Init(wxGraphicsContext::Create(dc));
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}
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@@ -68,8 +68,15 @@ public:
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virtual void Free();
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// Creates a new bitmap (DDB or DIB) from the contents of the given DIB.
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void CopyFromDIB(const wxDIB& dib);
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#ifndef NEVER_USE_DIB
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// Takes ownership of the given DIB.
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bool AssignDIB(wxDIB& dib);
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#endif // !NEVER_USE_DIB
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// set the mask object to use as the mask, we take ownership of it
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void SetMask(wxMask *mask)
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{
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@@ -118,6 +125,11 @@ public:
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private:
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void Init();
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// Use the given bitmap handle and take the rest of the characteristics
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// (size, depth, ...) from the given DIB.
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void InitFromDIB(const wxDIB& dib, HBITMAP hbitmap);
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// optional mask for transparent drawing
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wxMask *m_bitmapMask;
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@@ -249,6 +261,22 @@ void wxBitmapRefData::Free()
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wxDELETE(m_bitmapMask);
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}
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void wxBitmapRefData::InitFromDIB(const wxDIB& dib, HBITMAP hbitmap)
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{
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m_width = dib.GetWidth();
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m_height = dib.GetHeight();
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m_depth = dib.GetDepth();
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m_hBitmap = (WXHBITMAP)hbitmap;
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#if wxUSE_PALETTE
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wxPalette *palette = dib.CreatePalette();
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if ( palette )
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m_bitmapPalette = *palette;
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delete palette;
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#endif // wxUSE_PALETTE
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}
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void wxBitmapRefData::CopyFromDIB(const wxDIB& dib)
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{
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wxCHECK_RET( !IsOk(), "bitmap already initialized" );
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@@ -264,20 +292,26 @@ void wxBitmapRefData::CopyFromDIB(const wxDIB& dib)
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m_isDIB = true;
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#endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
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m_width = dib.GetWidth();
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m_height = dib.GetHeight();
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m_depth = dib.GetDepth();
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m_hBitmap = (WXHBITMAP)hbitmap;
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#if wxUSE_PALETTE
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wxPalette *palette = dib.CreatePalette();
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if ( palette )
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m_bitmapPalette = *palette;
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delete palette;
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#endif // wxUSE_PALETTE
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InitFromDIB(dib, hbitmap);
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}
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#ifndef NEVER_USE_DIB
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bool wxBitmapRefData::AssignDIB(wxDIB& dib)
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{
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if ( !dib.IsOk() )
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return false;
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Free();
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m_isDIB = true;
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InitFromDIB(dib, dib.Detach());
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return true;
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}
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#endif // !NEVER_USE_DIB
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// ----------------------------------------------------------------------------
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// wxBitmap creation
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// ----------------------------------------------------------------------------
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@@ -457,6 +491,26 @@ bool wxBitmap::CopyFromDIB(const wxDIB& dib)
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return true;
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}
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bool wxBitmap::IsDIB() const
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{
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return GetBitmapData() && GetBitmapData()->m_isDIB;
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}
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bool wxBitmap::ConvertToDIB()
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{
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if ( IsDIB() )
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return true;
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wxDIB dib(*this);
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if ( !dib.IsOk() )
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return false;
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// It is important to reuse the current GetBitmapData() instead of creating
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// a new one, as our object identity shouldn't change just because our
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// internal representation did, but IsSameAs() compares data pointers.
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return GetBitmapData()->AssignDIB(dib);
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}
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#endif // NEVER_USE_DIB
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wxBitmap::~wxBitmap()
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