merged 2.4 branch into the trunk

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2002-12-04 14:11:26 +00:00
parent 59a944cb63
commit 2b5f62a0b2
1057 changed files with 37805 additions and 24034 deletions

View File

@@ -59,11 +59,11 @@ public :
inline wxPoint2DInt( const wxPoint &pt );
// noops for this class, just return the coords
inline void GetFloor( wxInt32 *x , wxInt32 *y );
inline void GetRounded( wxInt32 *x , wxInt32 *y );
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength();
wxDouble GetVectorAngle();
inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const;
inline void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
@@ -133,7 +133,7 @@ inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
m_y = pt.y;
}
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
if ( x )
*x = m_x;
@@ -141,12 +141,12 @@ inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
*y = m_y;
}
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
GetFloor(x, y);
}
inline wxDouble wxPoint2DInt::GetVectorLength()
inline wxDouble wxPoint2DInt::GetVectorLength() const
{
// cast needed MIPSpro compiler under SGI
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
@@ -304,8 +304,8 @@ public :
{ m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y );
inline void GetRounded( wxInt32 *x , wxInt32 *y );
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const ;
@@ -315,10 +315,10 @@ public :
// set the vector length to 1.0, preserving the angle
void Normalize();
inline wxDouble GetDistance( const wxPoint2DDouble &pt );
inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt );
inline wxDouble GetDotProduct( const wxPoint2DDouble &vec );
inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec );
inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
// the reflection of this point
inline wxPoint2DDouble operator-();
@@ -369,13 +369,13 @@ inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
m_y = pt.m_y;
}
inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x );
*y = (wxInt32) floor( m_y );
}
inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x + 0.5 );
*y = (wxInt32) floor( m_y + 0.5);
@@ -393,22 +393,22 @@ inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
m_y = (m_y * length / before) ;
}
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );
}
inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
{
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
}
inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_x + m_y * vec.m_y );
}
inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_y - vec.m_x * m_y );
}