moved wxOverlay into overlay.* files and out of dc.h/dcbase.cpp; implemented wxOverlay for wxDirectFB port
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42340 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1150,377 +1150,3 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
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} // CalculateEllipticPoints
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#endif
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//
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// temporary home for wxOverlay
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//
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#include "wx/dcclient.h"
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#include "wx/dcmemory.h"
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#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
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#include "wx/mac/private.h"
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#include "wx/toplevel.h"
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#include "wx/graphics.h"
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class wxOverlayImpl
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{
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public:
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wxOverlayImpl() ;
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~wxOverlayImpl() ;
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// clears the overlay without restoring the former state
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// to be done eg when the window content has been changed and repainted
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void Reset();
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// returns true if it has been setup
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bool IsOk();
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void Init( wxWindowDC* dc, int x , int y , int width , int height );
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void BeginDrawing( wxWindowDC* dc);
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void EndDrawing( wxWindowDC* dc);
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void Clear( wxWindowDC* dc);
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private:
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OSStatus CreateOverlayWindow();
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void MacGetBounds( Rect *bounds );
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WindowRef m_overlayWindow;
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WindowRef m_overlayParentWindow;
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CGContextRef m_overlayContext ;
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// we store the window in case we would have to issue a Refresh()
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wxWindow* m_window ;
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int m_x ;
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int m_y ;
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int m_width ;
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int m_height ;
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} ;
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wxOverlayImpl::wxOverlayImpl()
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{
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m_window = NULL ;
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m_overlayContext = NULL ;
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m_overlayWindow = NULL ;
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}
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wxOverlayImpl::~wxOverlayImpl()
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{
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Reset();
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}
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bool wxOverlayImpl::IsOk()
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{
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return m_overlayWindow != NULL ;
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}
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void wxOverlayImpl::MacGetBounds( Rect *bounds )
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{
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wxPoint origin(0,0);
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origin = m_window->ClientToScreen( origin );
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bounds->top = origin.y;
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bounds->left = origin.x;
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bounds->bottom = origin.y+m_y+m_height;
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bounds->right = origin.x+m_x+m_width;
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}
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OSStatus wxOverlayImpl::CreateOverlayWindow()
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{
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OSStatus err;
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WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
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if ( m_window )
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{
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m_overlayParentWindow =(WindowRef) m_window->MacGetTopLevelWindowRef();
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Rect bounds ;
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MacGetBounds(&bounds);
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err = CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, &m_overlayWindow );
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if ( err == noErr )
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{
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SetWindowGroup( m_overlayWindow, GetWindowGroup(m_overlayParentWindow)); // Put them in the same group so that their window layers are consistent
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}
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}
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else
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{
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m_overlayParentWindow = NULL ;
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CGRect cgbounds ;
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cgbounds = CGDisplayBounds(CGMainDisplayID());
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Rect bounds;
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bounds.top = cgbounds.origin.y;
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bounds.left = cgbounds.origin.x;
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bounds.bottom = bounds.top + cgbounds.size.height;
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bounds.right = bounds.left + cgbounds.size.width;
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err = CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, &m_overlayWindow );
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}
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ShowWindow(m_overlayWindow);
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return err;
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}
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void wxOverlayImpl::Init( wxWindowDC* dc, int x , int y , int width , int height )
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{
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wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") );
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m_window = dc->GetWindow();
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m_x = x ;
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m_y = y ;
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m_width = width ;
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m_height = height ;
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OSStatus err = CreateOverlayWindow();
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wxASSERT_MSG( err == noErr , _("Couldn't create the overlay window") );
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#ifndef __LP64__
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err = QDBeginCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
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#endif
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CGContextTranslateCTM( m_overlayContext, 0, m_height+m_y );
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CGContextScaleCTM( m_overlayContext, 1, -1 );
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wxASSERT_MSG( err == noErr , _("Couldn't init the context on the overlay window") );
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}
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void wxOverlayImpl::BeginDrawing( wxWindowDC* dc)
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{
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// TODO CS
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dc->SetGraphicsContext( wxGraphicsContext::CreateFromNative( m_overlayContext ) );
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/*
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delete dc->m_graphicContext ;
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dc->m_graphicContext = new wxMacCGContext( m_overlayContext );
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// we are right now startin at 0,0 not at the wxWindow's origin, so most of the calculations
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// int dc are already corect
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// just to make sure :
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dc->m_macLocalOrigin.x = 0 ;
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dc->m_macLocalOrigin.y = 0 ;
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*/
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wxSize size = dc->GetSize() ;
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dc->SetClippingRegion( 0 , 0 , size.x , size.y ) ;
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}
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void wxOverlayImpl::EndDrawing( wxWindowDC* dc)
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{
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dc->SetGraphicsContext(NULL);
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}
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void wxOverlayImpl::Clear(wxWindowDC* dc)
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{
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wxASSERT_MSG( IsOk() , _("You cannot Clear an overlay that is not inited") );
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CGRect box = CGRectMake( m_x - 1, m_y - 1 , m_width + 2 , m_height + 2 );
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CGContextClearRect( m_overlayContext, box );
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}
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void wxOverlayImpl::Reset()
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{
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if ( m_overlayContext )
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{
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#ifndef __LP64__
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OSStatus err = QDEndCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
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wxASSERT_MSG( err == noErr , _("Couldn't end the context on the overlay window") );
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#endif
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m_overlayContext = NULL ;
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}
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// todo : don't dispose, only hide and reposition on next run
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if (m_overlayWindow)
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{
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DisposeWindow(m_overlayWindow);
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m_overlayWindow = NULL ;
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}
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}
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//
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//
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//
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#else // ie not wxMAC_USE_CORE_GRAPHICS
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class wxOverlayImpl
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{
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public:
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wxOverlayImpl() ;
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~wxOverlayImpl() ;
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// clears the overlay without restoring the former state
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// to be done eg when the window content has been changed and repainted
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void Reset();
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// returns true if it has been setup
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bool IsOk();
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void Init( wxWindowDC* dc, int x , int y , int width , int height );
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void BeginDrawing( wxWindowDC* dc);
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void EndDrawing( wxWindowDC* dc);
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void Clear( wxWindowDC* dc);
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private:
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wxBitmap m_bmpSaved ;
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int m_x ;
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int m_y ;
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int m_width ;
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int m_height ;
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// this is to enable wxMOTIF and UNIV to compile....
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// currently (10 oct 06) we don't use m_window
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// ce - how do we fix this
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#if defined(__WXGTK__) || defined(__WXMSW__)
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//
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wxWindow* m_window ;
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#endif
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} ;
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wxOverlayImpl::wxOverlayImpl()
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{
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#if defined(__WXGTK__) || defined(__WXMSW__)
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m_window = NULL ;
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#endif
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m_x = m_y = m_width = m_height = 0 ;
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}
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wxOverlayImpl::~wxOverlayImpl()
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{
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}
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bool wxOverlayImpl::IsOk()
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{
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return m_bmpSaved.Ok() ;
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}
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void wxOverlayImpl::Init( wxWindowDC* dc, int x , int y , int width , int height )
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{
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#if defined(__WXGTK__)
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m_window = dc->m_owner;
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#else
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#if defined (__WXMSW__)
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m_window = dc->GetWindow();
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#endif // __WXMSW__
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#endif
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wxMemoryDC dcMem ;
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m_bmpSaved.Create( width, height );
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dcMem.SelectObject( m_bmpSaved );
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m_x = x ;
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m_y = y ;
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m_width = width ;
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m_height = height ;
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#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
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wxPoint pt = dc->GetDeviceOrigin();
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x += pt.x;
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y += pt.y;
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#endif // broken wxGTK wxDC::Blit
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dcMem.Blit(0, 0, m_width, m_height,
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dc, x, y);
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dcMem.SelectObject( wxNullBitmap );
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}
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void wxOverlayImpl::Clear(wxWindowDC* dc)
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{
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wxMemoryDC dcMem ;
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dcMem.SelectObject( m_bmpSaved );
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dc->Blit( m_x, m_y, m_width, m_height , &dcMem , 0 , 0 );
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dcMem.SelectObject( wxNullBitmap );
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}
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void wxOverlayImpl::Reset()
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{
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m_bmpSaved = wxBitmap();
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}
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void wxOverlayImpl::BeginDrawing(wxWindowDC* WXUNUSED(dc))
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{
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}
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void wxOverlayImpl::EndDrawing(wxWindowDC* WXUNUSED(dc))
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{
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}
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#endif
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// common code
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wxOverlay::wxOverlay()
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{
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m_impl = new wxOverlayImpl();
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m_inDrawing = false;
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}
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wxOverlay::~wxOverlay()
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{
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wxDELETE( m_impl );
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}
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bool wxOverlay::IsOk()
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{
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return m_impl->IsOk();
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}
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void wxOverlay::Init( wxWindowDC* dc, int x , int y , int width , int height )
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{
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m_impl->Init(dc, x, y, width, height);
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}
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void wxOverlay::BeginDrawing( wxWindowDC* dc)
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{
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m_impl->BeginDrawing(dc);
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m_inDrawing = true ;
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}
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void wxOverlay::EndDrawing( wxWindowDC* dc)
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{
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m_impl->EndDrawing(dc);
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m_inDrawing = false ;
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}
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void wxOverlay::Clear( wxWindowDC* dc)
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{
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m_impl->Clear(dc);
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}
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void wxOverlay::Reset()
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{
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wxASSERT_MSG(m_inDrawing==false,wxT("cannot reset overlay during drawing"));
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m_impl->Reset();
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}
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// dc connector
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wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height) :
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m_overlay(overlay)
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{
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Init(dc, x, y, width, height);
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}
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wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc) :
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m_overlay(overlay)
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{
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int width;
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int height;
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dc->GetSize(&width,&height);
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Init(dc, 0, 0, width, height);
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}
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wxDCOverlay::~wxDCOverlay()
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{
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m_overlay.EndDrawing(m_dc);
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}
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void wxDCOverlay::Init(wxWindowDC *dc, int x , int y , int width , int height )
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{
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m_dc = dc ;
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if ( !m_overlay.IsOk() )
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{
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m_overlay.Init(dc,x,y,width,height);
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}
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m_overlay.BeginDrawing(dc);
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}
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void wxDCOverlay::Clear()
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{
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m_overlay.Clear(m_dc);
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}
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