don't define wxEventLoop class differently in GUI and base, this breaks the

ODR and hence results in many problems in practice; instead use wxEventLoopBase
whenever possible and #define wxEventLoop differently in console applications


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-05-22 02:30:01 +00:00
parent 30c15c1d73
commit 2ddff00c92
24 changed files with 58 additions and 56 deletions

View File

@@ -156,7 +156,7 @@ void wxApp::WakeUpIdle()
wxMutexGuiEnter();
#endif
wxEventLoop * const loop = wxEventLoop::GetActive();
wxEventLoopBase * const loop = wxEventLoop::GetActive();
if ( loop )
loop->WakeUp();
@@ -190,7 +190,8 @@ bool wxApp::Yield(bool onlyIfNeeded)
wxLog::Suspend();
wxEventLoop * const loop = wxEventLoop::GetActive();
wxEventLoop * const
loop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
if ( loop )
loop->Yield();