added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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98
include/wx/msw/pen.h
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98
include/wx/msw/pen.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: pen.h
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// Purpose: wxPen class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __PENH__
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#define __PENH__
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#ifdef __GNUG__
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#pragma interface "pen.h"
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#endif
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#include "wx/gdiobj.h"
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typedef WXDWORD wxDash ;
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class WXDLLEXPORT wxPen;
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class WXDLLEXPORT wxPenRefData: public wxGDIRefData
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{
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friend class WXDLLEXPORT wxPen;
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public:
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wxPenRefData(void);
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~wxPenRefData(void);
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protected:
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int m_width;
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int m_style;
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int m_join ;
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int m_cap ;
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wxBitmap m_stipple ;
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int m_nbDash ;
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wxDash * m_dash ;
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wxColour m_colour;
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WXHPEN m_hPen;
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};
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#define M_PENDATA ((wxPenRefData *)m_refData)
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// Pen
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class WXDLLEXPORT wxPen: public wxGDIObject
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{
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DECLARE_DYNAMIC_CLASS(wxPen)
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public:
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wxPen(void);
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wxPen(const wxColour& col, const int width, const int style);
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wxPen(const wxString& col, const int width, const int style);
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wxPen(const wxBitmap& stipple, const int width);
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inline wxPen(const wxPen& pen) { Ref(pen); }
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inline wxPen(const wxPen* pen) { /* UnRef(); */ if (pen) Ref(*pen); }
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~wxPen(void);
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inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; }
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inline bool operator == (const wxPen& pen) { return m_refData == pen.m_refData; }
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inline bool operator != (const wxPen& pen) { return m_refData != pen.m_refData; }
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virtual bool Ok(void) const { return (m_refData != NULL) ; }
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// Override in order to recreate the pen
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void SetColour(const wxColour& col) ;
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void SetColour(const wxString& col) ;
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void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
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void SetWidth(const int width) ;
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void SetStyle(const int style) ;
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void SetStipple(const wxBitmap& stipple) ;
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void SetDashes(const int nb_dashes, const wxDash *dash) ;
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void SetJoin(const int join) ;
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void SetCap(const int cap) ;
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inline wxColour& GetColour(void) const { return (M_PENDATA ? M_PENDATA->m_colour : wxNullColour); };
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inline int GetWidth(void) const { return (M_PENDATA ? M_PENDATA->m_width : 0); };
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inline int GetStyle(void) const { return (M_PENDATA ? M_PENDATA->m_style : 0); };
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inline int GetJoin(void) const { return (M_PENDATA ? M_PENDATA->m_join : 0); };
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inline int GetCap(void) const { return (M_PENDATA ? M_PENDATA->m_cap : 0); };
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inline int GetDashes(wxDash **ptr) const {
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*ptr = (M_PENDATA ? M_PENDATA->m_dash : NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0);
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}
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inline wxBitmap *GetStipple(void) const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : NULL); };
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// Internal
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bool RealizeResource(void);
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bool FreeResource(bool force = FALSE);
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WXHANDLE GetResourceHandle(void) ;
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bool IsFree(void);
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};
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int wx2msPenStyle(int wx_style);
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#endif
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// __PENH__
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