Fixing Creation of wxGLCanvas on iOS
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@@ -158,6 +158,15 @@ public:
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// implementation-only from now on
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// implementation-only from now on
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protected:
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protected:
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#if wxOSX_USE_IPHONE
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bool DoCreate(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name);
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#endif
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WXGLPixelFormat m_glFormat;
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WXGLPixelFormat m_glFormat;
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wxGLAttributes m_GLAttrs;
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wxGLAttributes m_GLAttrs;
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@@ -501,9 +501,14 @@ bool wxGLCanvas::Create(wxWindow *parent,
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// Make a copy of attributes. Will use at wxGLContext ctor
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// Make a copy of attributes. Will use at wxGLContext ctor
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m_GLAttrs = dispAttrs;
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m_GLAttrs = dispAttrs;
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#if wxOSX_USE_IPHONE
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if ( !wxGLCanvas::DoCreate(parent,id,pos,size,style,name) )
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return false;
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#else
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if ( !wxWindow::Create(parent, id, pos, size, style, name) )
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if ( !wxWindow::Create(parent, id, pos, size, style, name) )
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return false;
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return false;
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#endif
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return true;
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return true;
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}
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}
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@@ -205,7 +205,10 @@ void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat )
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}
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}
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WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList)
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WXGLPixelFormat WXGLChoosePixelFormat(const int *GLAttrs,
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int n1,
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const int *ctxAttrs,
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int n2)
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{
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{
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#if 0
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#if 0
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NSOpenGLPixelFormatAttribute data[512];
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NSOpenGLPixelFormatAttribute data[512];
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@@ -349,7 +352,7 @@ WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList)
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return [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*) attribs];
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return [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*) attribs];
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#endif
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#endif
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return NULL;
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return @"dummy";
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}
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}
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bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
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bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
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@@ -364,14 +367,12 @@ bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
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#define USE_SEPARATE_VIEW 1
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#define USE_SEPARATE_VIEW 1
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bool wxGLCanvas::Create(wxWindow *parent,
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bool wxGLCanvas::DoCreate(wxWindow *parent,
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wxWindowID id,
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wxWindowID id,
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const wxPoint& pos,
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const wxPoint& pos,
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const wxSize& size,
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const wxSize& size,
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long style,
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long style,
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const wxString& name,
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const wxString& name)
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const int *attribList,
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const wxPalette& WXUNUSED(palette))
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{
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{
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/*
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/*
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m_glFormat = WXGLChoosePixelFormat(attribList);
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m_glFormat = WXGLChoosePixelFormat(attribList);
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