merged 2.4 branch into the trunk
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -175,7 +175,7 @@ void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
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while (node)
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{
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wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data();
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if (entry->m_fdInput != -1)
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{
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FD_SET(entry->m_fdInput, readset);
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@@ -201,7 +201,7 @@ void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
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while (node)
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{
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wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data();
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if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
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{
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(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
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@@ -375,7 +375,7 @@ int wxEventLoop::Run()
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while ( m_impl->m_keepGoing )
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{
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#if 0 // wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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// generate and process idle events for as long as we don't have
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@@ -387,7 +387,7 @@ int wxEventLoop::Run()
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#endif
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if (!m_impl->SendIdleEvent())
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{
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#if wxUSE_THREADS
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#if 0 // wxUSE_THREADS
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// leave the main loop to give other threads a chance to
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// perform their GUI work
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wxMutexGuiLeave();
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@@ -430,8 +430,8 @@ void wxEventLoop::Exit(int rc)
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bool wxEventLoop::Pending() const
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{
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XFlush((Display*) wxGetDisplay());
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return (XPending((Display*) wxGetDisplay()) > 0);
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XFlush( wxGlobalDisplay() );
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return (XPending( wxGlobalDisplay() ) > 0);
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}
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bool wxEventLoop::Dispatch()
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@@ -447,7 +447,7 @@ bool wxEventLoop::Dispatch()
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// often, so we should probably limit idle processing to
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// not be repeated more than every N milliseconds.
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if (XPending((Display*) wxGetDisplay()) == 0)
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if (XPending( wxGlobalDisplay() ) == 0)
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{
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#if wxUSE_NANOX
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GR_TIMEOUT timeout = 10; // Milliseconds
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@@ -462,7 +462,8 @@ bool wxEventLoop::Dispatch()
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struct timeval tv;
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tv.tv_sec=0;
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tv.tv_usec=10000; // TODO make this configurable
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int fd = ConnectionNumber((Display*) wxGetDisplay());
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int fd = ConnectionNumber( wxGlobalDisplay() );
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fd_set readset;
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fd_set writeset;
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int highest = fd;
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@@ -473,10 +474,10 @@ bool wxEventLoop::Dispatch()
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#if wxUSE_SOCKETS
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if (wxTheSocketTable)
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wxTheSocketTable->FillSets(& readset, & writeset, & highest);
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wxTheSocketTable->FillSets( &readset, &writeset, &highest );
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#endif
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if (select(highest+1, &readset, &writeset, NULL, & tv) == 0)
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if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
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{
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// Timed out, so no event to process
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return TRUE;
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@@ -484,23 +485,25 @@ bool wxEventLoop::Dispatch()
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else
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{
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// An X11 event was pending, so get it
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if (FD_ISSET(fd, & readset))
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XNextEvent((Display*) wxGetDisplay(), & event);
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if (FD_ISSET( fd, &readset ))
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XNextEvent( wxGlobalDisplay(), &event );
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#if wxUSE_SOCKETS
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// Check if any socket events were pending,
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// and if so, call their callbacks
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if (wxTheSocketTable)
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wxTheSocketTable->ProcessEvents(& readset, & writeset);
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wxTheSocketTable->ProcessEvents( &readset, &writeset );
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#endif
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}
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#endif
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} else
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}
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else
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{
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XNextEvent((Display*) wxGetDisplay(), & event);
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XNextEvent( wxGlobalDisplay(), &event );
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}
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(void) m_impl->ProcessEvent(& event);
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(void) m_impl->ProcessEvent( &event );
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return TRUE;
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}
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