moved OnExceptionInMainLoop() from wxAppConsole to wxAppBase because

1. console apps have no main loop
2. in non-monolithic mingw32 build, rethrowing an exception thrown from the
   GUI in the base DLL doesn't work


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36792 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-01-09 00:12:49 +00:00
parent 57436bb7db
commit 2dc62891c4
3 changed files with 39 additions and 27 deletions

View File

@@ -372,6 +372,10 @@ void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
(void)ProcessEvent(event);
}
// ----------------------------------------------------------------------------
// idle handling
// ----------------------------------------------------------------------------
void wxAppBase::DeletePendingObjects()
{
wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
@@ -463,6 +467,24 @@ void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
}
// ----------------------------------------------------------------------------
// exceptions support
// ----------------------------------------------------------------------------
#if wxUSE_EXCEPTIONS
bool wxAppBase::OnExceptionInMainLoop()
{
throw;
// some compilers are too stupid to know that we never return after throw
#if defined(__DMC__) || (defined(_MSC_VER) && _MSC_VER < 1200)
return false;
#endif
}
#endif // wxUSE_EXCEPTIONS
// ----------------------------------------------------------------------------
// wxGUIAppTraitsBase
// ----------------------------------------------------------------------------