don't define wxEventLoop class differently in GUI and base, this breaks the
ODR and hence results in many problems in practice; instead use wxEventLoopBase whenever possible and #define wxEventLoop differently in console applications git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -12,7 +12,7 @@
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class wxConsoleAppTraits : public wxConsoleAppTraitsBase
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{
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public:
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virtual wxEventLoop *CreateEventLoop() { return NULL; }
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virtual wxEventLoopBase *CreateEventLoop() { return NULL; }
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#if wxUSE_TIMER
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virtual wxTimerImpl *CreateTimerImpl(wxTimer *) { return NULL; }
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#endif // wxUSE_TIMER
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@@ -23,7 +23,7 @@ public:
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class wxGUIAppTraits : public wxGUIAppTraitsBase
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{
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public:
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virtual wxEventLoop *CreateEventLoop();
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virtual wxEventLoopBase *CreateEventLoop();
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virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const;
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#if wxUSE_TIMER
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