don't define wxEventLoop class differently in GUI and base, this breaks the

ODR and hence results in many problems in practice; instead use wxEventLoopBase
whenever possible and #define wxEventLoop differently in console applications


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-05-22 02:30:01 +00:00
parent 30c15c1d73
commit 2ddff00c92
24 changed files with 58 additions and 56 deletions

View File

@@ -12,7 +12,7 @@
class wxConsoleAppTraits : public wxConsoleAppTraitsBase
{
public:
virtual wxEventLoop *CreateEventLoop() { return NULL; }
virtual wxEventLoopBase *CreateEventLoop() { return NULL; }
#if wxUSE_TIMER
virtual wxTimerImpl *CreateTimerImpl(wxTimer *) { return NULL; }
#endif // wxUSE_TIMER
@@ -23,7 +23,7 @@ public:
class wxGUIAppTraits : public wxGUIAppTraitsBase
{
public:
virtual wxEventLoop *CreateEventLoop();
virtual wxEventLoopBase *CreateEventLoop();
virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const;
#if wxUSE_TIMER