Added wxMMedia doc. For the moment only a few files are really a documentation.
(sndbase.tex). The rest will come progressively. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6313 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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docs/latex/wx/sndwave.tex
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docs/latex/wx/sndwave.tex
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% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwav.h at 26/Feb/00 14:26:40
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\section{\class{wxSoundWave}}\label{wxsoundwave}
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WAVE codec
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\wxheading{Derived from}
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\helpref{wxSoundFileStream}{wxsoundfilestream}
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\wxheading{Data structures}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxSoundWave::wxSoundWave}\label{wxsoundwavewxsoundwave}
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\func{}{wxSoundWave}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
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\membersection{wxSoundWave::wxSoundWave}\label{wxsoundwavewxsoundwave}
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\func{}{wxSoundWave}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
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\membersection{wxSoundWave::\destruct{wxSoundWave}}\label{wxsoundwavedtor}
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\func{}{\destruct{wxSoundWave}}{\void}
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\membersection{wxSoundWave::CanRead}\label{wxsoundwavecanread}
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\func{bool}{CanRead}{\void}
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\membersection{wxSoundWave::GetCodecName}\label{wxsoundwavegetcodecname}
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\constfunc{wxString}{GetCodecName}{\void}
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\membersection{wxSoundWave::PrepareToPlay}\label{wxsoundwavepreparetoplay}
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\func{bool}{PrepareToPlay}{\void}
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\membersection{wxSoundWave::PrepareToRecord}\label{wxsoundwavepreparetorecord}
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\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}
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\membersection{wxSoundWave::FinishRecording}\label{wxsoundwavefinishrecording}
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\func{bool}{FinishRecording}{\void}
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\membersection{wxSoundWave::RepositionStream}\label{wxsoundwaverepositionstream}
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\func{bool}{RepositionStream}{\param{wxUint32 }{position}}
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\membersection{wxSoundWave::GetData}\label{wxsoundwavegetdata}
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\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
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\membersection{wxSoundWave::PutData}\label{wxsoundwaveputdata}
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\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
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\membersection{wxSoundWave::HandleOutputPCM}\label{wxsoundwavehandleoutputpcm}
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\func{bool}{HandleOutputPCM}{\param{wxDataInputStream\& }{data}, \param{wxUint16 }{channels}, \param{wxUint32 }{sample\_fq}, \param{wxUint32 }{byte\_p\_sec}, \param{wxUint16 }{byte\_p\_spl}, \param{wxUint16 }{bits\_p\_spl}}
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\membersection{wxSoundWave::HandleOutputG721}\label{wxsoundwavehandleoutputg721}
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\func{bool}{HandleOutputG721}{\param{wxDataInputStream\& }{data}, \param{wxUint16 }{channels}, \param{wxUint32 }{sample\_fq}, \param{wxUint32 }{byte\_p\_sec}, \param{wxUint16 }{byte\_p\_spl}, \param{wxUint16 }{bits\_p\_spl}}
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\membersection{wxSoundWave::HandleInputPCM}\label{wxsoundwavehandleinputpcm}
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\func{wxSoundFormatBase*}{HandleInputPCM}{\param{wxDataOutputStream\& }{data}}
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\membersection{wxSoundWave::HandleInputG72X}\label{wxsoundwavehandleinputg72x}
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\func{wxSoundFormatBase*}{HandleInputG72X}{\param{wxDataOutputStream\& }{data}}
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