merging back XTI branch part 2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66555 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -12,12 +12,15 @@
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#ifndef _WX_XTISTRMH__
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#define _WX_XTISTRMH__
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#include "wx/wx.h"
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#include "wx/defs.h"
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#if wxUSE_EXTENDED_RTTI
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const int wxInvalidObjectID = -2 ;
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const int wxNullObjectID = -3 ;
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#include "wx/string.h"
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#include "wx/object.h"
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const int wxInvalidObjectID = -2;
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const int wxNullObjectID = -3;
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// Filer contains the interfaces for streaming objects in and out of XML,
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// rendering them either to objects in memory, or to code. Note: We
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@@ -27,73 +30,109 @@ const int wxNullObjectID = -3 ;
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// in mind when looking at the property streamers and callback interfaces
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// listed below.
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/*
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Main interfaces for streaming out objects.
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*/
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// ----------------------------------------------------------------------------
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// wxPersister
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// wxObjectReaderCallback
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//
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// This class will be asked during the streaming-out process about every single
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// property or object instance. It can veto streaming out by returning false
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// or modify the value before it is streamed-out.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_BASE wxWriter ;
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class WXDLLIMPEXP_FWD_BASE wxReader ;
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class WXDLLIMPEXP_BASE wxObjectWriter;
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class WXDLLIMPEXP_BASE wxObjectReader;
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class WXDLLIMPEXP_BASE wxClassInfo;
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class WXDLLIMPEXP_BASE wxVariantBaseArray;
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class WXDLLIMPEXP_BASE wxPropertyInfo;
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class WXDLLIMPEXP_BASE wxVariantBase;
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class WXDLLIMPEXP_BASE wxObjectWriter;
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class WXDLLIMPEXP_BASE wxHandlerInfo;
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class WXDLLIMPEXP_BASE wxPersister
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class WXDLLIMPEXP_BASE wxObjectReaderCallback
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{
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public :
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virtual ~wxPersister() {}
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public:
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virtual ~wxObjectReaderCallback() {}
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// will be called before an object is written, may veto by returning false
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virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
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virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo *WXUNUSED(classInfo),
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wxVariantBaseArray &WXUNUSED(metadata))
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{ return true; }
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// will be called after this object has been written, may be needed for adjusting stacks
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virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
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// will be called after this object has been written, may be
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// needed for adjusting stacks
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virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo *WXUNUSED(classInfo) )
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{}
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// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
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// writing that property at all by returning false
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virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
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// will be called before a property gets written, may change the value,
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// eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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// or veto writing that property at all by returning false
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virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxPropertyInfo *WXUNUSED(propInfo),
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wxVariantBase &WXUNUSED(value) )
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{ return true; }
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// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
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// writing that property at all by returning false
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virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
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// will be called before a property gets written, may change the value,
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// eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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// or veto writing that property at all by returning false
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virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxPropertyInfo *WXUNUSED(propInfo),
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wxVariantBaseArray &WXUNUSED(value) )
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{ return true; }
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// will be called after a property has been written out, may be needed for adjusting stacks
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virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
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// will be called after a property has been written out, may be needed
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// for adjusting stacks
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virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
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const wxPropertyInfo *WXUNUSED(propInfo) )
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{}
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// will be called before this delegate gets written
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virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
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const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
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virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo* WXUNUSED(classInfo),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxObject *&WXUNUSED(eventSink),
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const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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{ return true; }
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virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
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const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
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} ;
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virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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const wxObject *WXUNUSED(object),
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const wxClassInfo* WXUNUSED(classInfo),
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const wxPropertyInfo *WXUNUSED(propInfo),
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const wxObject *&WXUNUSED(eventSink),
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const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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{ }
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};
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class WXDLLIMPEXP_BASE wxWriter : public wxObject
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class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject
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{
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public :
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wxWriter() ;
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virtual ~wxWriter() ;
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public:
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wxObjectWriter();
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virtual ~wxObjectWriter();
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// with this call you start writing out a new top-level object
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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wxObjectReaderCallback *persister, const wxString &name,
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wxVariantBaseArray &WXUNUSED(metadata));
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//
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// Managing the object identity table a.k.a context
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//
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// these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
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// made without wanting to have duplicate objects written, the object identity table will be reset manually
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virtual void ClearObjectContext() ;
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// these methods make sure that no object gets written twice,
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// because sometimes multiple calls to the WriteObject will be
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// made without wanting to have duplicate objects written, the
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// object identity table will be reset manually
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virtual void ClearObjectContext();
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// gets the object Id for a passed in object in the context
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int GetObjectID(const wxObject *obj) ;
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int GetObjectID(const wxObject *obj);
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// returns true if this object has already been written in this context
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bool IsObjectKnown( const wxObject *obj ) ;
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bool IsObjectKnown( const wxObject *obj );
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//
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// streaming callbacks
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@@ -101,71 +140,87 @@ public :
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// these callbacks really write out the values in the stream format
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// begins writing out a new toplevel entry which has the indicated unique name
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virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
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virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0;
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// ends writing out a new toplevel entry which has the indicated unique name
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virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
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virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
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// start of writing an object having the passed in ID
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virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
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virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
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int objectID, wxVariantBaseArray &metadata ) = 0;
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// end of writing an toplevel object name param is used for unique identification within the container
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virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
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// end of writing an toplevel object name param is used for unique
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// identification within the container
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virtual void DoEndWriteObject(const wxObject *object,
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const wxClassInfo *classInfo, int objectID ) = 0;
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// writes a simple property in the stream format
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virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
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virtual void DoWriteSimpleType( wxVariantBase &value ) = 0;
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// start of writing a complex property into the stream (
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virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
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virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0;
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// end of writing a complex property into the stream
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virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
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virtual void DoBeginWriteElement() = 0 ;
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virtual void DoEndWriteElement() = 0 ;
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virtual void DoBeginWriteElement() = 0;
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virtual void DoEndWriteElement() = 0;
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// insert an object reference to an already written object
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virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
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virtual void DoWriteRepeatedObject( int objectID ) = 0;
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// insert a null reference
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virtual void DoWriteNullObject() = 0 ;
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virtual void DoWriteNullObject() = 0;
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// writes a delegate in the stream format
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virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
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const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
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private :
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virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo,
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const wxPropertyInfo *propInfo, const wxObject *eventSink,
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int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
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const wxHandlerInfo* handlerIndo ) = 0;
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struct wxWriterInternal ;
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wxWriterInternal* m_data ;
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private:
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struct wxObjectWriterInternal;
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wxObjectWriterInternal* m_data;
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struct wxWriterInternalPropertiesData ;
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struct wxObjectWriterInternalPropertiesData;
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void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
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void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
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void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
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} ;
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void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
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wxObjectReaderCallback *persister,
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wxObjectWriterInternalPropertiesData * data );
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void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
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const wxPropertyInfo* pi, wxObjectReaderCallback *persister,
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wxObjectWriterInternalPropertiesData *data );
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void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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wxObjectReaderCallback *persister, bool isEmbedded, wxVariantBaseArray &metadata );
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void FindConnectEntry(const wxEvtHandler * evSource,
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const wxEventSourceTypeInfo* dti, const wxObject* &sink,
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const wxHandlerInfo *&handler);
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};
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/*
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Streaming callbacks for depersisting XML to code, or running objects
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*/
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class WXDLLIMPEXP_FWD_BASE wxDepersister ;
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class WXDLLIMPEXP_BASE wxObjectWriterCallback;
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/*
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wxReader handles streaming in a class from a arbitrary format. While walking through
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it issues calls out to interfaces to depersist the guts from the underlying storage format.
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wxObjectReader handles streaming in a class from a arbitrary format.
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While walking through it issues calls out to interfaces to depersist
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the guts from the underlying storage format.
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*/
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class WXDLLIMPEXP_BASE wxReader : public wxObject
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class WXDLLIMPEXP_BASE wxObjectReader: public wxObject
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{
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public :
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wxReader() ;
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virtual ~wxReader() ;
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public:
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wxObjectReader();
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virtual ~wxObjectReader();
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// the only thing wxReader knows about is the class info by object ID
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wxClassInfo *GetObjectClassInfo(int objectID) ;
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bool HasObjectClassInfo( int objectID ) ;
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// the only thing wxObjectReader knows about is the class info by object ID
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wxClassInfo *GetObjectClassInfo(int objectID);
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bool HasObjectClassInfo( int objectID );
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void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
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// Reads the component the reader is pointed at from the underlying format.
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@@ -173,25 +228,26 @@ public :
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// then be used to ask the depersister about that object
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// if there was a problem you will get back wxInvalidObjectID and the current
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// error log will carry the problems encoutered
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virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
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virtual int ReadObject( const wxString &name, wxObjectWriterCallback *depersist ) = 0;
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private :
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struct wxReaderInternal;
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wxReaderInternal *m_data;
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} ;
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private:
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struct wxObjectReaderInternal;
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wxObjectReaderInternal *m_data;
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};
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// This abstract class matches the allocate-init/create model of creation of objects.
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// At runtime, these will create actual instances, and manipulate them.
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// When generating code, these will just create statements of C++
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// code to create the objects.
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class WXDLLIMPEXP_BASE wxDepersister
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class WXDLLIMPEXP_BASE wxObjectWriterCallback
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{
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public :
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virtual ~wxDepersister() {}
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public:
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virtual ~wxObjectWriterCallback() {}
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// allocate the new object on the heap, that object will have the passed in ID
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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wxVariantBaseArray &metadata) = 0;
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// initialize the already allocated object having the ID objectID with the Create method
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// creation parameters which are objects are having their Ids passed in objectIDValues
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@@ -200,232 +256,146 @@ public :
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virtual void CreateObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxxVariant *VariantValues ,
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int *objectIDValues ,
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const wxClassInfo **objectClassInfos ,
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wxxVariantArray &metadata) = 0;
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wxVariantBase *VariantValues,
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int *objectIDValues,
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const wxClassInfo **objectClassInfos,
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wxVariantBaseArray &metadata) = 0;
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// construct the new object on the heap, that object will have the passed in ID (for objects that
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// don't support allocate-create type of creation)
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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// construct the new object on the heap, that object will have the passed in ID
|
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// (for objects that don't support allocate-create type of creation)
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// creation parameters which are objects are having their Ids passed in
|
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// objectIDValues having objectId <> wxInvalidObjectID
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|
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virtual void ConstructObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxxVariant *VariantValues ,
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int *objectIDValues ,
|
||||
const wxClassInfo **objectClassInfos ,
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wxxVariantArray &metadata) = 0;
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||||
wxVariantBase *VariantValues,
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int *objectIDValues,
|
||||
const wxClassInfo **objectClassInfos,
|
||||
wxVariantBaseArray &metadata) = 0;
|
||||
|
||||
// destroy the heap-allocated object having the ID objectID, this may be used if an object
|
||||
// is embedded in another object and set via value semantics, so the intermediate
|
||||
// object can be destroyed after safely
|
||||
// destroy the heap-allocated object having the ID objectID, this may be used
|
||||
// if an object is embedded in another object and set via value semantics,
|
||||
// so the intermediate object can be destroyed after safely
|
||||
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
|
||||
|
||||
// set the corresponding property
|
||||
virtual void SetProperty(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxxVariant &VariantValue) = 0;
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
const wxVariantBase &VariantValue) = 0;
|
||||
|
||||
// sets the corresponding property (value is an object)
|
||||
virtual void SetPropertyAsObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
int valueObjectId) = 0;
|
||||
|
||||
// adds an element to a property collection
|
||||
virtual void AddToPropertyCollection( int objectID ,
|
||||
virtual void AddToPropertyCollection( int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxxVariant &VariantValue) = 0;
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
const wxVariantBase &VariantValue) = 0;
|
||||
|
||||
// sets the corresponding property (value is an object)
|
||||
virtual void AddToPropertyCollectionAsObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
int valueObjectId) = 0;
|
||||
|
||||
// sets the corresponding event handler
|
||||
virtual void SetConnect(int EventSourceObjectID,
|
||||
const wxClassInfo *EventSourceClassInfo,
|
||||
const wxPropertyInfo *delegateInfo ,
|
||||
const wxClassInfo *EventSinkClassInfo ,
|
||||
const wxHandlerInfo* handlerInfo ,
|
||||
const wxPropertyInfo *delegateInfo,
|
||||
const wxClassInfo *EventSinkClassInfo,
|
||||
const wxHandlerInfo* handlerInfo,
|
||||
int EventSinkObjectID ) = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
wxRuntimeDepersister implements the callbacks that will depersist
|
||||
wxObjectRuntimeReaderCallback implements the callbacks that will depersist
|
||||
an object into a running memory image, as opposed to writing
|
||||
C++ initialization code to bring the object to life.
|
||||
*/
|
||||
|
||||
class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
|
||||
class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectWriterCallback
|
||||
{
|
||||
struct wxRuntimeDepersisterInternal ;
|
||||
wxRuntimeDepersisterInternal * m_data ;
|
||||
public :
|
||||
wxRuntimeDepersister();
|
||||
virtual ~wxRuntimeDepersister();
|
||||
struct wxObjectRuntimeReaderCallbackInternal;
|
||||
wxObjectRuntimeReaderCallbackInternal * m_data;
|
||||
|
||||
public:
|
||||
wxObjectRuntimeReaderCallback();
|
||||
virtual ~wxObjectRuntimeReaderCallback();
|
||||
|
||||
// returns the object having the corresponding ID fully constructed
|
||||
wxObject *GetObject(int objectID) ;
|
||||
wxObject *GetObject(int objectID);
|
||||
|
||||
// allocate the new object on the heap, that object will have the passed in ID
|
||||
virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
|
||||
wxxVariantArray &metadata) ;
|
||||
virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
|
||||
wxVariantBaseArray &metadata);
|
||||
|
||||
// initialize the already allocated object having the ID objectID with the Create method
|
||||
// creation parameters which are objects are having their Ids passed in objectIDValues
|
||||
// having objectId <> wxInvalidObjectID
|
||||
// initialize the already allocated object having the ID objectID with
|
||||
// the Create method creation parameters which are objects are having
|
||||
// their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
|
||||
|
||||
virtual void CreateObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
int paramCount,
|
||||
wxxVariant *VariantValues ,
|
||||
wxVariantBase *VariantValues,
|
||||
int *objectIDValues,
|
||||
const wxClassInfo **objectClassInfos ,
|
||||
wxxVariantArray &metadata
|
||||
) ;
|
||||
const wxClassInfo **objectClassInfos,
|
||||
wxVariantBaseArray &metadata
|
||||
);
|
||||
|
||||
// construct the new object on the heap, that object will have the passed in ID (for objects that
|
||||
// don't support allocate-create type of creation)
|
||||
// creation parameters which are objects are having their Ids passed in objectIDValues
|
||||
// having objectId <> wxInvalidObjectID
|
||||
// construct the new object on the heap, that object will have the
|
||||
// passed in ID (for objects that don't support allocate-create type of
|
||||
// creation) creation parameters which are objects are having their Ids
|
||||
// passed in objectIDValues having objectId <> wxInvalidObjectID
|
||||
|
||||
virtual void ConstructObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
int paramCount,
|
||||
wxxVariant *VariantValues ,
|
||||
int *objectIDValues ,
|
||||
const wxClassInfo **objectClassInfos ,
|
||||
wxxVariantArray &metadata) ;
|
||||
|
||||
// destroy the heap-allocated object having the ID objectID, this may be used if an object
|
||||
// is embedded in another object and set via value semantics, so the intermediate
|
||||
// object can be destroyed after safely
|
||||
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
|
||||
|
||||
// set the corresponding property
|
||||
virtual void SetProperty(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxxVariant &variantValue);
|
||||
|
||||
// sets the corresponding property (value is an object)
|
||||
virtual void SetPropertyAsObject(int objectId,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
int valueObjectId) ;
|
||||
|
||||
// adds an element to a property collection
|
||||
virtual void AddToPropertyCollection( int objectID ,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxxVariant &VariantValue) ;
|
||||
|
||||
// sets the corresponding property (value is an object)
|
||||
virtual void AddToPropertyCollectionAsObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
int valueObjectId) ;
|
||||
|
||||
// sets the corresponding event handler
|
||||
virtual void SetConnect(int eventSourceObjectID,
|
||||
const wxClassInfo *eventSourceClassInfo,
|
||||
const wxPropertyInfo *delegateInfo ,
|
||||
const wxClassInfo *eventSinkClassInfo ,
|
||||
const wxHandlerInfo* handlerInfo ,
|
||||
int eventSinkObjectID ) ;
|
||||
};
|
||||
|
||||
/*
|
||||
wxDepersisterCode implements the callbacks that will depersist
|
||||
an object into a C++ initialization function. this will move to
|
||||
a utility lib soon
|
||||
*/
|
||||
|
||||
class WXDLLIMPEXP_FWD_BASE wxTextOutputStream ;
|
||||
|
||||
class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
|
||||
{
|
||||
private :
|
||||
struct wxCodeDepersisterInternal ;
|
||||
wxCodeDepersisterInternal * m_data ;
|
||||
wxTextOutputStream *m_fp;
|
||||
wxString ValueAsCode( const wxxVariant ¶m ) ;
|
||||
public:
|
||||
wxCodeDepersister(wxTextOutputStream *out);
|
||||
virtual ~wxCodeDepersister();
|
||||
|
||||
// allocate the new object on the heap, that object will have the passed in ID
|
||||
virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
|
||||
wxxVariantArray &metadata) ;
|
||||
|
||||
// initialize the already allocated object having the ID objectID with the Create method
|
||||
// creation parameters which are objects are having their Ids passed in objectIDValues
|
||||
// having objectId <> wxInvalidObjectID
|
||||
|
||||
virtual void CreateObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
int paramCount,
|
||||
wxxVariant *variantValues ,
|
||||
wxVariantBase *VariantValues,
|
||||
int *objectIDValues,
|
||||
const wxClassInfo **objectClassInfos ,
|
||||
wxxVariantArray &metadata
|
||||
) ;
|
||||
const wxClassInfo **objectClassInfos,
|
||||
wxVariantBaseArray &metadata);
|
||||
|
||||
// construct the new object on the heap, that object will have the passed in ID (for objects that
|
||||
// don't support allocate-create type of creation)
|
||||
// creation parameters which are objects are having their Ids passed in objectIDValues
|
||||
// having objectId <> wxInvalidObjectID
|
||||
|
||||
virtual void ConstructObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
int paramCount,
|
||||
wxxVariant *VariantValues ,
|
||||
int *objectIDValues ,
|
||||
const wxClassInfo **objectClassInfos ,
|
||||
wxxVariantArray &metadata) ;
|
||||
|
||||
// destroy the heap-allocated object having the ID objectID, this may be used if an object
|
||||
// is embedded in another object and set via value semantics, so the intermediate
|
||||
// object can be destroyed after safely
|
||||
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
|
||||
// destroy the heap-allocated object having the ID objectID, this may be
|
||||
// used if an object is embedded in another object and set via value semantics,
|
||||
// so the intermediate object can be destroyed after safely
|
||||
virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
|
||||
|
||||
// set the corresponding property
|
||||
virtual void SetProperty(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxxVariant &variantValue);
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
const wxVariantBase &variantValue);
|
||||
|
||||
// sets the corresponding property (value is an object)
|
||||
virtual void SetPropertyAsObject(int objectId,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
int valueObjectId) ;
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
int valueObjectId);
|
||||
|
||||
// adds an element to a property collection
|
||||
virtual void AddToPropertyCollection( int objectID ,
|
||||
virtual void AddToPropertyCollection( int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
const wxxVariant &VariantValue) ;
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
const wxVariantBase &VariantValue);
|
||||
|
||||
// sets the corresponding property (value is an object)
|
||||
virtual void AddToPropertyCollectionAsObject(int objectID,
|
||||
const wxClassInfo *classInfo,
|
||||
const wxPropertyInfo* propertyInfo ,
|
||||
int valueObjectId) ;
|
||||
const wxPropertyInfo* propertyInfo,
|
||||
int valueObjectId);
|
||||
|
||||
// sets the corresponding event handler
|
||||
virtual void SetConnect(int eventSourceObjectID,
|
||||
const wxClassInfo *eventSourceClassInfo,
|
||||
const wxPropertyInfo *delegateInfo ,
|
||||
const wxClassInfo *eventSinkClassInfo ,
|
||||
const wxHandlerInfo* handlerInfo ,
|
||||
int eventSinkObjectID ) ;
|
||||
const wxPropertyInfo *delegateInfo,
|
||||
const wxClassInfo *eventSinkClassInfo,
|
||||
const wxHandlerInfo* handlerInfo,
|
||||
int eventSinkObjectID );
|
||||
};
|
||||
|
||||
#endif // wxUSE_EXTENDED_RTTI
|
||||
|
Reference in New Issue
Block a user