Add markup support to generic wxStaticText implementation.
wxMarkupText allows to easily support markup in the controls that we draw ourselves so use it in wxGenericStaticText to have a possibility to use markup on all platforms, even those where there is no native markup support in wxStaticText itself. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67067 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -22,7 +22,7 @@
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class WXDLLIMPEXP_CORE wxGenericStaticText : public wxStaticTextBase
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{
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public:
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wxGenericStaticText() { }
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wxGenericStaticText() { Init(); }
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wxGenericStaticText(wxWindow *parent,
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wxWindowID id,
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@@ -32,6 +32,8 @@ public:
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long style = 0,
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const wxString& name = wxStaticTextNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, name);
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}
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@@ -43,6 +45,8 @@ public:
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long style = 0,
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const wxString& name = wxStaticTextNameStr);
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virtual ~wxGenericStaticText();
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// overridden base class virtual methods
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virtual void SetLabel(const wxString& label);
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@@ -56,12 +60,30 @@ protected:
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void DoSetSize(int x, int y, int width, int height, int sizeFlags);
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#if wxUSE_MARKUP
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virtual bool DoSetLabelMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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private:
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void Init()
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{
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#if wxUSE_MARKUP
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m_markupText = NULL;
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#endif // wxUSE_MARKUP
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}
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void OnPaint(wxPaintEvent& event);
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void DoDrawLabel(wxDC& dc, const wxRect& rect);
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// These fields are only used if m_markupText == NULL.
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wxString m_label;
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int m_mnemonic;
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#if wxUSE_MARKUP
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class wxMarkupText *m_markupText;
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#endif // wxUSE_MARKUP
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxGenericStaticText)
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};
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