Support delayed destruction in console applications too.\n\nThis only works if there is a running event loop but if there is one, we can have the same kind of problems with non-GUI objects such as sockets in console applications as we have with windows in GUI ones, so we must support this (see #10989).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61488 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-07-21 14:16:44 +00:00
parent 2388960a08
commit 3185abc278
8 changed files with 203 additions and 129 deletions

View File

@@ -99,20 +99,6 @@ public:
// return true if fprintf(stderr) goes somewhere, false otherwise
virtual bool HasStderr() = 0;
// managing "pending delete" list: in GUI mode we can't immediately delete
// some objects because there may be unprocessed events for them and so we
// only do it during the next idle loop iteration while this is, of course,
// unnecessary in wxBase, so we have a few functions to abstract these
// operations
// add the object to the pending delete list in GUI, delete it immediately
// in wxBase
virtual void ScheduleForDestroy(wxObject *object) = 0;
// remove this object from the pending delete list in GUI, do nothing in
// wxBase
virtual void RemoveFromPendingDelete(wxObject *object) = 0;
#if wxUSE_SOCKETS
// this function is used by wxNet library to set the default socket manager
// to use: doing it like this allows us to keep all socket-related code in
@@ -233,9 +219,6 @@ public:
virtual bool ShowAssertDialog(const wxString& msg);
virtual bool HasStderr();
virtual void ScheduleForDestroy(wxObject *object);
virtual void RemoveFromPendingDelete(wxObject *object);
// the GetToolkitVersion for console application is always the same
virtual wxPortId GetToolkitVersion(int *verMaj = NULL, int *verMin = NULL) const
{
@@ -272,9 +255,6 @@ public:
virtual bool ShowAssertDialog(const wxString& msg);
virtual bool HasStderr();
virtual void ScheduleForDestroy(wxObject *object);
virtual void RemoveFromPendingDelete(wxObject *object);
virtual bool IsUsingUniversalWidgets() const
{
#ifdef __WXUNIVERSAL__