don't define wxEventLoop class differently in GUI and base, this breaks the
ODR and hence results in many problems in practice; instead use wxEventLoopBase whenever possible and #define wxEventLoop differently in console applications git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -156,7 +156,7 @@ void wxApp::WakeUpIdle()
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wxMutexGuiEnter();
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#endif
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wxEventLoop * const loop = wxEventLoop::GetActive();
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wxEventLoopBase * const loop = wxEventLoop::GetActive();
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if ( loop )
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loop->WakeUp();
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@@ -190,7 +190,8 @@ bool wxApp::Yield(bool onlyIfNeeded)
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wxLog::Suspend();
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wxEventLoop * const loop = wxEventLoop::GetActive();
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wxEventLoop * const
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loop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
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if ( loop )
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loop->Yield();
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