added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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102
include/wx/msw/icon.h
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102
include/wx/msw/icon.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: icon.h
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// Purpose: wxIcon class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __ICONH__
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#define __ICONH__
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#ifdef __GNUG__
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#pragma interface "icon.h"
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#endif
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#include "wx/bitmap.h"
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class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
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{
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friend class WXDLLEXPORT wxBitmap;
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friend class WXDLLEXPORT wxIcon;
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public:
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wxIconRefData(void);
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~wxIconRefData(void);
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public:
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WXHICON m_hIcon;
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};
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#define M_ICONDATA ((wxIconRefData *)m_refData)
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#define M_ICONHANDLERDATA ((wxIconRefData *)bitmap->GetRefData())
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// Icon
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class WXDLLEXPORT wxIcon: public wxBitmap
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{
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DECLARE_DYNAMIC_CLASS(wxIcon)
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public:
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wxIcon(void);
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// Copy constructors
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inline wxIcon(const wxIcon& icon) { Ref(icon); }
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inline wxIcon(const wxIcon* icon) { /* UnRef(); */ if (icon) Ref(*icon); }
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wxIcon(const char bits[], const int width, const int height);
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wxIcon(const wxString& name, const long flags = wxBITMAP_TYPE_ICO_RESOURCE,
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int desiredWidth = -1, int desiredHeight = -1);
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~wxIcon(void);
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bool LoadFile(const wxString& name, const long flags = wxBITMAP_TYPE_ICO_RESOURCE,
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int desiredWidth = -1, int desiredHeight = -1);
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inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
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inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
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inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
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void SetHICON(WXHICON ico);
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inline WXHICON GetHICON(void) const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
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virtual bool Ok(void) const { return (m_refData != NULL && M_ICONDATA->m_hIcon) ; }
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bool FreeResource(bool force = FALSE);
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};
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// TODO: Put these in separate, private header
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class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
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{
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DECLARE_DYNAMIC_CLASS(wxICOFileHandler)
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public:
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inline wxICOFileHandler(void)
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{
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m_name = "ICO icon file";
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m_extension = "ico";
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m_type = wxBITMAP_TYPE_ICO;
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};
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virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, const long flags,
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int desiredWidth = -1, int desiredHeight = -1);
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};
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class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler
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{
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DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
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public:
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inline wxICOResourceHandler(void)
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{
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m_name = "ICO resource";
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m_extension = "ico";
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m_type = wxBITMAP_TYPE_ICO_RESOURCE;
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};
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virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, const long flags,
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int desiredWidth = -1, int desiredHeight = -1);
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};
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#endif
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// __ICONH__
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