merged 2.4 branch into the trunk

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2002-12-04 14:11:26 +00:00
parent 59a944cb63
commit 2b5f62a0b2
1057 changed files with 37805 additions and 24034 deletions

View File

@@ -175,7 +175,7 @@ void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data();
if (entry->m_fdInput != -1)
{
FD_SET(entry->m_fdInput, readset);
@@ -201,7 +201,7 @@ void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data();
if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
@@ -375,7 +375,7 @@ int wxEventLoop::Run()
while ( m_impl->m_keepGoing )
{
#if 0 // wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
@@ -387,7 +387,7 @@ int wxEventLoop::Run()
#endif
if (!m_impl->SendIdleEvent())
{
#if wxUSE_THREADS
#if 0 // wxUSE_THREADS
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
@@ -430,8 +430,8 @@ void wxEventLoop::Exit(int rc)
bool wxEventLoop::Pending() const
{
XFlush((Display*) wxGetDisplay());
return (XPending((Display*) wxGetDisplay()) > 0);
XFlush( wxGlobalDisplay() );
return (XPending( wxGlobalDisplay() ) > 0);
}
bool wxEventLoop::Dispatch()
@@ -447,7 +447,7 @@ bool wxEventLoop::Dispatch()
// often, so we should probably limit idle processing to
// not be repeated more than every N milliseconds.
if (XPending((Display*) wxGetDisplay()) == 0)
if (XPending( wxGlobalDisplay() ) == 0)
{
#if wxUSE_NANOX
GR_TIMEOUT timeout = 10; // Milliseconds
@@ -462,7 +462,8 @@ bool wxEventLoop::Dispatch()
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
int fd = ConnectionNumber((Display*) wxGetDisplay());
int fd = ConnectionNumber( wxGlobalDisplay() );
fd_set readset;
fd_set writeset;
int highest = fd;
@@ -473,10 +474,10 @@ bool wxEventLoop::Dispatch()
#if wxUSE_SOCKETS
if (wxTheSocketTable)
wxTheSocketTable->FillSets(& readset, & writeset, & highest);
wxTheSocketTable->FillSets( &readset, &writeset, &highest );
#endif
if (select(highest+1, &readset, &writeset, NULL, & tv) == 0)
if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
{
// Timed out, so no event to process
return TRUE;
@@ -484,23 +485,25 @@ bool wxEventLoop::Dispatch()
else
{
// An X11 event was pending, so get it
if (FD_ISSET(fd, & readset))
XNextEvent((Display*) wxGetDisplay(), & event);
if (FD_ISSET( fd, &readset ))
XNextEvent( wxGlobalDisplay(), &event );
#if wxUSE_SOCKETS
// Check if any socket events were pending,
// and if so, call their callbacks
if (wxTheSocketTable)
wxTheSocketTable->ProcessEvents(& readset, & writeset);
wxTheSocketTable->ProcessEvents( &readset, &writeset );
#endif
}
#endif
} else
}
else
{
XNextEvent((Display*) wxGetDisplay(), & event);
XNextEvent( wxGlobalDisplay(), &event );
}
(void) m_impl->ProcessEvent(& event);
(void) m_impl->ProcessEvent( &event );
return TRUE;
}