Removed small OGL glitches; added new sample
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1640 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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76
utils/ogl/samples/studio/symbols.h
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76
utils/ogl/samples/studio/symbols.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: symbols.h
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// Purpose: Symbol classes (symbol database)
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// Author: Julian Smart
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// Modified by:
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// Created: 12/07/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence:
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _STUDIO_SYMBOLS_H_
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#define _STUDIO_SYMBOLS_H_
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#ifdef __GNUG__
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// #pragma interface
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#endif
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#include <wx/docview.h>
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#include <wx/string.h>
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#include <wx/wxexpr.h>
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#include "ogl.h"
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/*
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* csSymbol
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* Represents information about a symbol.
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*/
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class csSymbol: public wxObject
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{
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public:
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csSymbol(const wxString& name, wxShape* shape);
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~csSymbol();
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inline void SetName(const wxString& name) { m_name = name; }
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inline wxString GetName() const { return m_name; }
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inline void SetShape(wxShape* shape) { m_shape = shape; }
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inline wxShape* GetShape() const { return m_shape; }
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inline void SetToolId(int id) { m_toolId = id; }
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inline int GetToolId() const { return m_toolId; }
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protected:
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wxString m_name;
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wxShape* m_shape;
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int m_toolId;
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};
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/*
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* A table of all possible shapes.
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* We can use this to construct a palette, etc.
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*/
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class csSymbolDatabase: public wxObject
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{
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public:
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csSymbolDatabase();
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~csSymbolDatabase();
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// Accessors
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inline wxList& GetSymbols() const { return (wxList&) m_symbols; }
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// Operations
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void AddSymbol(csSymbol* symbol);
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void ClearSymbols();
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csSymbol* FindSymbol(const wxString& name) const;
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csSymbol* FindSymbol(int toolId) const;
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wxBitmap* CreateToolBitmap(csSymbol* symbol);
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protected:
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wxList m_symbols;
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int m_currentId;
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};
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#endif
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// _STUDIO_SYMBOLS_H_
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