Typo correction patch [ 1208110 ] Lots of typo corrections

Olly Betts


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34436 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-05-31 09:20:43 +00:00
parent a6905d8b55
commit 3103e8a97e
155 changed files with 279 additions and 371 deletions

View File

@@ -516,7 +516,7 @@ GSocket *GSocket::WaitConnection()
* make the appropriate setsockopt() call.
* Implemented as a GSocket function because clients (ie, wxSocketServer)
* don't have access to the GSocket struct information.
* Returns true if the flag was set correctly, false if an error occured
* Returns true if the flag was set correctly, false if an error occurred
* (ie, if the parameter was NULL)
*/
bool GSocket::SetReusable()
@@ -535,7 +535,7 @@ bool GSocket::SetReusable()
* For stream (connection oriented) sockets, GSocket_Connect() tries
* to establish a client connection to a server using the peer address
* as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the
* connection has been succesfully established, or one of the error
* connection has been successfully established, or one of the error
* codes listed below. Note that for nonblocking sockets, a return
* value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection
* request can be completed later; you should use GSocket_Select()
@@ -937,7 +937,7 @@ void GSocket::SetTimeout(unsigned long millis)
}
/* GSocket_GetError:
* Returns the last error occured for this socket. Note that successful
* Returns the last error occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
* after an error.
*/
@@ -962,7 +962,7 @@ GSocketError WXDLLIMPEXP_NET GSocket::GetError()
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
* Connection succesfully established, for client sockets, or incoming
* Connection successfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST: