Compilation fixes, bug fixes and streamlining in wxCanvas.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8357 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2000-09-14 06:42:27 +00:00
parent 300aaa8f77
commit 27d1065d38
3 changed files with 45 additions and 43 deletions

View File

@@ -181,10 +181,10 @@ protected:
class wxCanvasPolygon: public wxCanvasObject class wxCanvasPolygon: public wxCanvasObject
{ {
public: public:
wxCanvasPolygon(int n, wxPoint2DDouble points[]); wxCanvasPolygon( int n, wxPoint2DDouble points[] );
~wxCanvasPolygon(); ~wxCanvasPolygon();
SetBrush(wxBrush& brush){m_brush = brush;}; void SetBrush(wxBrush& brush) { m_brush = brush; };
SetPen(wxPen& pen){m_pen = pen;}; void SetPen(wxPen& pen) { m_pen = pen; };
virtual void Recreate(); virtual void Recreate();
@@ -218,7 +218,7 @@ class wxCanvasPolyline: public wxCanvasObject
public: public:
wxCanvasPolyline(int n, wxPoint2DDouble points[]); wxCanvasPolyline(int n, wxPoint2DDouble points[]);
~wxCanvasPolyline(); ~wxCanvasPolyline();
SetPen(wxPen& pen){m_pen = pen;}; void SetPen(wxPen& pen) { m_pen = pen; };
virtual void Recreate(); virtual void Recreate();
@@ -251,8 +251,9 @@ private:
class wxCanvasRect: public wxCanvasObject class wxCanvasRect: public wxCanvasObject
{ {
public: public:
wxCanvasRect( double x, double y, double w, double h, wxCanvasRect( double x, double y, double w, double h );
unsigned char red, unsigned char green, unsigned char blue ); void SetBrush(wxBrush& brush) { m_brush = brush; };
void SetPen(wxPen& pen) { m_pen = pen; };
virtual void Recreate(); virtual void Recreate();
@@ -260,14 +261,13 @@ public:
virtual void WriteSVG( wxTextOutputStream &stream ); virtual void WriteSVG( wxTextOutputStream &stream );
private: private:
wxPen m_pen;
wxBrush m_brush;
double m_x; double m_x;
double m_y; double m_y;
double m_width; double m_width;
double m_height; double m_height;
unsigned char m_red;
unsigned char m_green;
unsigned char m_blue;
}; };
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@@ -277,8 +277,8 @@ private:
class wxCanvasLine: public wxCanvasObject class wxCanvasLine: public wxCanvasObject
{ {
public: public:
wxCanvasLine( double x1, double y1, double x2, double y2, wxCanvasLine( double x1, double y1, double x2, double y2 );
unsigned char red, unsigned char green, unsigned char blue ); void SetPen(wxPen& pen) { m_pen = pen; };
virtual void Recreate(); virtual void Recreate();
@@ -286,14 +286,12 @@ public:
virtual void WriteSVG( wxTextOutputStream &stream ); virtual void WriteSVG( wxTextOutputStream &stream );
private: private:
wxPen m_pen;
double m_x1; double m_x1;
double m_y1; double m_y1;
double m_x2; double m_x2;
double m_y2; double m_y2;
unsigned char m_red;
unsigned char m_green;
unsigned char m_blue;
}; };
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@@ -449,6 +447,8 @@ private:
bool m_frozen; bool m_frozen;
wxCanvasObject *m_lastMouse; wxCanvasObject *m_lastMouse;
wxCanvasObject *m_captureMouse; wxCanvasObject *m_captureMouse;
int m_oldDeviceX,m_oldDeviceY;
friend class wxCanvasObject; friend class wxCanvasObject;

View File

@@ -214,13 +214,17 @@ MyFrame::MyFrame()
int i; int i;
for (i = 10; i < 300; i+=10) for (i = 10; i < 300; i+=10)
m_canvas->Append( new wxCanvasRect( i,50,3,140, 255,0,0 ) ); {
wxCanvasRect *r = new wxCanvasRect( i,50,3,140 );
r->SetBrush( *wxRED_BRUSH );
m_canvas->Append( r );
}
m_sm2 = new wxCanvasImage( image, 0,140,24,24 ); m_sm2 = new wxCanvasImage( image, 0,140,24,24 );
m_canvas->Append( m_sm2 ); m_canvas->Append( m_sm2 );
for (i = 15; i < 300; i+=10) for (i = 15; i < 300; i+=10)
m_canvas->Append( new wxCanvasRect( i,50,3,140, 255,0,0 ) ); m_canvas->Append( new wxCanvasRect( i,50,3,140 ) );
wxButton *button = new wxButton( m_canvas, -1, "Hello", wxPoint(80,50) ); wxButton *button = new wxButton( m_canvas, -1, "Hello", wxPoint(80,50) );
m_canvas->Append( new wxCanvasControl( button ) ); m_canvas->Append( new wxCanvasControl( button ) );
@@ -232,7 +236,7 @@ MyFrame::MyFrame()
m_canvas->Append( m_sm3 ); m_canvas->Append( m_sm3 );
for (i = 10; i < 300; i+=10) for (i = 10; i < 300; i+=10)
m_canvas->Append( new wxCanvasLine( 10,-15,i,300, 0,255,0 ) ); m_canvas->Append( new wxCanvasLine( 10,-15,i,300 ) );
m_sm4 = new MywxCanvasImage( image, 0,270,64,32 ); m_sm4 = new MywxCanvasImage( image, 0,270,64,32 );
m_canvas->Append( m_sm4 ); m_canvas->Append( m_sm4 );
@@ -244,7 +248,7 @@ MyFrame::MyFrame()
/* /*
//make a group of wxCanvasObjects //make a group of wxCanvasObjects
wxCanvasObjectGroup* group1 = new wxCanvasObjectGroup(); wxCanvasObjectGroup* group1 = new wxCanvasObjectGroup();
group1->Prepend( new wxCanvasLine( 10,-35,50,190,100,255,0 ) ); group1->Prepend( new wxCanvasLine( 10,-35,50,190 ) );
group1->Prepend( new wxCanvasImage( image, 4,38,32,32 ) ); group1->Prepend( new wxCanvasImage( image, 4,38,32,32 ) );
group1->Prepend( new wxCanvasRect(20,-20,50,170,0,20,240 ) ); group1->Prepend( new wxCanvasRect(20,-20,50,170,0,20,240 ) );

View File

@@ -455,7 +455,7 @@ wxCanvasPolyline::wxCanvasPolyline( int n, wxPoint2DDouble points[])
{ {
m_n = n; m_n = n;
m_points = points; m_points = points;
m_pen = wxPen(wxColour(0,0,0),1,wxSOLID); m_pen = *wxBLACK_PEN;
} }
wxCanvasPolyline::~wxCanvasPolyline() wxCanvasPolyline::~wxCanvasPolyline()
@@ -547,8 +547,8 @@ wxCanvasPolygon::wxCanvasPolygon( int n, wxPoint2DDouble points[])
{ {
m_n = n; m_n = n;
m_points = points; m_points = points;
m_brush = wxBrush(wxColour(0,0,0),wxSOLID); m_brush = *wxBLACK_BRUSH;
m_pen = wxPen(wxColour(0,0,0),1,wxSOLID); m_pen = *wxTRANSPARENT_PEN;
} }
wxCanvasPolygon::~wxCanvasPolygon() wxCanvasPolygon::~wxCanvasPolygon()
@@ -639,8 +639,7 @@ void wxCanvasPolygon::WriteSVG( wxTextOutputStream &stream )
// wxCanvasRect // wxCanvasRect
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
wxCanvasRect::wxCanvasRect( double x, double y, double w, double h, wxCanvasRect::wxCanvasRect( double x, double y, double w, double h )
unsigned char red, unsigned char green, unsigned char blue )
: wxCanvasObject() : wxCanvasObject()
{ {
m_x = x; m_x = x;
@@ -648,9 +647,8 @@ wxCanvasRect::wxCanvasRect( double x, double y, double w, double h,
m_width = w; m_width = w;
m_height = h; m_height = h;
m_red = red; m_brush = *wxBLACK_BRUSH;
m_green = green; m_pen = *wxTRANSPARENT_PEN;
m_blue = blue;
} }
void wxCanvasRect::Recreate() void wxCanvasRect::Recreate()
@@ -681,10 +679,8 @@ void wxCanvasRect::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_w
image->SetRGB( x, y, m_red, m_green, m_blue ); image->SetRGB( x, y, m_red, m_green, m_blue );
#else #else
wxMemoryDC *dc = m_owner->GetDC(); wxMemoryDC *dc = m_owner->GetDC();
dc->SetPen( *wxTRANSPARENT_PEN ); dc->SetPen( m_pen );
wxBrush brush( wxColour( m_red,m_green,m_blue), wxSOLID ); dc->SetBrush( m_brush );
dc->SetBrush( brush );
dc->DrawRectangle( clip_x-buffer_x, clip_y-buffer_y, clip_width, clip_height ); dc->DrawRectangle( clip_x-buffer_x, clip_y-buffer_y, clip_width, clip_height );
#endif #endif
} }
@@ -697,8 +693,7 @@ void wxCanvasRect::WriteSVG( wxTextOutputStream &stream )
// wxCanvasLine // wxCanvasLine
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
wxCanvasLine::wxCanvasLine( double x1, double y1, double x2, double y2, wxCanvasLine::wxCanvasLine( double x1, double y1, double x2, double y2 )
unsigned char red, unsigned char green, unsigned char blue )
: wxCanvasObject() : wxCanvasObject()
{ {
m_x1 = x1; m_x1 = x1;
@@ -706,9 +701,7 @@ wxCanvasLine::wxCanvasLine( double x1, double y1, double x2, double y2,
m_x2 = x2; m_x2 = x2;
m_y2 = y2; m_y2 = y2;
m_red = red; m_pen = *wxBLACK_PEN;
m_green = green;
m_blue = blue;
} }
void wxCanvasLine::Recreate() void wxCanvasLine::Recreate()
@@ -807,9 +800,7 @@ void wxCanvasLine::Render(int xabs, int yabs, int clip_x, int clip_y, int clip_w
#else #else
wxMemoryDC *dc = m_owner->GetDC(); wxMemoryDC *dc = m_owner->GetDC();
dc->SetClippingRegion( clip_x-buffer_x, clip_y-buffer_y, clip_width, clip_height ); dc->SetClippingRegion( clip_x-buffer_x, clip_y-buffer_y, clip_width, clip_height );
dc->SetPen( m_pen );
wxPen pen( wxColour(m_red,m_green,m_blue), 0, wxSOLID );
dc->SetPen( pen );
dc->DrawLine( x1-buffer_x, y1-buffer_y, x2-buffer_x, y2-buffer_y ); dc->DrawLine( x1-buffer_x, y1-buffer_y, x2-buffer_x, y2-buffer_y );
dc->DestroyClippingRegion(); dc->DestroyClippingRegion();
@@ -1143,7 +1134,9 @@ wxCanvas::wxCanvas( wxWindow *parent, wxWindowID id,
m_lastMouse = (wxCanvasObject*)NULL; m_lastMouse = (wxCanvasObject*)NULL;
m_captureMouse = (wxCanvasObject*)NULL; m_captureMouse = (wxCanvasObject*)NULL;
m_frozen = TRUE; m_frozen = TRUE;
m_oldDeviceX = 0;
m_oldDeviceY = 0;
//root group always at 0,0 //root group always at 0,0
m_root = new wxCanvasObjectGroup(); m_root = new wxCanvasObjectGroup();
m_root->DeleteContents( TRUE ); m_root->DeleteContents( TRUE );
@@ -1239,6 +1232,8 @@ void wxCanvas::Thaw()
void wxCanvas::Update( int x, int y, int width, int height, bool blit ) void wxCanvas::Update( int x, int y, int width, int height, bool blit )
{ {
CalcScrolledPosition( 0, 0, &m_oldDeviceX, &m_oldDeviceY );
if (m_frozen) return; if (m_frozen) return;
// clip to buffer // clip to buffer
@@ -1489,8 +1484,11 @@ void wxCanvas::OnPaint(wxPaintEvent &event)
void wxCanvas::ScrollWindow( int dx, int dy, const wxRect* rect ) void wxCanvas::ScrollWindow( int dx, int dy, const wxRect* rect )
{ {
// If any updates are pending, do them now since they will // If any updates are pending, do them now since they will
// expect the previous m_bufferX and m_bufferY values. // expect the previous m_bufferX and m_bufferY as well as
UpdateNow(); // the previous device origin values.
wxClientDC dc( this );
dc.SetDeviceOrigin( m_oldDeviceX, m_oldDeviceY );
BlitBuffer( dc );
// The buffer always starts at the top left corner of the // The buffer always starts at the top left corner of the
// client area. Indeed, it is the client area. // client area. Indeed, it is the client area.