No real changes, just use ProgID term instead of incorrect CLSID.
CLSID was used instead of ProgID in several places in the code and the documentation but they are different things so clear up the confusion. See #12489. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66261 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -75,11 +75,11 @@ public:
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//@}
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/**
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Creates a new object based on the class id, returning @true if the object was
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Creates a new object based on the ProgID, returning @true if the object was
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successfully created,
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or @false if not.
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*/
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bool CreateInstance(const wxString& classId) const;
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bool CreateInstance(const wxString& progId) const;
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/**
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Checks if the object is in a valid state.
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@@ -100,16 +100,17 @@ public:
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void* GetDispatchPtr() const;
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/**
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Retrieves the current object associated with a class id, and attaches the
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IDispatch pointer
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to this object. Returns @true if a pointer was successfully retrieved, @false
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Retrieves the current object associated with the specified ProgID, and
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attaches the IDispatch pointer to this object.
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Returns @true if a pointer was successfully retrieved, @false
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otherwise.
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Note that this cannot cope with two instances of a given OLE object being
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active simultaneously,
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such as two copies of Excel running. Which object is referenced cannot
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currently be specified.
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*/
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bool GetInstance(const wxString& classId) const;
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bool GetInstance(const wxString& progId) const;
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/**
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Retrieves a property from this object, assumed to be a dispatch pointer, and
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