renamed wxWave to wxSound

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2004-02-02 13:42:04 +00:00
parent f156e20c8e
commit 315ebf688c
10 changed files with 113 additions and 120 deletions

View File

@@ -330,7 +330,7 @@
\input view.tex
\input vlbox.tex
\input vscroll.tex
\input wave.tex
\input sound.tex
\input window.tex
\input windowdc.tex
\input wnddisbl.tex

View File

@@ -68,7 +68,7 @@ More advanced or rarely used GUI classes:
\item{ \helpref{wxSplashScreen}{wxsplashscreen} }
\item{ \helpref{wxTaskBarIcon}{wxtaskbaricon} }
\item{ wxTipDialog }
\item{ \helpref{wxWave}{wxwave} }
\item{ \helpref{wxSound}{wxsound} }
\item{ \helpref{wxWizard}{wxwizard} }
\item{ \helpref{wxSashLayoutWindow}{wxsashlayoutwindow} }
\item{ \helpref{wxSashWindow}{wxsashwindow} }

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@@ -1,4 +1,4 @@
\section{\class{wxWave}}\label{wxwave}
\section{\class{wxSound}}\label{wxsound}
This class represents a short wave file, in Windows WAV format, that
can be stored in memory and played. Currently this class is implemented
@@ -14,15 +14,15 @@ on Windows and Linux only.
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxWave::wxWave}\label{wxwaveconstr}
\membersection{wxSound::wxSound}\label{wxsoundconstr}
\func{}{wxWave}{\void}
\func{}{wxSound}{\void}
Default constructor.
\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
\func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
Constructs a wave object from a file or resource. Call \helpref{wxWave::IsOk}{wxwaveisok} to
Constructs a wave object from a file or resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to
determine whether this succeeded.
\wxheading{Parameters}
@@ -31,13 +31,13 @@ determine whether this succeeded.
\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\membersection{wxWave::\destruct{wxWave}}
\membersection{wxSound::\destruct{wxSound}}
\func{}{\destruct{wxWave}}{\void}
\func{}{\destruct{wxSound}}{\void}
Destroys the wxWave object.
Destroys the wxSound object.
\membersection{wxWave::Create}\label{wxwavecreate}
\membersection{wxSound::Create}\label{wxsoundcreate}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
@@ -53,13 +53,13 @@ Constructs a wave object from a file or resource.
true if the call was successful, false otherwise.
\membersection{wxWave::IsOk}\label{wxwaveisok}
\membersection{wxSound::IsOk}\label{wxsoundisok}
\constfunc{bool}{IsOk}{\void}
Returns true if the object contains a successfully loaded file or resource, false otherwise.
\membersection{wxWave::Play}\label{wxwaveplay}
\membersection{wxSound::Play}\label{wxsoundplay}
\constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}}

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@@ -438,7 +438,7 @@ The sockets sample is work in progress. Some things to do:
\subsection{Sound sample}\label{samplesound}
The {\tt sound} sample shows how to use \helpref{wxWave}{wxwave} for simple
The {\tt sound} sample shows how to use \helpref{wxSound}{wxsound} for simple
audio output (e.g. notifications).