added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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174
include/wx/msw/menu.h
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174
include/wx/msw/menu.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __MENUH__
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#define __MENUH__
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#ifdef __GNUG__
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#pragma interface "menu.h"
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#endif
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#include "wx/defs.h"
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#include "wx/event.h"
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class wxMenuItem;
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class wxMenuBar;
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class wxMenu;
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WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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// ctor & dtor
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wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
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~wxMenu();
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// construct menu
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// append items to the menu
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// separator line
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void AppendSeparator();
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// normal item
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void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
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bool checkable = FALSE);
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// a submenu
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void Append(int id, const wxString& Label, wxMenu *SubMenu,
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const wxString& helpString = wxEmptyString);
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// the most generic form (create wxMenuItem first and use it's functions)
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void Append(wxMenuItem *pItem);
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// insert a break in the menu
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void Break();
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// delete an item
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void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
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// menu item control
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void Enable(int id, bool Flag);
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bool Enabled(int id) const;
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inline bool IsEnabled(int id) const { return Enabled(id); };
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void Check(int id, bool Flag);
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bool Checked(int id) const;
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inline bool IsChecked(int id) const { return IsChecked(id); };
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// item properties
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// title
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void SetTitle(const wxString& label);
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const wxString& GetTitle() const;
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// label
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void SetLabel(int id, const wxString& label);
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wxString GetLabel(int id) const;
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// help string
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virtual void SetHelpString(const int id, const wxString& helpString);
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virtual wxString GetHelpString(const int id) const ;
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// find item
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// Finds the item id matching the given string, NOT_FOUND if not found.
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virtual int FindItem(const wxString& itemString) const ;
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// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
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wxMenuItem *FindItemForId(const int itemId, wxMenu **itemMenu = NULL) const;
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void ProcessCommand(wxCommandEvent& event);
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inline void Callback(const wxFunction func) { m_callback = func; }
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virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
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inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; }
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// IMPLEMENTATION
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bool MSWCommand(const WXUINT param, const WXWORD id);
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void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
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wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
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// semi-private accessors
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// get the window which contains this menu
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wxWindow *GetWindow() const;
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// get the menu handle
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WXHMENU GetHMenu() const;
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private:
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bool m_doBreak ;
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public:
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// This is used when m_hMenu is NULL because we don't want to
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// delete it in ~wxMenu (it's been added to a parent menu).
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// But we'll still need the handle for other purposes.
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// Might be better to have a flag saying whether it's deleteable or not.
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WXHMENU m_savehMenu ; // Used for Enable() on popup
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WXHMENU m_hMenu;
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wxFunction m_callback;
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int m_noItems;
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wxString m_title;
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wxMenu * m_topLevelMenu;
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wxMenuBar * m_menuBar;
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wxList m_menuItems;
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wxEvtHandler * m_parent;
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wxEvtHandler * m_eventHandler;
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wxWindow *m_pInvokingWindow;
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class wxFrame;
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class WXDLLEXPORT wxMenuBar: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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wxMenuBar(void);
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wxMenuBar(const int n, wxMenu *menus[], const wxString titles[]);
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~wxMenuBar(void);
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void Append(wxMenu *menu, const wxString& title);
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// Must only be used AFTER menu has been attached to frame,
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// otherwise use individual menus to enable/disable items
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void Enable(const int Id, const bool Flag);
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bool Enabled(const int Id) const ;
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inline bool IsEnabled(const int Id) const { return Enabled(Id); };
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void EnableTop(const int pos, const bool Flag);
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void Check(const int id, const bool Flag);
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bool Checked(const int id) const ;
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inline bool IsChecked(const int Id) const { return Checked(Id); };
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void SetLabel(const int id, const wxString& label) ;
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wxString GetLabel(const int id) const ;
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void SetLabelTop(const int pos, const wxString& label) ;
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wxString GetLabelTop(const int pos) const ;
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virtual void Delete(wxMenu *menu, const int index = 0); /* Menu not destroyed */
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virtual bool OnAppend(wxMenu *menu, const char *title);
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virtual bool OnDelete(wxMenu *menu, const int index);
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virtual void SetHelpString(const int Id, const wxString& helpString);
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virtual wxString GetHelpString(const int Id) const ;
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virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
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// Find wxMenuItem for item ID, and return item's
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// menu too if itemMenu is non-NULL.
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wxMenuItem *FindItemForId(const int itemId, wxMenu **menuForItem = NULL) const ;
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inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; }
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public:
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wxEvtHandler * m_eventHandler;
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int m_menuCount;
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wxMenu ** m_menus;
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wxString * m_titles;
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wxFrame * m_menuBarFrame;
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WXHMENU m_hMenu;
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};
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#endif // __MENUH__
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