Thread fixes (but they still don't work at all...)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -120,7 +120,7 @@
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// since you may well need to output
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// an error log in a production
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// version (or non-debugging beta)
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors), set this to 0.
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@@ -150,11 +150,14 @@
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// but you can't mix them. Set to 1 for <iostream.h>,
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// 0 for <iostream>
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#define wxUSE_WXCONFIG 1
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// if enabled, compiles built-in OS independent wxConfig
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// class and it's file (any platform) and registry (Win)
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// based implementations
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#define wxUSE_THREADS 1
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// support for multithreaded applications: if
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// 1, compile in thread classes (thread.h)
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// and make the library thread safe
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/*
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* Finer detail
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*
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@@ -18,15 +18,20 @@
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#if !wxUSE_THREADS
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#error "This sample requires thread support!"
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#endif // wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/dynarray.h"
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#include "wx/time.h"
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// Define a new application type
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class MyApp: public wxApp
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@@ -57,7 +62,8 @@ public:
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void OnResumeThread(wxCommandEvent& event);
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void OnSize(wxSizeEvent &event);
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bool OnClose(void) { return TRUE; }
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void OnIdle(wxIdleEvent &event);
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bool OnClose() { return TRUE; }
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public:
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wxArrayThread m_threads;
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@@ -73,7 +79,11 @@ class MyThread: public wxThread
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public:
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MyThread(MyFrame *frame);
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void *Entry();
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// thread execution starts here
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virtual void *Entry();
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// write something to the text control
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void WriteText(const wxString& text);
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public:
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size_t m_count;
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@@ -87,34 +97,56 @@ MyThread::MyThread(MyFrame *frame)
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m_frame = frame;
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}
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void MyThread::WriteText(const wxString& text)
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{
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wxString msg;
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msg << wxTime().FormatTime() << ": " << text;
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// before doing any GUI calls we must ensure that this thread is the only
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// one doing it!
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wxMutexGuiEnter();
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m_frame->WriteText(msg);
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wxMutexGuiLeave();
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}
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void *MyThread::Entry()
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{
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wxString text;
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DeferDestroy(TRUE);
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while (1) {
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TestDestroy();
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wxMutexGuiEnter();
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text.Printf("Thread 0x%x started.\n", GetID());
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WriteText(text);
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text.Printf("[%u] Thread 0x%x here.\n", ++m_count, GetID());
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m_frame->WriteText(text);
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for ( m_count = 0; m_count < 20; m_count++ )
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{
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// check if we were asked to exit
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if ( TestDestroy() )
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break;
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text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
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WriteText(text);
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wxMutexGuiLeave();
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wxSleep(1);
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}
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text.Printf("Thread 0x%x finished.\n", GetID());
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WriteText(text);
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return NULL;
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}
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// ID for the menu commands
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#define TEST_QUIT 1
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#define TEST_TEXT 101
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#define TEST_ABOUT 102
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#define TEST_START_THREAD 103
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#define TEST_STOP_THREAD 104
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#define TEST_PAUSE_THREAD 105
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#define TEST_RESUME_THREAD 106
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enum
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{
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TEST_QUIT = 1,
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TEST_TEXT = 101,
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TEST_ABOUT = 102,
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TEST_START_THREAD = 103,
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TEST_STOP_THREAD = 104,
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TEST_PAUSE_THREAD = 105,
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TEST_RESUME_THREAD = 106
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
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@@ -125,17 +157,18 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
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EVT_SIZE(MyFrame::OnSize)
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EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP (MyApp)
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit(void)
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bool MyApp::OnInit()
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{
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// Create the main frame window
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MyFrame *frame = new MyFrame((wxFrame *) NULL, "wxWindows thread sample",
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50, 50, 450, 340);
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MyFrame *frame = new MyFrame((wxFrame *)NULL, "", 50, 50, 450, 340);
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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@@ -146,12 +179,12 @@ bool MyApp::OnInit(void)
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menu_bar->Append(file_menu, "&File");
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wxMenu *thread_menu = new wxMenu;
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thread_menu->Append(TEST_START_THREAD, "Start a new thread");
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thread_menu->Append(TEST_STOP_THREAD, "Stop a running thread");
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thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
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thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
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thread_menu->AppendSeparator();
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thread_menu->Append(TEST_PAUSE_THREAD, "Pause a running thread");
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thread_menu->Append(TEST_RESUME_THREAD, "Resume suspended thread");
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menu_bar->Append(thread_menu, "Thread");
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thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
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thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread");
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menu_bar->Append(thread_menu, "&Thread");
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frame->SetMenuBar(menu_bar);
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// Show the frame
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@@ -167,7 +200,7 @@ MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
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: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200),
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wxTAB_TRAVERSAL );
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wxTAB_TRAVERSAL);
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m_txtctrl = new wxTextCtrl(panel, -1, "", wxPoint(10,30), wxSize(390, 190),
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wxTE_MULTILINE);
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@@ -191,7 +224,7 @@ void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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if (no_thrd < 0)
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return;
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delete (m_threads[no_thrd]);
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delete m_threads[no_thrd];
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m_threads.Remove(no_thrd);
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}
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@@ -221,7 +254,24 @@ void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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m_threads[n]->Pause();
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}
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void MyFrame::OnSize(wxSizeEvent& event )
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// set the frame title indicating the current number of threads
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void MyFrame::OnIdle(wxIdleEvent &event)
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{
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size_t nRunning = 0,
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nCount = m_threads.Count();
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for ( size_t n = 0; n < nCount; n++ )
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{
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if ( m_threads[n]->IsRunning() )
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nRunning++;
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}
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wxString title;
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title.Printf("wxWindows thread sample (%u threads, %u running).",
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nCount, nRunning);
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SetTitle(title);
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}
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void MyFrame::OnSize(wxSizeEvent& event)
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{
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wxFrame::OnSize(event);
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@@ -232,16 +282,18 @@ void MyFrame::OnSize(wxSizeEvent& event )
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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unsigned int i;
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for (i=0;i<m_threads.Count();i++)
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delete (m_threads[i]);
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for ( size_t i = 0; i < m_threads.Count(); i++ )
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delete m_threads[i];
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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wxMessageDialog dialog(this, "wxThread sample (based on minimal)\nJulian Smart and Guilhem Lavaux",
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"About wxThread sample", wxYES_NO|wxCANCEL);
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wxMessageDialog dialog(this, "wxThread sample (based on minimal)\n"
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"Julian Smart and Guilhem Lavaux",
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"About wxThread sample",
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wxOK | wxICON_INFORMATION);
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dialog.ShowModal();
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}
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@@ -38,6 +38,7 @@
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#include "wx/msw/private.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/thread.h"
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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@@ -844,13 +845,13 @@ bool wxApp::ProcessMessage(WXMSG *Msg)
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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static bool inOnIdle = FALSE;
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static bool s_inOnIdle = FALSE;
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// Avoid recursion (via ProcessEvent default case)
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if (inOnIdle)
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if ( s_inOnIdle )
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return;
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inOnIdle = TRUE;
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s_inOnIdle = TRUE;
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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@@ -861,13 +862,19 @@ void wxApp::OnIdle(wxIdleEvent& event)
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pLog->Flush();
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// Send OnIdle events to all windows
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bool needMore = SendIdleEvents();
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// bool needMore = FALSE;
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if (needMore)
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if ( SendIdleEvents() )
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{
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// SendIdleEvents() returns TRUE if at least one window requested more
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// idle events
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event.RequestMore(TRUE);
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}
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inOnIdle = FALSE;
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// give a chance to all other threads to perform GUI calls
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wxMutexGuiLeave();
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::Sleep(0);
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wxMutexGuiEnter();
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s_inOnIdle = FALSE;
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}
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// Send idle event to all top-level windows
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@@ -883,6 +890,7 @@ bool wxApp::SendIdleEvents()
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node = node->Next();
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}
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return needMore;
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}
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@@ -10,47 +10,63 @@
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#pragma implementation "thread.h"
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#endif
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// this is here to regen the precompiled header in the ide compile otherwise the
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// compiler crashes in vc5 (nfi why)
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#if wxUSE_THREADS
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#include <stdio.h>
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#include <windows.h>
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#include "wx/module.h"
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#include "wx/thread.h"
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enum thread_state {
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enum thread_state
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{
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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};
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/////////////////////////////////////////////////////////////////////////////
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// Static variables
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// static variables
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// ----------------------------------------------------------------------------
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static HANDLE p_mainid;
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wxMutex *wxMainMutex; // controls access to all GUI functions
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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static HANDLE s_idMainThread;
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/////////////////////////////////////////////////////////////////////////////
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// Windows implementation
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/////////////////////////////////////////////////////////////////////////////
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *s_critsectGui;
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class wxMutexInternal {
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// ============================================================================
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// Windows implementation of thread classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxMutex implementation
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// ----------------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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HANDLE p_mutex;
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};
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@@ -79,9 +95,24 @@ wxMutexError wxMutex::Lock()
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DWORD ret;
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ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
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if (ret == WAIT_ABANDONED)
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switch ( ret )
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{
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case WAIT_ABANDONED:
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return wxMUTEX_BUSY;
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case WAIT_OBJECT_0:
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// ok
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break;
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case WAIT_FAILED:
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wxLogSysError(_("Couldn't acquire a mutex lock"));
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return wxMUTEX_MISC_ERROR;
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case WAIT_TIMEOUT:
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default:
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wxFAIL_MSG("impossible return value in wxMutex::Lock");
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}
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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@@ -104,7 +135,7 @@ wxMutexError wxMutex::Unlock()
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m_locked--;
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BOOL ret = ReleaseMutex(p_internal->p_mutex);
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if ( ret != 0 )
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if ( ret == 0 )
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{
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wxLogSysError(_("Couldn't release a mutex"));
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return wxMUTEX_MISC_ERROR;
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@@ -113,7 +144,12 @@ wxMutexError wxMutex::Unlock()
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return wxMUTEX_NO_ERROR;
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}
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class wxConditionInternal {
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// ----------------------------------------------------------------------------
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// wxCondition implementation
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// ----------------------------------------------------------------------------
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class wxConditionInternal
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{
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public:
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HANDLE event;
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int waiters;
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@@ -145,7 +181,8 @@ void wxCondition::Wait(wxMutex& mutex)
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mutex.Lock();
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}
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bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
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bool wxCondition::Wait(wxMutex& mutex,
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unsigned long sec,
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unsigned long nsec)
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{
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DWORD ret;
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@@ -177,7 +214,54 @@ void wxCondition::Broadcast()
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}
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}
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class wxThreadInternal {
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// ----------------------------------------------------------------------------
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// wxCriticalSection implementation
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// ----------------------------------------------------------------------------
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class wxCriticalSectionInternal
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{
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public:
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// init the critical section object
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wxCriticalSectionInternal()
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{ ::InitializeCriticalSection(&m_data); }
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// implicit cast to the associated data
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operator CRITICAL_SECTION *() { return &m_data; }
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// free the associated ressources
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~wxCriticalSectionInternal()
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{ ::DeleteCriticalSection(&m_data); }
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private:
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CRITICAL_SECTION m_data;
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};
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wxCriticalSection::wxCriticalSection()
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{
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m_critsect = new wxCriticalSectionInternal;
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}
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wxCriticalSection::~wxCriticalSection()
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{
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delete m_critsect;
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}
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void wxCriticalSection::Enter()
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{
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::EnterCriticalSection(*m_critsect);
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}
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void wxCriticalSection::Leave()
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{
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::LeaveCriticalSection(*m_critsect);
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}
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// ----------------------------------------------------------------------------
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// wxThread implementation
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// ----------------------------------------------------------------------------
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||||
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class wxThreadInternal
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||||
{
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||||
public:
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static DWORD WinThreadStart(LPVOID arg);
|
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|
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@@ -242,10 +326,13 @@ wxThreadError wxThread::Destroy()
|
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if (p_internal->state != STATE_RUNNING)
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return wxTHREAD_NOT_RUNNING;
|
||||
|
||||
if (p_internal->defer == FALSE)
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TerminateThread(p_internal->thread_id, 0);
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else
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||||
if ( p_internal->defer )
|
||||
// soft termination: just set the flag and wait until the thread
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||||
// auto terminates
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||||
p_internal->state = STATE_CANCELED;
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else
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||||
// kill the thread
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||||
TerminateThread(p_internal->thread_id, 0);
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||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
@@ -297,10 +384,9 @@ void wxThread::DeferDestroy(bool on)
|
||||
p_internal->defer = on;
|
||||
}
|
||||
|
||||
void wxThread::TestDestroy()
|
||||
bool wxThread::TestDestroy()
|
||||
{
|
||||
if (p_internal->state == STATE_CANCELED)
|
||||
ExitThread(0);
|
||||
return p_internal->state == STATE_CANCELED;
|
||||
}
|
||||
|
||||
void *wxThread::Join()
|
||||
@@ -311,10 +397,10 @@ void *wxThread::Join()
|
||||
return NULL;
|
||||
|
||||
if (wxThread::IsMain())
|
||||
wxMainMutex->Unlock();
|
||||
s_critsectGui->Leave();
|
||||
WaitForSingleObject(p_internal->thread_id, INFINITE);
|
||||
if (wxThread::IsMain())
|
||||
wxMainMutex->Lock();
|
||||
s_critsectGui->Enter();
|
||||
|
||||
GetExitCodeThread(p_internal->thread_id, &exit_code);
|
||||
CloseHandle(p_internal->thread_id);
|
||||
@@ -341,7 +427,7 @@ bool wxThread::IsAlive() const
|
||||
|
||||
bool wxThread::IsMain()
|
||||
{
|
||||
return (GetCurrentThread() == p_mainid);
|
||||
return (GetCurrentThread() == s_idMainThread);
|
||||
}
|
||||
|
||||
wxThread::wxThread()
|
||||
@@ -360,39 +446,55 @@ wxThread::~wxThread()
|
||||
delete p_internal;
|
||||
}
|
||||
|
||||
// The default callback just joins the thread and throws away the result.
|
||||
void wxThread::OnExit()
|
||||
{
|
||||
Join();
|
||||
}
|
||||
|
||||
// GUI mutex functions
|
||||
// ----------------------------------------------------------------------------
|
||||
// Automatic initialization for thread module
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void WXDLLEXPORT wxMutexGuiEnter()
|
||||
class wxThreadModule : public wxModule
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
}
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
virtual void OnExit();
|
||||
|
||||
void WXDLLEXPORT wxMutexGuiLeave()
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
}
|
||||
|
||||
// Automatic initialization
|
||||
private:
|
||||
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
||||
};
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
||||
|
||||
bool wxThreadModule::OnInit()
|
||||
{
|
||||
wxMainMutex = new wxMutex();
|
||||
p_mainid = GetCurrentThread();
|
||||
wxMainMutex->Lock();
|
||||
s_critsectGui = new wxCriticalSection();
|
||||
s_critsectGui->Enter();
|
||||
s_idMainThread = GetCurrentThread();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
wxMainMutex->Unlock();
|
||||
delete wxMainMutex;
|
||||
};
|
||||
if ( s_critsectGui )
|
||||
{
|
||||
s_critsectGui->Leave();
|
||||
delete s_critsectGui;
|
||||
s_critsectGui = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// under Windows, these functions are implemented usign a critical section and
|
||||
// not a mutex, so the names are a bit confusing
|
||||
void WXDLLEXPORT wxMutexGuiEnter()
|
||||
{
|
||||
//s_critsectGui->Enter();
|
||||
}
|
||||
|
||||
void WXDLLEXPORT wxMutexGuiLeave()
|
||||
{
|
||||
//s_critsectGui->Leave();
|
||||
}
|
||||
|
||||
#endif // wxUSE_THREADS
|
||||
|
Reference in New Issue
Block a user