Applied memory allocation patch, and worked around bug that crashes memcheck.cpp
by using wxLogStderr. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8286 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -40,10 +40,22 @@
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = FALSE);
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// devik 2000-8-27: export these because new/delete operators are now inline
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void wxDebugFree(void * buf, bool isVect = FALSE);
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WXDLLEXPORT void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = FALSE);
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WXDLLEXPORT void wxDebugFree(void * buf, bool isVect = FALSE);
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//**********************************************************************************
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/*
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The global operator new used for everything apart from getting
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dynamic storage within this function itself.
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*/
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// We'll only do malloc and free for the moment: leave the interesting
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// stuff for the wxObject versions.
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// devik 2000-8-29: All new/delete ops are now inline because they can't
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// be marked as dllexport/dllimport. It then leads to weird bugs when
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// used on MSW as DLL
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// Global versions of the new and delete operators.
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#if wxUSE_GLOBAL_MEMORY_OPERATORS
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#if wxUSE_GLOBAL_MEMORY_OPERATORS
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// Undefine temporarily (new is #defined in object.h) because we want to
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// Undefine temporarily (new is #defined in object.h) because we want to
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@@ -61,35 +73,60 @@ void wxDebugFree(void * buf, bool isVect = FALSE);
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#ifndef __EDG_ABI_COMPATIBILITY_VERSION
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#ifndef __EDG_ABI_COMPATIBILITY_VERSION
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#endif
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#endif
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#elif !( defined (__VISUALC__) && (__VISUALC__ <= 1020) ) || defined( __MWERKS__)
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#define wxUSE_ARRAY_MEMORY_OPERATORS 1
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#else
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#else
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// ::operator new[] is a recent C++ feature, so assume it's not supported
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// ::operator new[] is a recent C++ feature, so assume it's not supported
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#endif
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#endif
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// Added JACS 25/11/98: needed for some compilers
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inline void * operator new (size_t size, wxChar * fileName, int lineNum)
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void * operator new (size_t size);
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{
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WXDLLEXPORT void * operator new (size_t size, wxChar * fileName, int lineNum);
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return wxDebugAlloc(size, fileName, lineNum, FALSE, FALSE);
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}
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#if !defined(__VISAGECPP__)
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inline void * operator new (size_t size)
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void operator delete (void * buf);
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{
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#endif
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return wxDebugAlloc(size, NULL, 0, FALSE);
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}
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inline void operator delete (void * buf)
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{
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wxDebugFree(buf, FALSE);
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}
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#if wxUSE_ARRAY_MEMORY_OPERATORS
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#if wxUSE_ARRAY_MEMORY_OPERATORS
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WXDLLEXPORT void* operator new[] (size_t size);
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inline void * operator new[] (size_t size)
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WXDLLEXPORT void* operator new[] (size_t size, wxChar * fileName, int lineNum);
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{
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WXDLLEXPORT void operator delete[] (void * buf);
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return wxDebugAlloc(size, NULL, 0, FALSE, TRUE);
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}
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inline void * operator new[] (size_t size, wxChar * fileName, int lineNum)
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{
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return wxDebugAlloc(size, fileName, lineNum, FALSE, TRUE);
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}
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inline void operator delete[] (void * buf)
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{
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wxDebugFree(buf, TRUE);
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}
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#endif
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#endif
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// VC++ 6.0
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// VC++ 6.0
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#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
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#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
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WXDLLEXPORT void operator delete(void *buf, wxChar*, int);
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inline void operator delete(void* pData, wxChar* /* fileName */, int /* lineNum */)
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WXDLLEXPORT void operator delete[](void *buf, wxChar*, int);
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{
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#endif
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wxDebugFree(pData, FALSE);
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}
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inline void operator delete[](void* pData, wxChar* /* fileName */, int /* lineNum */)
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{
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wxDebugFree(pData, TRUE);
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}
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#endif // __VISUALC__>=1200
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#endif // wxUSE_GLOBAL_MEMORY_OPERATORS
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#endif // __WXDEBUG__
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#endif
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//**********************************************************************************
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// wxUSE_GLOBAL_MEMORY_OPERATORS
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#endif
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// __WXDEBUG__
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typedef unsigned int wxMarkerType;
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typedef unsigned int wxMarkerType;
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@@ -93,10 +93,17 @@ bool MyApp::OnInit(void)
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const char *data = (const char*) thing ;
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const char *data = (const char*) thing ;
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// On MSW, Dump() crashes if using wxLogGui,
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// so use wxLogStderr instead.
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wxLog* oldLog = wxLog::SetActiveTarget(new wxLogStderr);
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wxDebugContext::PrintClasses();
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wxDebugContext::PrintClasses();
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wxDebugContext::Dump();
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wxDebugContext::Dump();
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wxDebugContext::PrintStatistics();
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wxDebugContext::PrintStatistics();
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// Set back to wxLogGui
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delete wxLog::SetActiveTarget(oldLog);
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// Don't delete these objects, to force wxApp to flag a memory leak.
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// Don't delete these objects, to force wxApp to flag a memory leak.
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// delete thing;
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// delete thing;
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// delete date;
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// delete date;
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@@ -649,7 +649,8 @@ void wxDebugContext::TraverseList (PmSFV func, wxMemStruct *from)
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if (!from)
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if (!from)
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from = wxDebugContext::GetHead ();
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from = wxDebugContext::GetHead ();
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for (wxMemStruct * st = from; st != 0; st = st->m_next)
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wxMemStruct * st = NULL;
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for (st = from; st != 0; st = st->m_next)
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{
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{
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void* data = st->GetActualData();
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void* data = st->GetActualData();
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// if ((data != (void*)m_debugStream) && (data != (void*) m_streamBuf))
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// if ((data != (void*)m_debugStream) && (data != (void*) m_streamBuf))
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@@ -944,108 +945,6 @@ int wxDebugContext::CountObjectsLeft(bool sinceCheckpoint)
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return n ;
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return n ;
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}
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}
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/*
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The global operator new used for everything apart from getting
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dynamic storage within this function itself.
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*/
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// We'll only do malloc and free for the moment: leave the interesting
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// stuff for the wxObject versions.
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#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS
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#ifdef new
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#undef new
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#endif
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// Seems OK all of a sudden. Maybe to do with linking with multithreaded library?
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#if 0 // def __VISUALC__
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#define NO_DEBUG_ALLOCATION
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#endif
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// Unfortunately ~wxDebugStreamBuf doesn't work (VC++ 5) when we enable the debugging
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// code. I have no idea why. In BC++ 4.5, we have a similar problem the debug
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// stream myseriously changing pointer address between being passed from SetFile to SetStream.
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// See docs/msw/issues.txt.
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void * operator new (size_t size, wxChar * fileName, int lineNum)
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{
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#ifdef NO_DEBUG_ALLOCATION
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return malloc(size);
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#else
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return wxDebugAlloc(size, fileName, lineNum, FALSE, FALSE);
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#endif
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}
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// Added JACS 25/11/98
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void * operator new (size_t size)
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{
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#ifdef NO_DEBUG_ALLOCATION
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return malloc(size);
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#else
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return wxDebugAlloc(size, NULL, 0, FALSE);
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#endif
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}
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#if wxUSE_ARRAY_MEMORY_OPERATORS
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void * operator new[] (size_t size)
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{
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#ifdef NO_DEBUG_ALLOCATION
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return malloc(size);
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#else
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return wxDebugAlloc(size, NULL, 0, FALSE, TRUE);
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#endif
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}
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#endif
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#if wxUSE_ARRAY_MEMORY_OPERATORS
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void * operator new[] (size_t size, wxChar * fileName, int lineNum)
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{
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#ifdef NO_DEBUG_ALLOCATION
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return malloc(size);
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#else
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return wxDebugAlloc(size, fileName, lineNum, FALSE, TRUE);
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#endif
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}
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#endif
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#if !defined(__VISAGECPP__) // already defines this by default
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void operator delete (void * buf)
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{
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#ifdef NO_DEBUG_ALLOCATION
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free((char*) buf);
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#else
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wxDebugFree(buf);
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#endif
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}
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#endif
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// VC++ 6.0
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#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
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void operator delete(void* pData, wxChar* /* fileName */, int /* lineNum */)
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{
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wxDebugFree(pData, FALSE);
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}
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// New operator 21/11/1998
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void operator delete[](void* pData, wxChar* /* fileName */, int /* lineNum */)
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{
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wxDebugFree(pData, TRUE);
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}
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#endif
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#if wxUSE_ARRAY_MEMORY_OPERATORS
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void operator delete[] (void * buf)
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{
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#ifdef NO_DEBUG_ALLOCATION
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free((char*) buf);
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#else
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wxDebugFree(buf, TRUE);
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#endif
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}
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#endif
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#endif
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// TODO: store whether this is a vector or not.
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// TODO: store whether this is a vector or not.
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void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool WXUNUSED(isVect) )
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void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool WXUNUSED(isVect) )
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{
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{
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@@ -653,6 +653,15 @@ void wxEntryCleanup()
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int wxEntry( int argc, char *argv[] )
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int wxEntry( int argc, char *argv[] )
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{
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{
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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// This seems to be necessary since there are 'rogue'
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// objects present at this point (perhaps global objects?)
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// Setting a checkpoint will ignore them as far as the
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// memory checking facility is concerned.
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// Of course you may argue that memory allocated in globals should be
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// checked, but this is a reasonable compromise.
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wxDebugContext::SetCheckpoint();
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#endif
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int err = wxEntryStart(argc, argv);
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int err = wxEntryStart(argc, argv);
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if (err)
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if (err)
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return err;
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return err;
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@@ -653,6 +653,15 @@ void wxEntryCleanup()
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int wxEntry( int argc, char *argv[] )
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int wxEntry( int argc, char *argv[] )
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{
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{
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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// This seems to be necessary since there are 'rogue'
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// objects present at this point (perhaps global objects?)
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// Setting a checkpoint will ignore them as far as the
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// memory checking facility is concerned.
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// Of course you may argue that memory allocated in globals should be
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// checked, but this is a reasonable compromise.
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wxDebugContext::SetCheckpoint();
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#endif
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int err = wxEntryStart(argc, argv);
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int err = wxEntryStart(argc, argv);
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if (err)
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if (err)
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return err;
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return err;
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