Document wxGraphicsPath::AddArc() better.
The angles passed to it are measured clockwise from the horizontal axis, contrary to the usual mathematical convention so take care to mention this in the documentation. Closes #11112. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61732 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -22,18 +22,24 @@ class wxGraphicsPath : public wxGraphicsObject
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{
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{
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public:
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public:
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/**
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/**
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Adds an arc of a circle centering at (@a x,@a y) with radius (@a r)
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Adds an arc of a circle.
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from @a startAngle to @a endAngle.
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The circle is defined by the coordinates of its centre (@a x, @a y) or
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@a c and its radius @a r. The arc goes from the starting angle @a
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startAngle to @a endAngle either clockwise or counter-clockwise
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depending on the value of @a clockwise argument.
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The angles are measured in radians but, contrary to the usual
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mathematical convention, are always @e clockwise from the horizontal
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axis.
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*/
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*/
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//@{
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virtual void AddArc(wxDouble x, wxDouble y, wxDouble r,
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virtual void AddArc(wxDouble x, wxDouble y, wxDouble r,
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wxDouble startAngle, wxDouble endAngle,
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wxDouble startAngle, wxDouble endAngle,
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bool clockwise);
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bool clockwise);
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/**
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Adds an arc of a circle centering at @a c with radius (@a r)
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from @a startAngle to @a endAngle.
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*/
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void AddArc(const wxPoint2DDouble& c, wxDouble r,
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void AddArc(const wxPoint2DDouble& c, wxDouble r,
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wxDouble startAngle, wxDouble endAngle, bool clockwise);
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wxDouble startAngle, wxDouble endAngle, bool clockwise);
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//@}
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/**
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/**
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Appends a an arc to two tangents connecting (current) to (@a x1,@a y1)
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Appends a an arc to two tangents connecting (current) to (@a x1,@a y1)
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