1. Derive wxMessageDialogBase from wxDialog (why did we use multiple
inheritance here?), moved more wxMessageDialog fields into the base class 2. Added functions to set the text of message box buttons (patch 1700393, currently only implemented for wxMac) 3. Added wxMessageDialog::SetMessage() and SetExtendedMessage() and implemented them for wxMac (part of the patch), wxGTK 2.4+ and in a generic way for everybody else 4. Allow changing the dialog attributes between creating and showing it, for this the real dialog creation is now done on in ShowModal() in all ports git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46199 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,6 +20,7 @@ with a choice of OK, Yes, No and Cancel buttons.
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxMessageDialog::wxMessageDialog}\label{wxmessagedialogctor}
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\func{}{wxMessageDialog}{\param{wxWindow* }{parent}, \param{const wxString\& }{message},\rtfsp
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@@ -56,15 +57,86 @@ Constructor. Use \helpref{wxMessageDialog::ShowModal}{wxmessagedialogshowmodal}
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\docparam{pos}{Dialog position. Not Windows.}
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\membersection{wxMessageDialog::\destruct{wxMessageDialog}}\label{wxmessagedialogdtor}
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\func{}{\destruct{wxMessageDialog}}{\void}
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Destructor.
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\membersection{wxMessageDialog::ShowModal}\label{wxmessagedialogshowmodal}
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\func{int}{ShowModal}{\void}
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Shows the dialog, returning one of wxID\_OK, wxID\_CANCEL, wxID\_YES, wxID\_NO.
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\membersection{wxMessageDialog::SetYesNoLabels}\label{wxmessagedialogsetyesnolabels}
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\func{bool}{SetYesNoLabels}{\param{const wxString&}{yes},\param{const wxString&}{no}}
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Overrides the default labels of the Yes and No buttons.
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Notice that this function is not currently available on all platforms, so it
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may return \false to indicate that the labels couldn't be changed. If it
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returns \true (currently only under wxMac), the labels were set successfully.
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Typically, if the function was used successfully, the main dialog message may
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need to be changed, e.g.:
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\begin{verbatim}
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wxMessageDialog dlg(...);
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if ( dlg.SetYesNoLabels(_("&Quit"), _("&Don't quit")) )
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dlg.SetMessage(_("What do you want to do?"));
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else // buttons have standard "Yes"/"No" values, so rephrase the question
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dlg.SetMessage(_("Do you really want to quit?"));
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\end{verbatim}
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\membersection{wxMessageDialog::SetYesNoCancelLabels}\label{wxmessagedialogsetyesnocancellabels}
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\func{bool}{SetYesNoCancelLabels}{\param{const wxString&}{yes},\param{const wxString&}{no},\param{const wxString&}{cancel}}
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Overrides the default labels of the Yes, No and Cancel buttons.
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Please see the remarks in
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\helpref{SetYesNoLabels}{wxmessagedialogsetyesnolabels} documentation.
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\membersection{wxMessageDialog::SetOKLabel}\label{wxmessagedialogsetyesoklabel}
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\func{bool}{SetOKLabel}{\param{const wxString&}{ok}}
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Overrides the default label of the OK button.
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Please see the remarks in
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\helpref{SetYesNoLabels}{wxmessagedialogsetyesnolabels} documentation.
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\membersection{wxMessageDialog::SetOKCancelLabels}\label{wxmessagedialogsetokcancellabels}
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\func{bool}{SetOKCancelLabels}{\param{const wxString&}{ok},\param{const wxString&}{cancel}}
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Overrides the default labels of the OK and Cancel buttons.
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Please see the remarks in
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\helpref{SetYesNoLabels}{wxmessagedialogsetyesnolabels} documentation.
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\membersection{wxMessageDialog::SetMessage}\label{wxmessagedialogsetmessage}
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\func{void}{SetMessage}{\param{const wxString&}{msg}}
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Sets the message shown by the dialog.
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\membersection{wxMessageDialog::SetExtendedMessage}\label{wxmessagedialogsetextendedmessage}
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\func{void}{SetExtendedMessage}{\param{const wxString&}{exMsg}
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Sets the extended message for the dialog: this message is usually an extension
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of the short message specified in the constructor or set with
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\helpref{SetMessage}{wxmessagedialogsetmessage}. If it is set, the main message
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appears highlighted -- if supported -- and this message appears beneath it in
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normal font. On the platforms which don't support extended messages, it is
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simply appended to the normal message with a new line separating them.
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