Avoid crashes when destroying wxGLCanvas
Block signals that are not safe to process any more.
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@@ -54,6 +54,8 @@ public:
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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~wxGLCanvas();
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bool Create(wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id = wxID_ANY,
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