From 2d15218c9db91d348e8c3a1c8e4a2a968bf3c70a Mon Sep 17 00:00:00 2001 From: Artur Wieczorek Date: Thu, 12 Sep 2019 23:54:00 +0200 Subject: [PATCH] Fix drawing wxBitmap with both alpha channel and mask For 32 bpp wxBitmap with both alpha channel and mask we have to apply mask on our own while drawing the bitmap because MaskBlt() API doesn't work properly with 32 bpp RGBA bitmaps. To do so we need to create a temporary bitmap with copy of original RGB data and with alpha channel being a superposition of the original alpha values and the mask. See #18498. --- include/wx/msw/bitmap.h | 3 +++ interface/wx/bitmap.h | 8 +++++++ src/msw/bitmap.cpp | 47 +++++++++++++++++++++++++++++++++++++++++ src/msw/dc.cpp | 27 ++++++++++++++++++++--- 4 files changed, 82 insertions(+), 3 deletions(-) diff --git a/include/wx/msw/bitmap.h b/include/wx/msw/bitmap.h index eb16dd47e6..61707d8866 100644 --- a/include/wx/msw/bitmap.h +++ b/include/wx/msw/bitmap.h @@ -205,6 +205,9 @@ public: // values in its alpha channel. void MSWUpdateAlpha(); + // Blend mask with alpha channel and remove the mask + void MSWBlendMaskWithAlpha(); + public: #if WXWIN_COMPATIBILITY_3_0 wxDEPRECATED_INLINE(void SetHBITMAP(WXHBITMAP bmp), SetHandle((WXHANDLE)bmp); ) diff --git a/interface/wx/bitmap.h b/interface/wx/bitmap.h index 57ce3e3ff3..0dbbc428ff 100644 --- a/interface/wx/bitmap.h +++ b/interface/wx/bitmap.h @@ -734,6 +734,10 @@ public: @remarks The bitmap object owns the mask once this has been called. + @note A mask can be set also for bitmap with an alpha channel but + doing so under wxMSW is not recommended because performance of drawing + such bitmap is not very good. + @see GetMask(), wxMask */ virtual void SetMask(wxMask* mask); @@ -777,6 +781,10 @@ wxBitmap wxNullBitmap; When associated with a bitmap and drawn in a device context, the unmasked area of the bitmap will be drawn, and the masked area will not be drawn. + @note A mask can be associated also with a bitmap with an alpha channel + but drawing such bitmaps under wxMSW may be slow so using them should be + avoided if drawing performance is an important factor. + @library{wxcore} @category{gdi} diff --git a/src/msw/bitmap.cpp b/src/msw/bitmap.cpp index 3ceea0022c..077ae40e83 100644 --- a/src/msw/bitmap.cpp +++ b/src/msw/bitmap.cpp @@ -1259,6 +1259,53 @@ void wxBitmap::MSWUpdateAlpha() #endif // wxUSE_WXDIB/!wxUSE_WXDIB } +void wxBitmap::MSWBlendMaskWithAlpha() +{ +#if defined(wxHAS_RAW_BITMAP) + if ( !HasAlpha() || !GetMask() ) + return; + // Update alpha channel by blending original alpha values with mask and then remove the mask. + // For non-masked pixels alpha channel values will remain intact and for masked pixels + // they will be set to the transparent value (0). + AllocExclusive(); + + { + wxBitmap bmpMask = GetMask()->GetBitmap(); + wxNativePixelData maskData(bmpMask); + wxCHECK_RET(maskData, "No access to bitmap mask data"); + + wxAlphaPixelData bmpData(*this); + wxCHECK_RET(bmpData, "No access to bitmap data"); + + const int w = GetWidth(); + const int h = GetHeight(); + + wxNativePixelData::Iterator maskRowStart(maskData); + wxAlphaPixelData::Iterator bmpRowStart(bmpData); + for ( int y = 0; y < h; y++ ) + { + wxNativePixelData::Iterator pMask = maskRowStart; + wxAlphaPixelData::Iterator pBmp = bmpRowStart; + for ( int x = 0; x < w; x++, ++pBmp, ++pMask ) + { + // Masked pixel is not drawn i.e. is transparent, + // non-masked pixel is untouched. + if ( pMask.Red() == 0 ) + { + pBmp.Red() = pBmp.Green() = pBmp.Blue() = 0; // pre-multiplied + pBmp.Alpha() = wxALPHA_TRANSPARENT; + } + } + maskRowStart.OffsetY(maskData, 1); + bmpRowStart.OffsetY(bmpData, 1); + } + } + GetBitmapData()->SetMask((wxMask*)NULL); + wxASSERT(HasAlpha()); + wxASSERT(!GetMask()); +#endif // wxHAS_RAW_BITMAP +} + // ---------------------------------------------------------------------------- // wxBitmap setters // ---------------------------------------------------------------------------- diff --git a/src/msw/dc.cpp b/src/msw/dc.cpp index 6710f8c2ae..9652af4ccf 100644 --- a/src/msw/dc.cpp +++ b/src/msw/dc.cpp @@ -1242,10 +1242,31 @@ void wxMSWDCImpl::DoDrawBitmap( const wxBitmap &bmp, wxCoord x, wxCoord y, bool if ( bmp.HasAlpha() ) { - MemoryHDC hdcMem; - SelectInHDC select(hdcMem, GetHbitmapOf(bmp)); + // Make a copy in case we would neeed to remove its mask. + // If this will not be necessary, the copy is cheap as bitmaps are reference-counted. + wxBitmap curBmp(bmp); - if ( AlphaBlt(this, x, y, width, height, 0, 0, width, height, hdcMem, bmp) ) + // For bitmap with both alpha channel and mask we have to apply mask on our own + // because MaskBlt() API doesn't work properly with 32 bpp RGBA bitmaps. + // To do so we will create a temporary bitmap with copy of RGB data and with alpha channel + // being a superposition of the original alpha values and the mask - for non-masked pixels + // alpha channel values will remain intact and for masked pixels they will be set to the transparent value. + if ( curBmp.GetMask() ) + { + if ( useMask ) + { + curBmp.MSWBlendMaskWithAlpha(); + } + else + { + curBmp.SetMask(NULL); + } + } + + MemoryHDC hdcMem; + SelectInHDC select(hdcMem, GetHbitmapOf(curBmp)); + + if ( AlphaBlt(this, x, y, width, height, 0, 0, width, height, hdcMem, curBmp) ) { CalcBoundingBox(x, y); CalcBoundingBox(x + bmp.GetWidth(), y + bmp.GetHeight());