more socket cleanup to allow using wxSocket from both wxBase and wxCore (replaces patch 1756260)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50831 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2,26 +2,24 @@
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* Project: GSocket (Generic Socket)
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* Name: gsocket.h
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* Author: Guilhem Lavaux
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* Guillermo Rodriguez Garcia <guille@iies.es> (maintainer)
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* Guillermo Rodriguez Garcia <guille@iies.es>
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* Copyright: (c) Guilhem Lavaux
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* (c) 2007 Vadim Zeitlin <vadim@wxwidgets.org>
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* Licence: wxWindows Licence
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* Purpose: GSocket include file (system independent)
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* CVSID: $Id$
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* -------------------------------------------------------------------------
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*/
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#ifndef __GSOCKET_H
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#define __GSOCKET_H
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#ifndef _WX_GSOCKET_H_
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#define _WX_GSOCKET_H_
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#ifndef __GSOCKET_STANDALONE__
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */
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#endif
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#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
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#include <stddef.h>
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/*
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@@ -37,27 +35,24 @@
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#include <stdlib.h>
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#endif
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class GSocket;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _GAddress GAddress;
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typedef enum {
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enum GAddressType
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{
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GSOCK_NOFAMILY = 0,
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GSOCK_INET,
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GSOCK_INET6,
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GSOCK_UNIX
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} GAddressType;
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};
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typedef enum {
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enum GSocketStream
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{
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GSOCK_STREAMED,
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GSOCK_UNSTREAMED
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} GSocketStream;
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};
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typedef enum {
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enum GSocketError
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{
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GSOCK_NOERROR = 0,
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GSOCK_INVOP,
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GSOCK_IOERR,
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@@ -69,19 +64,21 @@ typedef enum {
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GSOCK_TIMEDOUT,
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GSOCK_MEMERR,
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GSOCK_OPTERR
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} GSocketError;
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};
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/* See below for an explanation on how events work.
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*/
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typedef enum {
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enum GSocketEvent
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{
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GSOCK_INPUT = 0,
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GSOCK_OUTPUT = 1,
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GSOCK_CONNECTION = 2,
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GSOCK_LOST = 3,
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GSOCK_MAX_EVENT = 4
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} GSocketEvent;
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};
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enum {
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enum
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{
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GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
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GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
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GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
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@@ -90,54 +87,99 @@ enum {
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typedef int GSocketEventFlags;
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class GSocket;
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typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
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char *cdata);
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/*
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Class providing hooks abstracting the differences between console and GUI
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applications for socket code.
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/* Functions tables for internal use by GSocket code: */
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/* Actually this is a misnomer now, but reusing this name means I don't
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have to ifdef app traits or common socket code */
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class GSocketGUIFunctionsTable
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We also have different implementations of this class for different platforms
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allowing us to keep more things in the common code but the main reason for
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its existence is that we want the same socket code work differently
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depending on whether it's used from a console or a GUI program. This is
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achieved by implementing the virtual methods of this class differently in
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the objects returned by wxConsoleAppTraits::GetSocketFunctionsTable() and
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the same method in wxGUIAppTraits.
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*/
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class GSocketManager
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{
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public:
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// needed since this class declares virtual members
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virtual ~GSocketGUIFunctionsTable() { }
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// set the manager to use, we don't take ownership of it
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//
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// this should be called before GSocket_Init(), i.e. before the first
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// wxSocket object is created, otherwise the manager returned by
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// wxAppTraits::GetSocketManager() will be used
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static void Set(GSocketManager *manager);
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// return the manager to use
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//
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// this initializes the manager at first use
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static GSocketManager *Get()
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{
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if ( !ms_manager )
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Init();
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return ms_manager;
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}
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// called before the first wxSocket is created and should do the
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// initializations needed in order to use the network
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//
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// return true if initialized successfully
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virtual bool OnInit() = 0;
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// undo the initializations of OnInit()
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virtual void OnExit() = 0;
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virtual bool CanUseEventLoop() = 0;
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// do manager-specific socket initializations (and undo it): this is called
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// in the beginning/end of the socket initialization/destruction
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virtual bool Init_Socket(GSocket *socket) = 0;
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virtual void Destroy_Socket(GSocket *socket) = 0;
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#ifndef __WINDOWS__
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virtual void Install_Callback(GSocket *socket, GSocketEvent event) = 0;
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virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) = 0;
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#endif
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virtual void Enable_Events(GSocket *socket) = 0;
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virtual void Disable_Events(GSocket *socket) = 0;
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virtual ~GSocketManager() { }
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private:
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// get the manager to use if we don't have it yet
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static void Init();
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static GSocketManager *ms_manager;
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};
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#if defined(__WINDOWS__)
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#include "wx/msw/gsockmsw.h"
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#else
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#include "wx/unix/gsockunx.h"
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#endif
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/* Global initializers */
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/* Sets GUI functions callbacks. Must be called *before* GSocket_Init
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if the app uses async sockets. */
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void GSocket_SetGUIFunctions(GSocketGUIFunctionsTable *guifunc);
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/* GSocket_Init() must be called at the beginning */
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int GSocket_Init(void);
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/* GSocket_Init() must be called at the beginning (but after calling
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* GSocketManager::Set() if a custom manager should be used) */
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bool GSocket_Init();
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/* GSocket_Cleanup() must be called at the end */
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void GSocket_Cleanup(void);
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void GSocket_Cleanup();
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/* Constructors / Destructors */
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GSocket *GSocket_new(void);
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GSocket *GSocket_new();
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/* GAddress */
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GAddress *GAddress_new(void);
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GAddress *GAddress_new();
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GAddress *GAddress_copy(GAddress *address);
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void GAddress_destroy(GAddress *address);
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@@ -185,16 +227,6 @@ unsigned short GAddress_INET6_GetPort(GAddress *address);
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GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
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GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* wxUSE_SOCKETS */
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# if defined(__WINDOWS__)
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# include "wx/msw/gsockmsw.h"
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# else
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# include "wx/unix/gsockunx.h"
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# endif
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#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
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#endif /* __GSOCKET_H */
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#endif /* _WX_GSOCKET_H_ */
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