CMake: Support SDL audio back-end
Rename UNIX_SOUND_SRC_SDL to UNIX_SOUND_SDL_SRC to match the signature of other variables (ending with _HDR or _SRC).
This commit is contained in:
@@ -3287,7 +3287,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
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<!-- Misc plugin sources: -->
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<!-- Misc plugin sources: -->
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<!-- ====================================================================== -->
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<!-- ====================================================================== -->
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<set var="UNIX_SOUND_SRC_SDL" hints="files">
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<set var="UNIX_SOUND_SDL_SRC" hints="files">
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src/unix/sound_sdl.cpp
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src/unix/sound_sdl.cpp
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</set>
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</set>
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@@ -3708,7 +3708,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
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<!-- wxAdv sources -->
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<!-- wxAdv sources -->
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<set var="PLUGIN_SRC">
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<set var="PLUGIN_SRC">
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<if cond="FORMAT=='autoconf' and PLATFORM_UNIX=='1' and USE_PLUGINS=='0'">
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<if cond="FORMAT=='autoconf' and PLATFORM_UNIX=='1' and USE_PLUGINS=='0'">
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$(UNIX_SOUND_SRC_SDL)
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$(UNIX_SOUND_SDL_SRC)
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</if>
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</if>
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</set>
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</set>
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@@ -7,7 +7,7 @@
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<!-- ================================================================ -->
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<!-- ================================================================ -->
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<wx-base-plugin id="sound_sdl" cond="WITH_PLUGIN_SDL=='1'">
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<wx-base-plugin id="sound_sdl" cond="WITH_PLUGIN_SDL=='1'">
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<sources>$(UNIX_SOUND_SRC_SDL)</sources>
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<sources>$(UNIX_SOUND_SDL_SRC)</sources>
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<ldlibs>$(EXTRALIBS_SDL)</ldlibs>
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<ldlibs>$(EXTRALIBS_SDL)</ldlibs>
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</wx-base-plugin>
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</wx-base-plugin>
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@@ -3057,7 +3057,7 @@ set(OPENGL_OSX_SHARED_SRC
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src/osx/glcanvas_osx.cpp
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src/osx/glcanvas_osx.cpp
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)
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)
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set(UNIX_SOUND_SRC_SDL
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set(UNIX_SOUND_SDL_SRC
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src/unix/sound_sdl.cpp
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src/unix/sound_sdl.cpp
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)
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)
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@@ -268,4 +268,15 @@ if(wxUSE_GUI)
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wx_option_force_value(wxUSE_MEDIACTRL OFF)
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wx_option_force_value(wxUSE_MEDIACTRL OFF)
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endif()
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endif()
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endif()
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endif()
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if(UNIX AND wxUSE_LIBSDL)
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find_package(SDL2)
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if(NOT SDL2_FOUND)
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find_package(SDL)
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endif()
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if(NOT SDL2_FOUND AND NOT SDL_FOUND)
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message(WARNING "SDL not found, SDL Audio back-end won't be available")
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wx_option_force_value(wxUSE_LIBSDL OFF)
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endif()
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endif()
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endif()
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endif()
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@@ -15,6 +15,9 @@ if(WIN32)
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wx_append_sources(CORE_SRC BASE_AND_GUI_WIN32)
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wx_append_sources(CORE_SRC BASE_AND_GUI_WIN32)
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elseif(UNIX)
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elseif(UNIX)
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wx_append_sources(CORE_SRC UNIX)
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wx_append_sources(CORE_SRC UNIX)
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if(wxUSE_LIBSDL)
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wx_append_sources(CORE_SRC UNIX_SOUND_SDL)
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endif()
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endif()
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endif()
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if(WXMSW)
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if(WXMSW)
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@@ -84,5 +87,14 @@ if(WXGTK AND wxUSE_PRIVATE_FONTS)
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${FONTCONFIG_LIBRARIES}
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${FONTCONFIG_LIBRARIES}
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)
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)
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endif()
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endif()
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if(UNIX AND wxUSE_LIBSDL)
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if(SDL2_FOUND)
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wx_lib_include_directories(core PUBLIC ${SDL2_INCLUDE_DIR})
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wx_lib_link_libraries(core PUBLIC ${SDL2_LIBRARY})
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elseif(SDL_FOUND)
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wx_lib_include_directories(core PUBLIC ${SDL_INCLUDE_DIR})
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wx_lib_link_libraries(core PUBLIC ${SDL_LIBRARY})
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endif()
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endif()
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wx_finalize_lib(core)
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wx_finalize_lib(core)
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175
build/cmake/modules/FindSDL2.cmake
Normal file
175
build/cmake/modules/FindSDL2.cmake
Normal file
@@ -0,0 +1,175 @@
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(PATH_SUFFIXES lib64 lib/x64 lib)
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else()
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set(PATH_SUFFIXES lib/x86 lib)
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional link flag, -mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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# message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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MARK_AS_ADVANCED(SDL2MAIN_LIBRARY SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@@ -74,6 +74,7 @@ wx_option(wxUSE_LIBLZMA "use LZMA compression" OFF)
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set(wxTHIRD_PARTY_LIBRARIES ${wxTHIRD_PARTY_LIBRARIES} wxUSE_LIBLZMA "use liblzma for LZMA compression")
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set(wxTHIRD_PARTY_LIBRARIES ${wxTHIRD_PARTY_LIBRARIES} wxUSE_LIBLZMA "use liblzma for LZMA compression")
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wx_option(wxUSE_OPENGL "use OpenGL (or Mesa)")
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wx_option(wxUSE_OPENGL "use OpenGL (or Mesa)")
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wx_option(wxUSE_LIBSDL "use SDL for audio on Unix")
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if(NOT WIN32)
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if(NOT WIN32)
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wx_option(wxUSE_LIBICONV "use libiconv (character conversion)")
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wx_option(wxUSE_LIBICONV "use libiconv (character conversion)")
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@@ -2997,7 +2997,7 @@ OPENGL_OSX_SHARED_SRC =
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# Misc plugin sources:
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# Misc plugin sources:
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UNIX_SOUND_SRC_SDL =
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UNIX_SOUND_SDL_SRC =
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src/unix/sound_sdl.cpp
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src/unix/sound_sdl.cpp
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# wxAUI
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# wxAUI
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Reference in New Issue
Block a user