added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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179
include/wx/msw/app.h
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179
include/wx/msw/app.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: wxApp class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __APPH__
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#define __APPH__
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#ifdef __GNUG__
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#pragma interface "app.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxApp ;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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#define wxPRINT_WINDOWS 1
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#define wxPRINT_POSTSCRIPT 2
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WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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void WXDLLEXPORT wxCleanUp(void);
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void WXDLLEXPORT wxCommonCleanUp(void); // Call this from the platform's wxCleanUp()
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void WXDLLEXPORT wxCommonInit(void); // Call this from the platform's initialization
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// Force an exit from main loop
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void WXDLLEXPORT wxExit(void);
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// Yield to other apps/messages
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bool WXDLLEXPORT wxYield(void);
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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wxApp(void);
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inline ~wxApp(void) {}
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static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
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static wxAppInitializerFunction GetInitializerFunction(void) { return m_appInitFn; }
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virtual int MainLoop(void);
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void ExitMainLoop(void);
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bool Initialized(void);
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virtual bool Pending(void) ;
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virtual void Dispatch(void) ;
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virtual void OnIdle(wxIdleEvent& event);
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// Windows specific. Intercept keyboard input.
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#if WXWIN_COMPATIBILITY == 2
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virtual bool OldOnCharHook(wxKeyEvent& event);
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#endif
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// Generic
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virtual bool OnInit(void) { return FALSE; };
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// No specific tasks to do here.
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virtual bool OnInitGui(void) { return TRUE; }
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// Called to set off the main loop
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virtual int OnRun(void) { return MainLoop(); };
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virtual int OnExit(void) { return 0; };
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inline void SetPrintMode(int mode) { m_printMode = mode; }
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inline int GetPrintMode(void) const { return m_printMode; }
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inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
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inline bool GetExitOnFrameDelete(void) const { return m_exitOnFrameDelete; }
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/*
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inline void SetShowFrameOnInit(bool flag) { m_showOnInit = flag; }
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inline bool GetShowFrameOnInit(void) const { return m_showOnInit; }
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*/
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inline wxString GetAppName(void) const {
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if (m_appName != "")
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return m_appName;
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else return m_className;
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}
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inline void SetAppName(const wxString& name) { m_appName = name; };
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inline wxString GetClassName(void) const { return m_className; }
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inline void SetClassName(const wxString& name) { m_className = name; }
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wxWindow *GetTopWindow(void) const ;
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inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
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inline bool GetWantDebugOutput(void) { return m_wantDebugOutput; }
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(void);
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindow* win);
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inline void SetAuto3D(const bool flag) { m_auto3D = flag; }
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inline bool GetAuto3D(void) const { return m_auto3D; }
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// Creates a log object
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virtual wxLog* CreateLogTarget(void);
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public:
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// void (*work_proc)(wxApp*app); // work procedure;
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int argc;
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char ** argv;
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protected:
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bool m_wantDebugOutput ;
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wxString m_className;
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wxString m_appName;
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wxWindow * m_topWindow;
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bool m_exitOnFrameDelete;
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except
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// where overriden
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static wxAppInitializerFunction m_appInitFn;
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/* Windows-specific wxApp definitions */
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public:
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// Implementation
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static bool Initialize(WXHINSTANCE instance);
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static void CommonInit(void);
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static bool RegisterWindowClasses(void);
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static void CleanUp(void);
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static void CommonCleanUp(void);
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virtual bool DoMessage(void);
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virtual bool ProcessMessage(WXMSG* pMsg);
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void DeletePendingObjects(void);
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bool ProcessIdle(void);
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/*
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inline void SetPendingCleanup(bool flag) { m_pendingCleanup = flag; }
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inline bool GetPendingCleanup(void) { return m_pendingCleanup; }
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bool DoResourceCleanup(void);
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// Set resource collection scheme on or off.
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inline void SetResourceCollection(bool flag) { m_resourceCollection = flag; }
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inline bool GetResourceCollection(void) { return m_resourceCollection; }
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*/
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public:
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static long sm_lastMessageTime;
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int m_nCmdShow;
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protected:
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bool m_keepGoing ;
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// bool m_resourceCollection;
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// bool m_pendingCleanup; // TRUE if we need to check the GDI object lists for cleanup
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DECLARE_EVENT_TABLE()
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};
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#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
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int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
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int nCmdShow, bool enterLoop = TRUE);
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#else
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int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
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#endif
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#endif
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// __APPH__
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