don't define wxEventLoop class differently in GUI and base, this breaks the

ODR and hence results in many problems in practice; instead use wxEventLoopBase
whenever possible and #define wxEventLoop differently in console applications


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-05-22 02:30:01 +00:00
parent 30c15c1d73
commit 2ddff00c92
24 changed files with 58 additions and 56 deletions

View File

@@ -213,7 +213,7 @@ bool wxGUIAppTraits::DoMessageFromThreadWait()
{
// we should return false only if the app should exit, i.e. only if
// Dispatch() determines that the main event loop should terminate
wxEventLoop *evtLoop = wxEventLoop::GetActive();
wxEventLoopBase * const evtLoop = wxEventLoop::GetActive();
if ( !evtLoop || !evtLoop->Pending() )
{
// no events means no quit event
@@ -271,7 +271,7 @@ wxTimerImpl *wxGUIAppTraits::CreateTimerImpl(wxTimer *timer)
return new wxMSWTimerImpl(timer);
}
wxEventLoop* wxGUIAppTraits::CreateEventLoop()
wxEventLoopBase* wxGUIAppTraits::CreateEventLoop()
{
return new wxEventLoop;
}