don't define wxEventLoop class differently in GUI and base, this breaks the

ODR and hence results in many problems in practice; instead use wxEventLoopBase
whenever possible and #define wxEventLoop differently in console applications


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-05-22 02:30:01 +00:00
parent 30c15c1d73
commit 2ddff00c92
24 changed files with 58 additions and 56 deletions

View File

@@ -796,7 +796,7 @@ bool wxApp::Yield(bool onlyIfNeeded)
// Make sure we have an event loop object,
// or Pending/Dispatch will fail
wxEventLoop* eventLoop = wxEventLoop::GetActive();
wxEventLoopBase * const eventLoop = wxEventLoop::GetActive();
wxEventLoop* newEventLoop = NULL;
if (!eventLoop)
{