FloatCanvas patch from Chris Barker.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-10-07 19:28:57 +00:00
parent c82be69b51
commit 2a0495c9f7
7 changed files with 2176 additions and 208 deletions

View File

@@ -1,92 +1,39 @@
#!/usr/bin/env python2.3
import wx
##First, make sure Numeric or numarray can be imported.
try:
import Numeric
import RandomArray
haveNumeric = True
except ImportError:
# Numeric isn't there, let's try numarray
try:
import numarray as Numeric
import numarray.random_array as RandomArray
haveNumeric = True
except ImportError:
# numarray isn't there either
haveNumeric = False
if not haveNumeric:
errorText = """
The FloatCanvas requires either the Numeric or Numarray module:
You can get them at:
http://sourceforge.net/projects/numpy
NOTE: The Numeric module is substantially faster than numarray for this
purpose, if you have lot's of objects
"""
StartUpDemo = "all"
if __name__ == "__main__": # parse options if run stand-alone
# check options:
import sys, getopt
optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
for opt in optlist:
if opt[0] == "--all":
StartUpDemo = "all"
elif opt[0] == "--text":
StartUpDemo = "text"
elif opt[0] == "--map":
StartUpDemo = "map"
elif opt[0] == "--stext":
StartUpDemo = "stext"
elif opt[0] == "--hit":
StartUpDemo = "hit"
elif opt[0] == "--hitf":
StartUpDemo = "hitf"
elif opt[0] == "--animate":
StartUpDemo = "animate"
elif opt[0] == "--speed":
StartUpDemo = "speed"
elif opt[0] == "--temp":
StartUpDemo = "temp"
elif opt[0] == "--props":
StartUpDemo = "props"
import wx
import time, random
errorText = (
"The FloatCanvas requires either the Numeric or numarray module\n\n"
"You can get them at:\n"
"http://sourceforge.net/projects/numpy\n\n"
"NOTE: The Numeric module is substantially faster than numarray for this\n"
"purpose, if you have lots of objects\n"
)
#---------------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
b = wx.Button(self, -1, "Show the FloatCanvas sample", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)
def OnButton(self, evt):
if not haveNumeric:
dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK |
wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
else:
win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
win.Show(True)
win.DrawTest()
#---------------------------------------------------------------------------
if haveNumeric:
def BuildDrawFrame(): # this gets called when needed, rather than on import
try:
from floatcanvas import NavCanvas, FloatCanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib.floatcanvas import NavCanvas, FloatCanvas
import wxPython.lib.colourdb
import wx.lib.colourdb
import time, random
class DrawFrame(wx.Frame):
@@ -133,6 +80,9 @@ if haveNumeric:
self.Bind(wx.EVT_MENU, self.SpeedTest, item)
item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
self.Bind(wx.EVT_MENU, self.ArrowTest, item)
MenuBar.Append(draw_menu, "&Tests")
view_menu = wx.Menu()
@@ -164,8 +114,8 @@ if haveNumeric:
self.EventsAreBound = False
## getting all the colors and linestyles for random objects
wxPython.lib.colourdb.updateColourDB()
self.colors = wxPython.lib.colourdb.getColourList()
wx.lib.colourdb.updateColourDB()
self.colors = wx.lib.colourdb.getColourList()
#self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
@@ -190,7 +140,20 @@ if haveNumeric:
self.EventsAreBound = True
def UnBindAllMouseEvents(self):
## Here is how you catch FloatCanvas mouse events
## Here is how you unbind FloatCanvas mouse events
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
@@ -250,10 +213,18 @@ if haveNumeric:
def OnWheel(self, event):
print "Mouse Wheel Moved in DrawFrame"
self.PrintCoords(event)
Rot = event.GetWheelRotation()
print "Wheel Rotation is:", Rot
print "Wheel Delta is:", event.GetWheelDelta()
Rot = Rot / abs(Rot) * 0.1
if event.ControlDown(): # move left-right
self.Canvas.MoveImage( (Rot, 0), "Panel" )
else: # move up-down
self.Canvas.MoveImage( (0, Rot), "Panel" )
def OnMove(self, event):
"""
Updates the staus bar with the world coordinates
Updates the status bar with the world coordinates
"""
self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
@@ -283,8 +254,7 @@ if haveNumeric:
def DrawTest(self,event=None):
wx.GetApp().Yield()
# import random
# import RandomArray
Range = (-10,10)
colors = self.colors
@@ -320,8 +290,7 @@ if haveNumeric:
D = random.randint(1,50)
cf = random.randint(0,len(colors)-1)
Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
# Circles
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
@@ -330,8 +299,7 @@ if haveNumeric:
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
# Lines
# Lines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
@@ -341,8 +309,7 @@ if haveNumeric:
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
# Polygons
# Polygons
for i in range(3):
points = []
for j in range(random.randint(2,6)):
@@ -381,6 +348,17 @@ if haveNumeric:
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
# Arrows
N = 5
Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
for i in range(N):
Canvas.AddArrow(Points[i],
random.uniform(20,100),
Direction = random.uniform(0,360),
LineWidth = random.uniform(1,5),
LineColor = colors[random.randint(0,len(colors)-1)],
ArrowHeadAngle = random.uniform(20,90))
Canvas.ZoomToBB()
def TestAnimation(self,event=None):
@@ -518,7 +496,7 @@ if haveNumeric:
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
#Add a HitAble rectangle
#Add a Hit-able rectangle
w, h = 60, 20
dx = 80
@@ -941,7 +919,7 @@ if haveNumeric:
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
#start = time.clock()
Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
#print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
#start = time.clock()
for segment in Shorelines:
@@ -1147,6 +1125,52 @@ if haveNumeric:
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
w,h = random.randint(1,5), random.randint(1,5)
Object.SetShape(x,y,w,h)
self.Canvas.Draw(Force = True)
def ArrowTest(self,event=None):
wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
# put in a rectangle to get a bounding box
Canvas.AddRectangle(0,0,20,20,LineColor = None)
# Draw some Arrows
Canvas.AddArrow((10,10),Length = 40, Direction = 0)
Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red", ArrowHeadAngle = 40)
Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue", ArrowHeadAngle = 50)
Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue", ArrowHeadAngle = 60)
Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
Canvas.AddText("Clickable Arrow",4,18,Position = "bc")
Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
Canvas.AddText("Changable Arrow",16,4,Position = "cc")
self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 30)
self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
Canvas.ZoomToBB()
def ArrowClicked(self,event):
print "The Arrow was Clicked"
def RotateArrow(self,event):
print "The Changeable Arrow was Clicked"
## You can do them either one at a time, or both at once
## Doing them both at once prevents the arrow points from being calculated twice
#self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
#self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
self.RotArrow.Direction + random.uniform(-90,90) )
self.Canvas.Draw(Force = True)
@@ -1202,7 +1226,95 @@ if haveNumeric:
print "Point Num: %i Hit"%Point.VerticeNum
self.SelectedPoint = Point
def Read_MapGen(self, filename, stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
Each NumPy array in the list is an NX2 array of Python Floats.
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
"""
import string
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
Shorelines = []
segment = []
for line in data:
if line:
if line == "# -b": #New segment beginning
if segment: Shorelines.append(Numeric.array(segment))
segment = []
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
for segment in Shorelines:
NumPoints = NumPoints + len(segment)
AvgPoints = NumPoints / NumSegments
print "Number of Segments: ", NumSegments
print "Average Number of Points per segment: ",AvgPoints
if AllLines:
Lines = []
for segment in Shorelines:
Lines.append(segment[0])
for point in segment[1:-1]:
Lines.append(point)
Lines.append(point)
Lines.append(segment[-1])
return Lines
else:
return Shorelines
return DrawFrame
#---------------------------------------------------------------------------
if __name__ == "__main__":
# check options:
import sys, getopt
optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props","arrow"])
if not haveNumeric:
raise ImportError(errorText)
StartUpDemo = "all" # the default
for opt in optlist:
if opt[0] == "--all":
StartUpDemo = "all"
elif opt[0] == "--text":
StartUpDemo = "text"
elif opt[0] == "--map":
StartUpDemo = "map"
elif opt[0] == "--stext":
StartUpDemo = "stext"
elif opt[0] == "--hit":
StartUpDemo = "hit"
elif opt[0] == "--hitf":
StartUpDemo = "hitf"
elif opt[0] == "--animate":
StartUpDemo = "animate"
elif opt[0] == "--speed":
StartUpDemo = "speed"
elif opt[0] == "--temp":
StartUpDemo = "temp"
elif opt[0] == "--props":
StartUpDemo = "props"
elif opt[0] == "--arrow":
StartUpDemo = "arrow"
try:
import fixdc
except ImportError:
print ("\n *************Notice*************\n"
"The fixdc module fixes the DC API for wxPython2.5.1.6 You can get the module from:\n"
"http://prdownloads.sourceforge.net/wxpython/fixdc.py?download\n"
" It will set up the DC methods to match both older and upcoming versions\n")
raise
class DemoApp(wx.App):
"""
@@ -1259,6 +1371,7 @@ if haveNumeric:
def OnInit(self):
wx.InitAllImageHandlers()
DrawFrame = BuildDrawFrame()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
self.SetTopWindow(frame)
@@ -1290,98 +1403,72 @@ if haveNumeric:
elif StartUpDemo == "props":
"starting PropertiesChange Test"
frame.PropertiesChangeTest()
elif StartUpDemo == "arrow":
"starting arrow Test"
frame.ArrowTest()
return True
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
Each NumPy array in the list is an NX2 array of Python Floats.
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
"""
import string
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
Shorelines = []
segment = []
for line in data:
if line:
if line == "# -b": #New segment beginning
if segment: Shorelines.append(Numeric.array(segment))
segment = []
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
for segment in Shorelines:
NumPoints = NumPoints + len(segment)
AvgPoints = NumPoints / NumSegments
print "Number of Segments: ", NumSegments
print "Average Number of Points per segment: ",AvgPoints
if AllLines:
Lines = []
for segment in Shorelines:
Lines.append(segment[0])
for point in segment[1:-1]:
Lines.append(point)
Lines.append(point)
Lines.append(segment[-1])
return Lines
else:
return Shorelines
#---------------------------------------------------------------------------
## for the wxPython demo:
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
if haveNumeric:
try:
import floatcanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib import floatcanvas
overview = floatcanvas.__doc__
app = DemoApp(False)# put in True if you want output to go to it's own window.
app.MainLoop()
else:
overview = ""
if __name__ == "__main__":
# It's not running stand-alone, set up for wxPython demo.
if not haveNumeric:
print errorText
## TestPanel and runTest used for integration into wxPython Demo
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
import images
note1 = wx.StaticText(self, -1, errorText)
note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
S = wx.BoxSizer(wx.VERTICAL)
S.Add((10, 10), 1)
S.Add(note1, 0, wx.ALIGN_CENTER)
S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
S.Add((10, 10), 1)
self.SetSizer(S)
self.Layout()
else:
app = DemoApp(False)# put in True if you want output to go to it's own window.
app.MainLoop()
## TestPanel and runTest used for integration into wxPython Demo
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
note2 = wx.StaticText(self, -1, "a separate frame")
b = wx.Button(self, -1, "Open Demo Frame Now")
b.Bind(wx.EVT_BUTTON, self.OnButton)
S = wx.BoxSizer(wx.VERTICAL)
S.Add((10, 10), 1)
S.Add(note1, 0, wx.ALIGN_CENTER)
S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
S.Add((10, 10), 1)
self.SetSizer(S)
self.Layout()
def OnButton(self, evt):
DrawFrame = BuildDrawFrame()
frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
#win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
frame.Show()
frame.DrawTest()
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
# import to get the doc
from wx.lib import floatcanvas
overview = floatcanvas.__doc__