wxUSE_UNICODE_MSLU is MSW-specific so shouldn't be in setup_inc.h: removed and regenerated
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35013 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -14,7 +14,6 @@
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/* --- start common options --- */
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// ----------------------------------------------------------------------------
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// global settings
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// ----------------------------------------------------------------------------
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@@ -131,7 +130,7 @@
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// Default is 1 if supported by the compiler.
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//
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// Recommended setting: 1, set to 0 if your programs never crash
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#define wxUSE_STACKWALKER 0
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#define wxUSE_STACKWALKER 1
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// Set this to 1 to compile in wxDebugReport class which allows you to create
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// and optionally upload to your web site a debug report consisting of back
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@@ -162,22 +161,6 @@
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#define wxUSE_UNICODE 0
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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// that you will have to modify the makefiles to include unicows.lib import
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// library as the first library (see installation instructions in install.txt
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// to learn how to do it when building the library or samples).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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@@ -270,7 +253,7 @@
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// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
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#define wxUSE_STD_IOSTREAM 0
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// Enable conversion to standard C++ string if 1.
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// Enable conversion to standard C++ string if 1.
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#define wxUSE_STD_STRING 0
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// ----------------------------------------------------------------------------
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@@ -490,20 +473,6 @@
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// Recommended setting: 1
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#define wxUSE_MEDIACTRL 1
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// Use QuickTime
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//
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// Default is 0
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//
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// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
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#define wxUSE_QUICKTIME 0
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// Use DirectShow (requires linkage to strmiids.lib)
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//
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// Default is 0
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//
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// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
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#define wxUSE_DIRECTSHOW 0
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// Use GStreamer for Unix (req a lot of dependancies)
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//
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// Default is 0
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@@ -13,7 +13,6 @@
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#define _WX_SETUP_H_
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/* --- start common options --- */
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// ----------------------------------------------------------------------------
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// global settings
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// ----------------------------------------------------------------------------
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@@ -161,22 +160,6 @@
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#define wxUSE_UNICODE 0
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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// that you will have to modify the makefiles to include unicows.lib import
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// library as the first library (see installation instructions in install.txt
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// to learn how to do it when building the library or samples).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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@@ -269,7 +252,7 @@
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// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
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#define wxUSE_STD_IOSTREAM 0
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// Enable conversion to standard C++ string if 1.
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// Enable conversion to standard C++ string if 1.
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#define wxUSE_STD_STRING 0
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// ----------------------------------------------------------------------------
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@@ -489,20 +472,6 @@
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// Recommended setting: 1
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#define wxUSE_MEDIACTRL 1
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// Use QuickTime
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//
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// Default is 0
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//
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// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
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#define wxUSE_QUICKTIME 0
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// Use DirectShow (requires linkage to strmiids.lib)
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//
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// Default is 0
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//
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// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
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#define wxUSE_DIRECTSHOW 0
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// Use GStreamer for Unix (req a lot of dependancies)
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//
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// Default is 0
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@@ -1062,6 +1031,24 @@
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// Windows-only settings
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// ----------------------------------------------------------------------------
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// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode
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// and want to run your programs under Windows 9x and not only NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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// that you will have to modify the makefiles to include unicows.lib import
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// library as the first library (see installation instructions in install.txt
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// to learn how to do it when building the library or samples).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#ifndef wxUSE_UNICODE_MSLU
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#define wxUSE_UNICODE_MSLU 0
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#endif
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// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
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// will override some other settings (see below)
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//
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@@ -13,7 +13,6 @@
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#define _WX_SETUP_H_
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/* --- start common options --- */
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// ----------------------------------------------------------------------------
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// global settings
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// ----------------------------------------------------------------------------
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@@ -161,22 +160,6 @@
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#define wxUSE_UNICODE 0
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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// that you will have to modify the makefiles to include unicows.lib import
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// library as the first library (see installation instructions in install.txt
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// to learn how to do it when building the library or samples).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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@@ -269,7 +252,7 @@
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// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
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#define wxUSE_STD_IOSTREAM 0
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// Enable converion to standard C++ string if 1.
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// Enable conversion to standard C++ string if 1.
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#define wxUSE_STD_STRING 0
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// ----------------------------------------------------------------------------
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@@ -489,20 +472,6 @@
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// Recommended setting: 1
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#define wxUSE_MEDIACTRL 1
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// Use QuickTime
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//
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// Default is 0
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//
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// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
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#define wxUSE_QUICKTIME 0
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// Use DirectShow (requires linkage to strmiids.lib)
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//
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// Default is 0
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//
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// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
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#define wxUSE_DIRECTSHOW 0
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// Use GStreamer for Unix (req a lot of dependancies)
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//
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// Default is 0
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@@ -156,22 +156,6 @@
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#define wxUSE_UNICODE 0
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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// that you will have to modify the makefiles to include unicows.lib import
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// library as the first library (see installation instructions in install.txt
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// to learn how to do it when building the library or samples).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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@@ -144,7 +144,6 @@
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/* --- start common options --- */
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#ifndef wxUSE_GUI
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#define wxUSE_GUI 0
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#endif
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@@ -177,8 +176,6 @@
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#define wxUSE_UNICODE 0
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#endif
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#define wxUSE_UNICODE_MSLU 0
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#define wxUSE_WCHAR_T 0
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@@ -278,10 +275,6 @@
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#define wxUSE_MEDIACTRL 0
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#define wxUSE_QUICKTIME 0
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#define wxUSE_DIRECTSHOW 0
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#define wxUSE_GSTREAMER 0
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#define wxUSE_XRC 0
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@@ -507,6 +500,8 @@
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#define wxUSE_RICHEDIT2 0
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#endif
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#define wxUSE_UNICODE_MSLU 0
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/*
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* Supports bool type
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*/
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