Added Pop-up menus.

Hunted down bug in dnd
  Changed widget, that wxWin connects to in certain
  case (in controls, where m_widget is not the connect
  widget, such as list control and text control)
  Compile fixes all over


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@486 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1998-08-09 13:06:25 +00:00
parent 7bf854050f
commit 30dea05497
25 changed files with 149 additions and 66 deletions

View File

@@ -400,16 +400,16 @@ void wxFrame::SetMenuBar( wxMenuBar *menuBar )
if (m_frameMenuBar)
{
wxNode *node = m_frameMenuBar->m_menus.First();
while (node)
{
wxMenu *menu = (wxMenu*)node->Data();
SetInvokingWindow( menu, this );
node = node->Next();
};
if (m_frameMenuBar->m_parent != this)
{
wxNode *node = m_frameMenuBar->m_menus.First();
while (node)
{
wxMenu *menu = (wxMenu*)node->Data();
SetInvokingWindow( menu, this );
node = node->Next();
};
m_frameMenuBar->m_parent = this;
gtk_myfixed_put( GTK_MYFIXED(m_mainWindow),
m_frameMenuBar->m_widget, m_frameMenuBar->m_x, m_frameMenuBar->m_y );