adding bitmap button version for colour picker, used by setting wxCLRBTN_USES_BMP_BUTTON to 1, off by default also on Mac for binary compat reasons.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@58967 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -25,8 +25,18 @@
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// the default style
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#define wxCLRBTN_DEFAULT_STYLE (wxCLRBTN_SHOW_LABEL)
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#ifndef wxCLRBTN_USES_BMP_BUTTON
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#define wxCLRBTN_USES_BMP_BUTTON 0
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#endif
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class WXDLLIMPEXP_CORE wxGenericColourButton : public wxButton,
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#if wxCLRBTN_USES_BMP_BUTTON
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#include "wx/bmpbutton.h"
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#define wxCLRBTN_BASE_CLASS wxBitmapButton
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#else
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#define wxCLRBTN_BASE_CLASS wxButton
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#endif
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class WXDLLIMPEXP_CORE wxGenericColourButton : public wxCLRBTN_BASE_CLASS,
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public wxColourPickerWidgetBase
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{
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public:
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@@ -36,7 +36,7 @@
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// ============================================================================
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wxColourData wxGenericColourButton::ms_data;
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IMPLEMENT_DYNAMIC_CLASS(wxGenericColourButton, wxButton)
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IMPLEMENT_DYNAMIC_CLASS(wxGenericColourButton, wxCLRBTN_BASE_CLASS)
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// ----------------------------------------------------------------------------
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// wxGenericColourButton
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@@ -48,8 +48,14 @@ bool wxGenericColourButton::Create( wxWindow *parent, wxWindowID id,
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const wxValidator& validator, const wxString &name)
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{
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// create this button
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#if wxCLRBTN_USES_BMP_BUTTON
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wxBitmap empty(1,1);
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if (!wxBitmapButton::Create( parent, id, empty, pos,
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size, style, validator, name ))
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#else
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if (!wxButton::Create( parent, id, wxEmptyString, pos,
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size, style, validator, name ))
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#endif
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{
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wxFAIL_MSG( wxT("wxGenericColourButton creation failed") );
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return false;
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@@ -101,8 +107,13 @@ void wxGenericColourButton::UpdateColour()
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{
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if ( !m_colour.Ok() )
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{
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#if wxCLRBTN_USES_BMP_BUTTON
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wxBitmap empty(1,1);
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SetBitmapLabel(empty);
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#else
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if ( HasFlag(wxCLRP_SHOW_LABEL) )
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SetLabel(wxEmptyString);
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#endif
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return;
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}
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@@ -110,18 +121,63 @@ void wxGenericColourButton::UpdateColour()
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// the colour to make sure fg colour is different enough from m_colour
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wxColour colFg(~m_colour.Red(), ~m_colour.Green(), ~m_colour.Blue());
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#if wxCLRBTN_USES_BMP_BUTTON
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wxSize sz = GetSize();
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sz.x -= 2*GetMarginX();
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sz.y -= 2*GetMarginY();
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wxPoint topleft;
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if ( sz.x < 1 )
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sz.x = 1;
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else
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if ( sz.y < 1 )
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sz.y = 1;
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wxBitmap bmp(sz.x, sz.y);
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{
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wxMemoryDC memdc(bmp);
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memdc.SetPen(colFg);
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memdc.SetBrush(m_colour);
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memdc.DrawRectangle(topleft,sz);
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if ( HasFlag(wxCLRP_SHOW_LABEL) )
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{
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int x, y, leading, desc;
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wxString label = m_colour.GetAsString(wxC2S_HTML_SYNTAX);
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memdc.GetTextExtent(label,&x,&y,&desc,&leading);
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if ( x <= sz.x && y <= sz.y )
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{
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topleft.x += (sz.x-x)/2;
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topleft.y += (sz.y-y)/2;
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memdc.SetTextForeground(colFg);
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memdc.DrawText(label,topleft);
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}
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}
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}
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SetBitmapLabel(bmp);
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#else
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SetForegroundColour(colFg);
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SetBackgroundColour(m_colour);
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if ( HasFlag(wxCLRP_SHOW_LABEL) )
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SetLabel(m_colour.GetAsString(wxC2S_HTML_SYNTAX));
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#endif
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}
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wxSize wxGenericColourButton::DoGetBestSize() const
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{
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wxSize sz(wxButton::DoGetBestSize());
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if ( HasFlag(wxCLRP_SHOW_LABEL) )
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{
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#if wxCLRBTN_USES_BMP_BUTTON
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int x, y, leading, desc;
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wxString label = m_colour.GetAsString(wxC2S_HTML_SYNTAX);
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wxClientDC dc(const_cast<wxGenericColourButton*>(this));
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dc.GetTextExtent(label,&x,&y,&desc,&leading);
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sz.x = sz.y+x;
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#endif
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return sz;
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}
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// if we have no label, then make this button a square
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// (like e.g. native GTK version of this control)
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