correct meaning of logical origin
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42827 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -301,7 +301,8 @@ void wxGCDC::ComputeScaleAndOrigin()
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m_matrixCurrent = m_graphicContext->CreateMatrix();
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m_matrixCurrent = m_graphicContext->CreateMatrix();
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m_matrixCurrent.Translate( m_deviceOriginX, m_deviceOriginY );
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m_matrixCurrent.Translate( m_deviceOriginX, m_deviceOriginY );
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m_matrixCurrent.Scale( m_scaleX, m_scaleY );
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m_matrixCurrent.Scale( m_scaleX, m_scaleY );
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m_matrixCurrent.Translate( m_logicalOriginX, m_logicalOriginY );
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// the logical origin sets the origin to have new coordinates
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m_matrixCurrent.Translate( -m_logicalOriginX, -m_logicalOriginY );
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m_graphicContext->SetTransform( m_matrixOriginal );
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m_graphicContext->SetTransform( m_matrixOriginal );
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m_graphicContext->ConcatTransform( m_matrixCurrent );
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m_graphicContext->ConcatTransform( m_matrixCurrent );
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