more socket cleanup to allow using wxSocket from both wxBase and wxCore (replaces patch 1756260)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50831 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -45,10 +45,32 @@ public:
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// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
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virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
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// wxSocket support
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// ----------------
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#if wxUSE_SOCKETS
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// this function is used by wxNet library to set the default socket manager
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// to use: doing it like this allows us to keep all socket-related code in
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// wxNet instead of having to pull it in wxBase itself as we'd have to do
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// if we really implemented GSocketManager here
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//
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// we don't take ownership of this pointer, it should have a lifetime
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// greater than that of any socket (e.g. be a pointer to a static object)
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static void SetDefaultSocketManager(GSocketManager *manager)
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{
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ms_manager = manager;
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}
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virtual GSocketManager *GetSocketManager() { return ms_manager; }
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#endif // wxUSE_SOCKETS
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protected:
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// implementation of WaitForThread() for the console applications which is
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// also used by the GUI code if it doesn't [yet|already} dispatch events
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WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
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static GSocketManager *ms_manager;
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};
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#endif // _WX_MSW_APPTBASE_H_
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