Added Pop-up menus.

Hunted down bug in dnd
  Changed widget, that wxWin connects to in certain
  case (in controls, where m_widget is not the connect
  widget, such as list control and text control)
  Compile fixes all over


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@486 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1998-08-09 13:06:25 +00:00
parent 7bf854050f
commit 30dea05497
25 changed files with 149 additions and 66 deletions

View File

@@ -15,6 +15,7 @@
#include "wx/menu.h"
#include "wx/log.h"
#include "wx/intl.h"
//-----------------------------------------------------------------------------
// wxMenuBar
@@ -183,6 +184,7 @@ wxMenuItem::wxMenuItem()
void wxMenuItem::SetText(const wxString& str)
{
m_text = "";
for ( const char *pc = str; *pc != '\0'; pc++ ) {
if ( *pc == '&' )
pc++; // skip it
@@ -193,7 +195,7 @@ void wxMenuItem::SetText(const wxString& str)
void wxMenuItem::Check( bool check )
{
wxCHECK_RET( IsCheckable(), _("can't check uncheckable item!") )
wxCHECK_RET( IsCheckable(), _("Can't check uncheckable item!") )
m_isChecked = check;
gtk_check_menu_item_set_state( (GtkCheckMenuItem*)m_menuItem, (gint)check );