Clarified the description of event.Skip
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31343 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -187,9 +187,14 @@ is currently greater than $0$.
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\func{void}{Skip}{\param{bool}{ skip = true}}
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Called by an event handler to tell the event system that the
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event handler should be skipped, and the next valid handler used
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instead.
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Called by an event handler, it controls whether additional event
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handlers bound to this event will be called after the current event
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handler returns.  Skip(false) (the default setting) will prevent
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additional event handlers from being called and control will be
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returned to the sender of the event immediately after the current
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handler has finished.  Skip(True) will cause the event processing
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system to continue searching for a handler function for this event.
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\membersection{wxEvent::StopPropagation}\label{wxeventstoppropagation}
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@@ -368,17 +368,23 @@ public:
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    void SetEventObject(wxObject *obj);
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    long GetTimestamp() const;
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    void SetTimestamp(long ts = 0);
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    int GetId() const;
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    int  GetId() const;
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    void SetId(int Id);
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    bool IsCommandEvent() const;
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    // Can instruct event processor that we wish to ignore this event
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    // (treat as if the event table entry had not been found): this must be done
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    // to allow the event processing by the base classes (calling event.Skip()
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    // is the analog of calling the base class verstion of a virtual function)
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    void Skip(bool skip = true);
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    DocDeclStr(
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        void , Skip(bool skip = true),
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        "Called by an event handler, it controls whether additional event
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handlers bound to this event will be called after the current event
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handler returns.  Skip(false) (the default setting) will prevent
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additional event handlers from being called and control will be
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returned to the sender of the event immediately after the current
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handler has finished.  Skip(True) will cause the event processing
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system to continue searching for a handler function for this event.
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", "");
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    bool GetSkipped() const;
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    // Determine if this event should be propagating to the parent window.
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