1. Derive wxMessageDialogBase from wxDialog (why did we use multiple

inheritance here?), moved more wxMessageDialog fields into the base class
2. Added functions to set the text of message box buttons (patch 1700393,
   currently only implemented for wxMac)
3. Added wxMessageDialog::SetMessage() and SetExtendedMessage() and
   implemented them for wxMac (part of the patch), wxGTK 2.4+ and in
   a generic way for everybody else
4. Allow changing the dialog attributes between creating and showing it,
   for this the real dialog creation is now done on in ShowModal() in all
   ports


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46199 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-05-24 12:50:42 +00:00
parent f3d32879d6
commit 2afb9e1690
18 changed files with 429 additions and 262 deletions

View File

@@ -593,8 +593,19 @@ void MyFrame::LogDialog(wxCommandEvent& WXUNUSED(event))
void MyFrame::MessageBox(wxCommandEvent& WXUNUSED(event) )
{
wxMessageDialog dialog( NULL, _T("This is a message box\nA long, long string to test out the message box properly"),
_T("Message box text"), wxNO_DEFAULT|wxYES_NO|wxCANCEL|wxICON_INFORMATION);
wxMessageDialog dialog(NULL,
_T("This is a message box\nA long, long string to test out the message box properly"),
_T("Message box text"),
wxNO_DEFAULT | wxYES_NO | wxCANCEL | wxICON_INFORMATION);
if ( dialog.SetYesNoLabels(_T("Answer &Yes"),_T("Answer &No")) )
{
dialog.SetExtendedMessage(_T("This platform supports custom button labels"));
}
else
{
dialog.SetExtendedMessage(_T("Custom button labels are not supported."));
}
switch ( dialog.ShowModal() )
{