diff --git a/src/aui/auibook.cpp b/src/aui/auibook.cpp index d682723772..5ed39058fb 100644 --- a/src/aui/auibook.cpp +++ b/src/aui/auibook.cpp @@ -2201,7 +2201,7 @@ bool wxAuiTabContainer::TabHitTest(int x, int y, wxWindow** hit) const return false; wxAuiTabContainerButton* btn = NULL; - if (ButtonHitTest(x, y, &btn)) + if (ButtonHitTest(x, y, &btn) && !(btn->cur_state & wxAUI_BUTTON_STATE_DISABLED)) { if (m_buttons.Index(*btn) != wxNOT_FOUND) return false; @@ -2239,8 +2239,7 @@ bool wxAuiTabContainer::ButtonHitTest(int x, int y, { wxAuiTabContainerButton& button = m_buttons.Item(i); if (button.rect.Contains(x,y) && - !(button.cur_state & (wxAUI_BUTTON_STATE_HIDDEN | - wxAUI_BUTTON_STATE_DISABLED))) + !(button.cur_state & wxAUI_BUTTON_STATE_HIDDEN )) { if (hit) *hit = &button; @@ -2447,7 +2446,8 @@ void wxAuiTabCtrl::OnLeftUp(wxMouseEvent& evt) { // make sure we're still clicking the button wxAuiTabContainerButton* button = NULL; - if (!ButtonHitTest(evt.m_x, evt.m_y, &button)) + if (!ButtonHitTest(evt.m_x, evt.m_y, &button) || + button->cur_state & wxAUI_BUTTON_STATE_DISABLED) return; if (button != m_pressed_button) @@ -2542,7 +2542,7 @@ void wxAuiTabCtrl::OnMotion(wxMouseEvent& evt) // check if the mouse is hovering above a button wxAuiTabContainerButton* button; - if (ButtonHitTest(pos.x, pos.y, &button)) + if (ButtonHitTest(pos.x, pos.y, &button) && !(button->cur_state & wxAUI_BUTTON_STATE_DISABLED)) { if (m_hover_button && button != m_hover_button) {