added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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320
src/msw/thread.cpp
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320
src/msw/thread.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: thread.cpp
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// Purpose: wxThread Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by:
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#endif
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include <stdio.h>
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#include <windows.h>
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#include "wx/module.h"
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#include "wx/thread.h"
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enum thread_state {
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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};
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/////////////////////////////////////////////////////////////////////////////
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// Static variables
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/////////////////////////////////////////////////////////////////////////////
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static HANDLE p_mainid;
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wxMutex wxMainMutex; // controls access to all GUI functions
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/////////////////////////////////////////////////////////////////////////////
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// Windows implementation
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/////////////////////////////////////////////////////////////////////////////
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class wxMutexInternal {
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public:
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HANDLE p_mutex;
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};
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wxMutex::wxMutex(void)
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{
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p_internal = new wxMutexInternal;
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p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
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m_locked = 0;
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}
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wxMutex::~wxMutex(void)
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{
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CloseHandle(p_internal->p_mutex);
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}
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wxMutexError wxMutex::Lock(void)
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{
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DWORD ret;
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ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
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if (ret == WAIT_ABANDONED)
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return MUTEX_BUSY;
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m_locked++;
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return MUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock(void)
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{
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DWORD ret;
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ret = WaitForSingleObject(p_internal->p_mutex, 0);
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if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
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return MUTEX_BUSY;
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m_locked++;
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return MUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock(void)
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{
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BOOL ret;
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if (m_locked > 0)
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m_locked--;
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// Why does this have 3 args? The redundant ones removed by JACS
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// ret = ReleaseMutex(p_internal->p_mutex, 1, NULL);
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ret = ReleaseMutex(p_internal->p_mutex);
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return MUTEX_NO_ERROR;
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}
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class wxConditionInternal {
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public:
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HANDLE event;
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int waiters;
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};
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wxCondition::wxCondition(void)
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{
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p_internal = new wxConditionInternal;
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p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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p_internal->waiters = 0;
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}
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wxCondition::~wxCondition(void)
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{
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CloseHandle(p_internal->event);
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}
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void wxCondition::Wait(wxMutex& mutex)
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{
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mutex.Unlock();
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p_internal->waiters++;
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WaitForSingleObject(p_internal->event, INFINITE);
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p_internal->waiters--;
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mutex.Lock();
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}
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bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
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unsigned long nsec)
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{
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DWORD ret;
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mutex.Unlock();
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p_internal->waiters++;
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ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
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p_internal->waiters--;
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mutex.Lock();
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return (ret != WAIT_TIMEOUT);
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}
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void wxCondition::Signal(void)
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{
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SetEvent(p_internal->event);
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}
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void wxCondition::Broadcast(void)
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{
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int i;
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for (i=0;i<p_internal->waiters;i++)
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SetEvent(p_internal->event);
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}
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class wxThreadInternal {
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public:
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static DWORD WinThreadStart(LPVOID arg);
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HANDLE thread_id;
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int state;
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int prio, defer;
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DWORD tid;
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};
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DWORD wxThreadInternal::WinThreadStart(LPVOID arg)
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{
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wxThread *ptr = (wxThread *)arg;
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DWORD ret;
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ret = (DWORD)ptr->Entry();
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ptr->p_internal->state = STATE_EXITED;
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return ret;
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}
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wxThreadError wxThread::Create(void)
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{
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int win_prio, prio = p_internal->prio;
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p_internal->thread_id = CreateThread(NULL, 0,
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(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
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(void *)this, CREATE_SUSPENDED, &p_internal->tid);
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if (p_internal->thread_id == NULL) {
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printf("Error = %d\n", GetLastError());
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return THREAD_NO_RESOURCE;
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}
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if (prio <= 20)
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win_prio = THREAD_PRIORITY_LOWEST;
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else if (prio <= 40)
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win_prio = THREAD_PRIORITY_BELOW_NORMAL;
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else if (prio <= 60)
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win_prio = THREAD_PRIORITY_NORMAL;
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else if (prio <= 80)
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win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
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else if (prio <= 100)
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win_prio = THREAD_PRIORITY_HIGHEST;
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SetThreadPriority(p_internal->thread_id, win_prio);
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ResumeThread(p_internal->thread_id);
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p_internal->state = STATE_RUNNING;
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return THREAD_NO_ERROR;
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}
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wxThreadError wxThread::Destroy()
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{
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if (p_internal->state != STATE_RUNNING)
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return THREAD_NOT_RUNNING;
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if (p_internal->defer == FALSE)
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TerminateThread(p_internal->thread_id, 0);
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else
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p_internal->state = STATE_CANCELED;
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return THREAD_NO_ERROR;
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}
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void wxThread::Exit(void *status)
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{
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p_internal->state = STATE_EXITED;
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ExitThread((DWORD)status);
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}
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void wxThread::SetPriority(int prio)
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{
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p_internal->prio = prio;
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}
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int wxThread::GetPriority(void)
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{
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return p_internal->prio;
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}
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void wxThread::DeferDestroy(bool on)
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{
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p_internal->defer = on;
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}
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void wxThread::TestDestroy()
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{
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if (p_internal->state == STATE_CANCELED)
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ExitThread(0);
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}
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void *wxThread::Join()
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{
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DWORD exit_code;
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if (p_internal->state == STATE_IDLE)
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return NULL;
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if (wxThread::IsMain())
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wxMainMutex.Unlock();
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WaitForSingleObject(p_internal->thread_id, INFINITE);
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if (wxThread::IsMain())
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wxMainMutex.Lock();
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GetExitCodeThread(p_internal->thread_id, &exit_code);
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CloseHandle(p_internal->thread_id);
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p_internal->state = STATE_IDLE;
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return (void *)exit_code;
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}
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unsigned long wxThread::GetID()
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{
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return (unsigned long)p_internal->tid;
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}
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bool wxThread::IsMain()
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{
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return (GetCurrentThread() == p_mainid);
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}
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wxThread::wxThread()
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{
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p_internal = new wxThreadInternal();
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p_internal->defer = FALSE;
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p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
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p_internal->state = STATE_IDLE;
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}
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wxThread::~wxThread()
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{
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Destroy();
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Join();
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delete p_internal;
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}
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// The default callback just joins the thread and throws away the result.
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void wxThread::OnExit()
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{
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Join();
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}
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// Automatic initialization
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class wxThreadModule : public wxModule {
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DECLARE_DYNAMIC_CLASS(wxThreadModule)
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public:
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virtual bool OnInit(void) {
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p_mainid = GetCurrentThread();
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wxMainMutex.Lock();
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return TRUE;
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}
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// Global cleanup
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virtual void OnExit(void) {
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wxMainMutex.Unlock();
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}
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};
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IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
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