Fixed problem with mouse events getting sent to wrong
children when these were scrolled. wxCheckBox and wxRadioButton now have cursors and will do other things more sanely. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1061,13 +1061,6 @@ static gint gtk_window_button_press_callback( GtkWidget *widget, GdkEventButton
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}
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}
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/*
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wxPrintf( wxT("2) OnButtonPress from ") );
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if (win->GetClassInfo() && win->GetClassInfo()->GetClassName())
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wxPrintf( win->GetClassInfo()->GetClassName() );
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wxPrintf( wxT(".\n") );
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*/
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wxEventType event_type = wxEVT_LEFT_DOWN;
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if (gdk_event->button == 1)
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@@ -1116,6 +1109,15 @@ static gint gtk_window_button_press_callback( GtkWidget *widget, GdkEventButton
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if (!g_captureWindow)
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{
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int x = event.m_x;
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int y = event.m_y;
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if (win->m_wxwindow)
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{
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GtkMyFixed *myfixed = GTK_MYFIXED(win->m_wxwindow);
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x += myfixed->xoffset;
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y += myfixed->yoffset;
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}
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wxNode *node = win->GetChildren().First();
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while (node)
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{
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@@ -1124,8 +1126,6 @@ static gint gtk_window_button_press_callback( GtkWidget *widget, GdkEventButton
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if (child->m_isStaticBox)
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{
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// wxStaticBox is transparent in the box itself
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int x = event.m_x;
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int y = event.m_y;
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int xx1 = child->m_x;
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int yy1 = child->m_y;
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int xx2 = child->m_x + child->m_width;
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@@ -1150,10 +1150,10 @@ static gint gtk_window_button_press_callback( GtkWidget *widget, GdkEventButton
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else
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{
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if ((child->m_wxwindow == (GtkWidget*) NULL) &&
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(child->m_x <= event.m_x) &&
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(child->m_y <= event.m_y) &&
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(child->m_x+child->m_width >= event.m_x) &&
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(child->m_y+child->m_height >= event.m_y))
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(child->m_x <= x) &&
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(child->m_y <= y) &&
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(child->m_x+child->m_width >= x) &&
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(child->m_y+child->m_height >= y))
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{
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win = child;
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event.m_x -= child->m_x;
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@@ -1169,6 +1169,13 @@ static gint gtk_window_button_press_callback( GtkWidget *widget, GdkEventButton
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gs_timeLastClick = gdk_event->time;
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/*
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wxPrintf( wxT("2) OnButtonPress from ") );
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if (win->GetClassInfo() && win->GetClassInfo()->GetClassName())
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wxPrintf( win->GetClassInfo()->GetClassName() );
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wxPrintf( wxT(".\n") );
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*/
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if (win->GetEventHandler()->ProcessEvent( event ))
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{
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gtk_signal_emit_stop_by_name( GTK_OBJECT(widget), "button_press_event" );
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@@ -1226,6 +1233,15 @@ static gint gtk_window_button_release_callback( GtkWidget *widget, GdkEventButto
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if (!g_captureWindow)
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{
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int x = event.m_x;
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int y = event.m_y;
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if (win->m_wxwindow)
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{
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GtkMyFixed *myfixed = GTK_MYFIXED(win->m_wxwindow);
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x += myfixed->xoffset;
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y += myfixed->yoffset;
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}
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wxNode *node = win->GetChildren().First();
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while (node)
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{
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@@ -1234,8 +1250,6 @@ static gint gtk_window_button_release_callback( GtkWidget *widget, GdkEventButto
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if (child->m_isStaticBox)
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{
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// wxStaticBox is transparent in the box itself
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int x = event.m_x;
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int y = event.m_y;
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int xx1 = child->m_x;
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int yy1 = child->m_y;
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int xx2 = child->m_x + child->m_width;
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@@ -1260,10 +1274,10 @@ static gint gtk_window_button_release_callback( GtkWidget *widget, GdkEventButto
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else
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{
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if ((child->m_wxwindow == (GtkWidget*) NULL) &&
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(child->m_x <= event.m_x) &&
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(child->m_y <= event.m_y) &&
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(child->m_x+child->m_width >= event.m_x) &&
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(child->m_y+child->m_height >= event.m_y))
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(child->m_x <= x) &&
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(child->m_y <= y) &&
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(child->m_x+child->m_width >= x) &&
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(child->m_y+child->m_height >= y))
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{
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win = child;
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event.m_x -= child->m_x;
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@@ -1336,6 +1350,15 @@ static gint gtk_window_motion_notify_callback( GtkWidget *widget, GdkEventMotion
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if (!g_captureWindow)
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{
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int x = event.m_x;
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int y = event.m_y;
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if (win->m_wxwindow)
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{
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GtkMyFixed *myfixed = GTK_MYFIXED(win->m_wxwindow);
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x += myfixed->xoffset;
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y += myfixed->yoffset;
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}
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wxNode *node = win->GetChildren().First();
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while (node)
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{
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@@ -1344,8 +1367,6 @@ static gint gtk_window_motion_notify_callback( GtkWidget *widget, GdkEventMotion
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if (child->m_isStaticBox)
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{
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// wxStaticBox is transparent in the box itself
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int x = event.m_x;
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int y = event.m_y;
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int xx1 = child->m_x;
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int yy1 = child->m_y;
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int xx2 = child->m_x + child->m_width;
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@@ -1370,10 +1391,10 @@ static gint gtk_window_motion_notify_callback( GtkWidget *widget, GdkEventMotion
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else
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{
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if ((child->m_wxwindow == (GtkWidget*) NULL) &&
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(child->m_x <= event.m_x) &&
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(child->m_y <= event.m_y) &&
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(child->m_x+child->m_width >= event.m_x) &&
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(child->m_y+child->m_height >= event.m_y))
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(child->m_x <= x) &&
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(child->m_y <= y) &&
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(child->m_x+child->m_width >= x) &&
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(child->m_y+child->m_height >= y))
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{
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win = child;
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event.m_x -= child->m_x;
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