No real changes, just refactor wxControlContainer code a little.
Extract the call to wxWindow::SetCanFocus() into a separate UpdateParentCanFocus() function as it can be necessary to do it from places other than UpdateCanFocusChildren() too. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74582 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -97,6 +97,9 @@ protected:
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wxWindow *m_winLastFocused;
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wxWindow *m_winLastFocused;
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private:
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private:
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// Update the window status to reflect whether it is getting focus or not.
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void UpdateParentCanFocus();
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// Indicates whether the associated window can ever have focus itself.
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// Indicates whether the associated window can ever have focus itself.
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//
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//
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// Usually this is the case, e.g. a wxPanel can be used either as a
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// Usually this is the case, e.g. a wxPanel can be used either as a
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@@ -47,6 +47,14 @@
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// wxControlContainerBase
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// wxControlContainerBase
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void wxControlContainerBase::UpdateParentCanFocus()
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{
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// In the ports where it does something non trivial, the parent window
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// should only be focusable if it doesn't have any focusable children
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// (e.g. native focus handling in wxGTK totally breaks down otherwise).
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m_winParent->SetCanFocus(m_acceptsFocusSelf && !m_acceptsFocusChildren);
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}
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bool wxControlContainerBase::UpdateCanFocusChildren()
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bool wxControlContainerBase::UpdateCanFocusChildren()
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{
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{
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const bool acceptsFocusChildren = HasAnyFocusableChildren();
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const bool acceptsFocusChildren = HasAnyFocusableChildren();
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@@ -54,10 +62,7 @@ bool wxControlContainerBase::UpdateCanFocusChildren()
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{
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{
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m_acceptsFocusChildren = acceptsFocusChildren;
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m_acceptsFocusChildren = acceptsFocusChildren;
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// In the ports where it does something non trivial, the parent window
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UpdateParentCanFocus();
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// should only be focusable if it doesn't have any focusable children
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// (e.g. native focus handling in wxGTK totally breaks down otherwise).
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m_winParent->SetCanFocus(m_acceptsFocusSelf && !m_acceptsFocusChildren);
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}
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}
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return m_acceptsFocusChildren;
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return m_acceptsFocusChildren;
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