Support delayed destruction in console applications too.\n\nThis only works if there is a running event loop but if there is one, we can have the same kind of problems with non-GUI objects such as sockets in console applications as we have with windows in GUI ones, so we must support this (see #10989).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61488 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-07-21 14:16:44 +00:00
parent 2388960a08
commit 3185abc278
8 changed files with 203 additions and 129 deletions

View File

@@ -111,6 +111,20 @@ public:
wxEventFunction func,
wxEvent& event) const;
/**
Returns @true if the application is using an event loop.
This function always returns @true for the GUI applications which
must use an event loop but by default only returns @true for the
console programs if an event loop is already running as it can't know
whether one will be created in the future.
Thus, it only makes sense to override it in console applications which
do use an event loop, to return @true instead of checking if there is a
currently active event loop.
*/
virtual bool UsesEventLoop() const;
//@}
@@ -129,19 +143,19 @@ public:
This happens during each event loop iteration (see wxEventLoopBase) in GUI mode but
it may be also called directly.
Note that this function does not only process the pending events for the wxApp object
itself (which derives from wxEvtHandler) but also the pending events for @e any
event handler of this application.
This function will immediately return and do nothing if SuspendProcessingOfPendingEvents()
was called.
*/
virtual void ProcessPendingEvents();
/**
Deletes the pending events of all wxEvtHandlers of this application.
See wxEvtHandler::DeletePendingEvents() for warnings about deleting the pending
events.
*/
@@ -149,9 +163,9 @@ public:
/**
Returns @true if there are pending events on the internal pending event list.
Whenever wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent() are
called (not only for wxApp itself, but for any event handler of the application!),
called (not only for wxApp itself, but for any event handler of the application!),
the internal wxApp's list of handlers with pending events is updated and this
function will return true.
*/
@@ -172,6 +186,40 @@ public:
//@}
/**
Delayed objects destruction.
In applications using events it may be unsafe for an event handler to
delete the object which generated the event because more events may be
still pending for the same object. In this case the handler may call
ScheduleForDestruction() instead.
*/
//@{
/**
Schedule the object for destruction in the near future.
Notice that if the application is not using an event loop, i.e. if
UsesEventLoop() returns @false, this method will simply delete the
object immediately.
Examples of using this function inside wxWidgets itself include
deleting the top level windows when they are closed and sockets when
they are disconnected.
*/
void ScheduleForDestruction(wxObject *object);
/**
Check if the object had been scheduled for destruction with
ScheduleForDestruction().
This function may be useful as an optimization to avoid doing something
with an object which will be soon destroyed in any case.
*/
bool IsScheduledForDestruction(wxObject *object) const;
//@}
/**
Allows external code to modify global ::wxTheApp, but you should really