Thread fixes (but they still don't work at all...)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -38,6 +38,7 @@
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#include "wx/msw/private.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/thread.h"
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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@@ -844,45 +845,52 @@ bool wxApp::ProcessMessage(WXMSG *Msg)
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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static bool inOnIdle = FALSE;
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static bool s_inOnIdle = FALSE;
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// Avoid recursion (via ProcessEvent default case)
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if (inOnIdle)
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return;
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// Avoid recursion (via ProcessEvent default case)
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if ( s_inOnIdle )
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return;
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inOnIdle = TRUE;
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s_inOnIdle = TRUE;
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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// Send OnIdle events to all windows
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bool needMore = SendIdleEvents();
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// bool needMore = FALSE;
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// Send OnIdle events to all windows
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if ( SendIdleEvents() )
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{
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// SendIdleEvents() returns TRUE if at least one window requested more
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// idle events
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event.RequestMore(TRUE);
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}
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if (needMore)
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event.RequestMore(TRUE);
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// give a chance to all other threads to perform GUI calls
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wxMutexGuiLeave();
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::Sleep(0);
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wxMutexGuiEnter();
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inOnIdle = FALSE;
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s_inOnIdle = FALSE;
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}
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// Send idle event to all top-level windows
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bool wxApp::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxNode* node = wxTopLevelWindows.First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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wxNode* node = wxTopLevelWindows.First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->Next();
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}
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node = node->Next();
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}
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return needMore;
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}
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@@ -10,244 +10,331 @@
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#pragma implementation "thread.h"
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#endif
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// this is here to regen the precompiled header in the ide compile otherwise the
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// compiler crashes in vc5 (nfi why)
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#if wxUSE_THREADS
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#include <stdio.h>
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#include <windows.h>
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#include "wx/module.h"
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#include "wx/thread.h"
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enum thread_state {
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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enum thread_state
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{
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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};
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/////////////////////////////////////////////////////////////////////////////
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// Static variables
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// static variables
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// ----------------------------------------------------------------------------
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static HANDLE p_mainid;
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wxMutex *wxMainMutex; // controls access to all GUI functions
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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static HANDLE s_idMainThread;
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/////////////////////////////////////////////////////////////////////////////
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// Windows implementation
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/////////////////////////////////////////////////////////////////////////////
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *s_critsectGui;
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class wxMutexInternal {
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// ============================================================================
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// Windows implementation of thread classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxMutex implementation
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// ----------------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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HANDLE p_mutex;
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HANDLE p_mutex;
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};
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wxMutex::wxMutex()
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{
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p_internal = new wxMutexInternal;
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p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
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if ( !p_internal->p_mutex )
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{
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wxLogSysError(_("Can not create mutex."));
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}
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p_internal = new wxMutexInternal;
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p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
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if ( !p_internal->p_mutex )
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{
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wxLogSysError(_("Can not create mutex."));
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}
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m_locked = 0;
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m_locked = 0;
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}
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wxMutex::~wxMutex()
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{
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if (m_locked > 0)
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wxLogDebug("Warning: freeing a locked mutex (%d locks).", m_locked);
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CloseHandle(p_internal->p_mutex);
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if (m_locked > 0)
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wxLogDebug("Warning: freeing a locked mutex (%d locks).", m_locked);
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CloseHandle(p_internal->p_mutex);
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}
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wxMutexError wxMutex::Lock()
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{
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DWORD ret;
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DWORD ret;
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ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
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if (ret == WAIT_ABANDONED)
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return wxMUTEX_BUSY;
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ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
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switch ( ret )
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{
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case WAIT_ABANDONED:
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return wxMUTEX_BUSY;
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m_locked++;
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return wxMUTEX_NO_ERROR;
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case WAIT_OBJECT_0:
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// ok
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break;
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case WAIT_FAILED:
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wxLogSysError(_("Couldn't acquire a mutex lock"));
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return wxMUTEX_MISC_ERROR;
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case WAIT_TIMEOUT:
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default:
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wxFAIL_MSG("impossible return value in wxMutex::Lock");
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}
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock()
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{
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DWORD ret;
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DWORD ret;
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ret = WaitForSingleObject(p_internal->p_mutex, 0);
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if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
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return wxMUTEX_BUSY;
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ret = WaitForSingleObject(p_internal->p_mutex, 0);
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if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
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return wxMUTEX_BUSY;
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m_locked++;
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return wxMUTEX_NO_ERROR;
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock()
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{
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if (m_locked > 0)
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m_locked--;
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if (m_locked > 0)
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m_locked--;
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BOOL ret = ReleaseMutex(p_internal->p_mutex);
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if ( ret != 0 )
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{
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wxLogSysError(_("Couldn't release a mutex"));
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return wxMUTEX_MISC_ERROR;
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}
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BOOL ret = ReleaseMutex(p_internal->p_mutex);
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if ( ret == 0 )
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{
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wxLogSysError(_("Couldn't release a mutex"));
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return wxMUTEX_MISC_ERROR;
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}
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return wxMUTEX_NO_ERROR;
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return wxMUTEX_NO_ERROR;
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}
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class wxConditionInternal {
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// ----------------------------------------------------------------------------
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// wxCondition implementation
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// ----------------------------------------------------------------------------
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class wxConditionInternal
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{
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public:
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HANDLE event;
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int waiters;
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HANDLE event;
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int waiters;
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};
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wxCondition::wxCondition()
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{
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p_internal = new wxConditionInternal;
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p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if ( !p_internal->event )
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{
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wxLogSysError(_("Can not create event object."));
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}
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p_internal = new wxConditionInternal;
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p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if ( !p_internal->event )
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{
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wxLogSysError(_("Can not create event object."));
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}
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p_internal->waiters = 0;
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p_internal->waiters = 0;
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}
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wxCondition::~wxCondition()
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{
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CloseHandle(p_internal->event);
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CloseHandle(p_internal->event);
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}
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void wxCondition::Wait(wxMutex& mutex)
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{
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mutex.Unlock();
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p_internal->waiters++;
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WaitForSingleObject(p_internal->event, INFINITE);
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p_internal->waiters--;
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mutex.Lock();
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mutex.Unlock();
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p_internal->waiters++;
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WaitForSingleObject(p_internal->event, INFINITE);
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p_internal->waiters--;
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mutex.Lock();
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}
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bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
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bool wxCondition::Wait(wxMutex& mutex,
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unsigned long sec,
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unsigned long nsec)
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{
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DWORD ret;
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DWORD ret;
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mutex.Unlock();
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p_internal->waiters++;
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ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
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p_internal->waiters--;
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mutex.Lock();
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mutex.Unlock();
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p_internal->waiters++;
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ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
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p_internal->waiters--;
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mutex.Lock();
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return (ret != WAIT_TIMEOUT);
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return (ret != WAIT_TIMEOUT);
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}
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void wxCondition::Signal()
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{
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SetEvent(p_internal->event);
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SetEvent(p_internal->event);
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}
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void wxCondition::Broadcast()
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{
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int i;
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int i;
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for (i=0;i<p_internal->waiters;i++)
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{
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if ( SetEvent(p_internal->event) == 0 )
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for (i=0;i<p_internal->waiters;i++)
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{
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wxLogSysError(_("Couldn't change the state of event object."));
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if ( SetEvent(p_internal->event) == 0 )
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{
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wxLogSysError(_("Couldn't change the state of event object."));
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}
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}
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}
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}
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class wxThreadInternal {
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public:
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static DWORD WinThreadStart(LPVOID arg);
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// ----------------------------------------------------------------------------
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// wxCriticalSection implementation
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// ----------------------------------------------------------------------------
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HANDLE thread_id;
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int state;
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int prio, defer;
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DWORD tid;
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class wxCriticalSectionInternal
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{
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public:
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// init the critical section object
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wxCriticalSectionInternal()
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{ ::InitializeCriticalSection(&m_data); }
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// implicit cast to the associated data
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operator CRITICAL_SECTION *() { return &m_data; }
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// free the associated ressources
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~wxCriticalSectionInternal()
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{ ::DeleteCriticalSection(&m_data); }
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private:
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CRITICAL_SECTION m_data;
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};
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wxCriticalSection::wxCriticalSection()
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{
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m_critsect = new wxCriticalSectionInternal;
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}
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wxCriticalSection::~wxCriticalSection()
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{
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delete m_critsect;
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}
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void wxCriticalSection::Enter()
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{
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::EnterCriticalSection(*m_critsect);
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}
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void wxCriticalSection::Leave()
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{
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::LeaveCriticalSection(*m_critsect);
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}
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// ----------------------------------------------------------------------------
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// wxThread implementation
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// ----------------------------------------------------------------------------
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class wxThreadInternal
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{
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public:
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static DWORD WinThreadStart(LPVOID arg);
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HANDLE thread_id;
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int state;
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int prio, defer;
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DWORD tid;
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};
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DWORD wxThreadInternal::WinThreadStart(LPVOID arg)
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{
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wxThread *ptr = (wxThread *)arg;
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DWORD ret;
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wxThread *ptr = (wxThread *)arg;
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DWORD ret;
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ret = (DWORD)ptr->Entry();
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ptr->p_internal->state = STATE_EXITED;
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ret = (DWORD)ptr->Entry();
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ptr->p_internal->state = STATE_EXITED;
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return ret;
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return ret;
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}
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wxThreadError wxThread::Create()
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{
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int prio = p_internal->prio;
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int prio = p_internal->prio;
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p_internal->thread_id = CreateThread(NULL, 0,
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(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
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(void *)this, CREATE_SUSPENDED, &p_internal->tid);
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p_internal->thread_id = CreateThread(NULL, 0,
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(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
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(void *)this, CREATE_SUSPENDED, &p_internal->tid);
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if ( p_internal->thread_id == NULL )
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{
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wxLogSysError(_("Can't create thread"));
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return wxTHREAD_NO_RESOURCE;
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}
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if ( p_internal->thread_id == NULL )
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{
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wxLogSysError(_("Can't create thread"));
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return wxTHREAD_NO_RESOURCE;
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}
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int win_prio;
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if (prio <= 20)
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win_prio = THREAD_PRIORITY_LOWEST;
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else if (prio <= 40)
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win_prio = THREAD_PRIORITY_BELOW_NORMAL;
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else if (prio <= 60)
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win_prio = THREAD_PRIORITY_NORMAL;
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else if (prio <= 80)
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win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
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else if (prio <= 100)
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win_prio = THREAD_PRIORITY_HIGHEST;
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else
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{
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wxFAIL_MSG("invalid value of thread priority parameter");
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win_prio = THREAD_PRIORITY_NORMAL;
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}
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int win_prio;
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if (prio <= 20)
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win_prio = THREAD_PRIORITY_LOWEST;
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else if (prio <= 40)
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win_prio = THREAD_PRIORITY_BELOW_NORMAL;
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else if (prio <= 60)
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win_prio = THREAD_PRIORITY_NORMAL;
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else if (prio <= 80)
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win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
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else if (prio <= 100)
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win_prio = THREAD_PRIORITY_HIGHEST;
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else
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{
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wxFAIL_MSG("invalid value of thread priority parameter");
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win_prio = THREAD_PRIORITY_NORMAL;
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}
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SetThreadPriority(p_internal->thread_id, win_prio);
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SetThreadPriority(p_internal->thread_id, win_prio);
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ResumeThread(p_internal->thread_id);
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p_internal->state = STATE_RUNNING;
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return wxTHREAD_NO_ERROR;
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ResumeThread(p_internal->thread_id);
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p_internal->state = STATE_RUNNING;
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return wxTHREAD_NO_ERROR;
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}
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wxThreadError wxThread::Destroy()
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{
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if (p_internal->state != STATE_RUNNING)
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return wxTHREAD_NOT_RUNNING;
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if (p_internal->state != STATE_RUNNING)
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return wxTHREAD_NOT_RUNNING;
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if (p_internal->defer == FALSE)
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TerminateThread(p_internal->thread_id, 0);
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else
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p_internal->state = STATE_CANCELED;
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if ( p_internal->defer )
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// soft termination: just set the flag and wait until the thread
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// auto terminates
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p_internal->state = STATE_CANCELED;
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else
|
||||
// kill the thread
|
||||
TerminateThread(p_internal->thread_id, 0);
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Pause()
|
||||
@@ -278,121 +365,136 @@ wxThreadError wxThread::Resume()
|
||||
|
||||
void wxThread::Exit(void *status)
|
||||
{
|
||||
p_internal->state = STATE_EXITED;
|
||||
ExitThread((DWORD)status);
|
||||
p_internal->state = STATE_EXITED;
|
||||
ExitThread((DWORD)status);
|
||||
}
|
||||
|
||||
void wxThread::SetPriority(int prio)
|
||||
{
|
||||
p_internal->prio = prio;
|
||||
p_internal->prio = prio;
|
||||
}
|
||||
|
||||
int wxThread::GetPriority() const
|
||||
{
|
||||
return p_internal->prio;
|
||||
return p_internal->prio;
|
||||
}
|
||||
|
||||
void wxThread::DeferDestroy(bool on)
|
||||
{
|
||||
p_internal->defer = on;
|
||||
p_internal->defer = on;
|
||||
}
|
||||
|
||||
void wxThread::TestDestroy()
|
||||
bool wxThread::TestDestroy()
|
||||
{
|
||||
if (p_internal->state == STATE_CANCELED)
|
||||
ExitThread(0);
|
||||
return p_internal->state == STATE_CANCELED;
|
||||
}
|
||||
|
||||
void *wxThread::Join()
|
||||
{
|
||||
DWORD exit_code;
|
||||
DWORD exit_code;
|
||||
|
||||
if (p_internal->state == STATE_IDLE)
|
||||
return NULL;
|
||||
if (p_internal->state == STATE_IDLE)
|
||||
return NULL;
|
||||
|
||||
if (wxThread::IsMain())
|
||||
wxMainMutex->Unlock();
|
||||
WaitForSingleObject(p_internal->thread_id, INFINITE);
|
||||
if (wxThread::IsMain())
|
||||
wxMainMutex->Lock();
|
||||
if (wxThread::IsMain())
|
||||
s_critsectGui->Leave();
|
||||
WaitForSingleObject(p_internal->thread_id, INFINITE);
|
||||
if (wxThread::IsMain())
|
||||
s_critsectGui->Enter();
|
||||
|
||||
GetExitCodeThread(p_internal->thread_id, &exit_code);
|
||||
CloseHandle(p_internal->thread_id);
|
||||
GetExitCodeThread(p_internal->thread_id, &exit_code);
|
||||
CloseHandle(p_internal->thread_id);
|
||||
|
||||
p_internal->state = STATE_IDLE;
|
||||
p_internal->state = STATE_IDLE;
|
||||
|
||||
return (void *)exit_code;
|
||||
return (void *)exit_code;
|
||||
}
|
||||
|
||||
unsigned long wxThread::GetID() const
|
||||
{
|
||||
return (unsigned long)p_internal->tid;
|
||||
return (unsigned long)p_internal->tid;
|
||||
}
|
||||
|
||||
bool wxThread::IsRunning() const
|
||||
{
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
}
|
||||
|
||||
bool wxThread::IsAlive() const
|
||||
{
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
}
|
||||
|
||||
bool wxThread::IsMain()
|
||||
{
|
||||
return (GetCurrentThread() == p_mainid);
|
||||
return (GetCurrentThread() == s_idMainThread);
|
||||
}
|
||||
|
||||
wxThread::wxThread()
|
||||
{
|
||||
p_internal = new wxThreadInternal();
|
||||
p_internal = new wxThreadInternal();
|
||||
|
||||
p_internal->defer = FALSE;
|
||||
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
|
||||
p_internal->state = STATE_IDLE;
|
||||
p_internal->defer = FALSE;
|
||||
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
|
||||
p_internal->state = STATE_IDLE;
|
||||
}
|
||||
|
||||
wxThread::~wxThread()
|
||||
{
|
||||
Destroy();
|
||||
Join();
|
||||
delete p_internal;
|
||||
Destroy();
|
||||
Join();
|
||||
delete p_internal;
|
||||
}
|
||||
|
||||
// The default callback just joins the thread and throws away the result.
|
||||
void wxThread::OnExit()
|
||||
{
|
||||
Join();
|
||||
}
|
||||
|
||||
// GUI mutex functions
|
||||
// ----------------------------------------------------------------------------
|
||||
// Automatic initialization for thread module
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class wxThreadModule : public wxModule
|
||||
{
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
virtual void OnExit();
|
||||
|
||||
private:
|
||||
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
||||
};
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
||||
|
||||
bool wxThreadModule::OnInit()
|
||||
{
|
||||
s_critsectGui = new wxCriticalSection();
|
||||
s_critsectGui->Enter();
|
||||
s_idMainThread = GetCurrentThread();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
if ( s_critsectGui )
|
||||
{
|
||||
s_critsectGui->Leave();
|
||||
delete s_critsectGui;
|
||||
s_critsectGui = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// under Windows, these functions are implemented usign a critical section and
|
||||
// not a mutex, so the names are a bit confusing
|
||||
void WXDLLEXPORT wxMutexGuiEnter()
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
//s_critsectGui->Enter();
|
||||
}
|
||||
|
||||
void WXDLLEXPORT wxMutexGuiLeave()
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
//s_critsectGui->Leave();
|
||||
}
|
||||
|
||||
// Automatic initialization
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
||||
|
||||
bool wxThreadModule::OnInit()
|
||||
{
|
||||
wxMainMutex = new wxMutex();
|
||||
p_mainid = GetCurrentThread();
|
||||
wxMainMutex->Lock();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
wxMainMutex->Unlock();
|
||||
delete wxMainMutex;
|
||||
};
|
||||
|
||||
#endif // wxUSE_THREADS
|
||||
|
Reference in New Issue
Block a user