CMake: Support SDL audio back-end

Rename UNIX_SOUND_SRC_SDL to UNIX_SOUND_SDL_SRC to match the
signature of other variables (ending with _HDR or _SRC).
This commit is contained in:
Maarten Bent
2018-12-01 13:42:53 +01:00
parent 97f64e9941
commit 271ed4d990
8 changed files with 204 additions and 5 deletions

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@@ -3287,7 +3287,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
<!-- Misc plugin sources: --> <!-- Misc plugin sources: -->
<!-- ====================================================================== --> <!-- ====================================================================== -->
<set var="UNIX_SOUND_SRC_SDL" hints="files"> <set var="UNIX_SOUND_SDL_SRC" hints="files">
src/unix/sound_sdl.cpp src/unix/sound_sdl.cpp
</set> </set>
@@ -3708,7 +3708,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
<!-- wxAdv sources --> <!-- wxAdv sources -->
<set var="PLUGIN_SRC"> <set var="PLUGIN_SRC">
<if cond="FORMAT=='autoconf' and PLATFORM_UNIX=='1' and USE_PLUGINS=='0'"> <if cond="FORMAT=='autoconf' and PLATFORM_UNIX=='1' and USE_PLUGINS=='0'">
$(UNIX_SOUND_SRC_SDL) $(UNIX_SOUND_SDL_SRC)
</if> </if>
</set> </set>

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@@ -7,7 +7,7 @@
<!-- ================================================================ --> <!-- ================================================================ -->
<wx-base-plugin id="sound_sdl" cond="WITH_PLUGIN_SDL=='1'"> <wx-base-plugin id="sound_sdl" cond="WITH_PLUGIN_SDL=='1'">
<sources>$(UNIX_SOUND_SRC_SDL)</sources> <sources>$(UNIX_SOUND_SDL_SRC)</sources>
<ldlibs>$(EXTRALIBS_SDL)</ldlibs> <ldlibs>$(EXTRALIBS_SDL)</ldlibs>
</wx-base-plugin> </wx-base-plugin>

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@@ -3057,7 +3057,7 @@ set(OPENGL_OSX_SHARED_SRC
src/osx/glcanvas_osx.cpp src/osx/glcanvas_osx.cpp
) )
set(UNIX_SOUND_SRC_SDL set(UNIX_SOUND_SDL_SRC
src/unix/sound_sdl.cpp src/unix/sound_sdl.cpp
) )

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@@ -268,4 +268,15 @@ if(wxUSE_GUI)
wx_option_force_value(wxUSE_MEDIACTRL OFF) wx_option_force_value(wxUSE_MEDIACTRL OFF)
endif() endif()
endif() endif()
if(UNIX AND wxUSE_LIBSDL)
find_package(SDL2)
if(NOT SDL2_FOUND)
find_package(SDL)
endif()
if(NOT SDL2_FOUND AND NOT SDL_FOUND)
message(WARNING "SDL not found, SDL Audio back-end won't be available")
wx_option_force_value(wxUSE_LIBSDL OFF)
endif()
endif()
endif() endif()

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@@ -15,6 +15,9 @@ if(WIN32)
wx_append_sources(CORE_SRC BASE_AND_GUI_WIN32) wx_append_sources(CORE_SRC BASE_AND_GUI_WIN32)
elseif(UNIX) elseif(UNIX)
wx_append_sources(CORE_SRC UNIX) wx_append_sources(CORE_SRC UNIX)
if(wxUSE_LIBSDL)
wx_append_sources(CORE_SRC UNIX_SOUND_SDL)
endif()
endif() endif()
if(WXMSW) if(WXMSW)
@@ -84,5 +87,14 @@ if(WXGTK AND wxUSE_PRIVATE_FONTS)
${FONTCONFIG_LIBRARIES} ${FONTCONFIG_LIBRARIES}
) )
endif() endif()
if(UNIX AND wxUSE_LIBSDL)
if(SDL2_FOUND)
wx_lib_include_directories(core PUBLIC ${SDL2_INCLUDE_DIR})
wx_lib_link_libraries(core PUBLIC ${SDL2_LIBRARY})
elseif(SDL_FOUND)
wx_lib_include_directories(core PUBLIC ${SDL_INCLUDE_DIR})
wx_lib_link_libraries(core PUBLIC ${SDL_LIBRARY})
endif()
endif()
wx_finalize_lib(core) wx_finalize_lib(core)

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@@ -0,0 +1,175 @@
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# message("<FindSDL2.cmake>")
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PATH_SUFFIXES lib64 lib/x64 lib)
else()
set(PATH_SUFFIXES lib/x86 lib)
endif()
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
# message("</FindSDL2.cmake>")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
MARK_AS_ADVANCED(SDL2MAIN_LIBRARY SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@@ -74,6 +74,7 @@ wx_option(wxUSE_LIBLZMA "use LZMA compression" OFF)
set(wxTHIRD_PARTY_LIBRARIES ${wxTHIRD_PARTY_LIBRARIES} wxUSE_LIBLZMA "use liblzma for LZMA compression") set(wxTHIRD_PARTY_LIBRARIES ${wxTHIRD_PARTY_LIBRARIES} wxUSE_LIBLZMA "use liblzma for LZMA compression")
wx_option(wxUSE_OPENGL "use OpenGL (or Mesa)") wx_option(wxUSE_OPENGL "use OpenGL (or Mesa)")
wx_option(wxUSE_LIBSDL "use SDL for audio on Unix")
if(NOT WIN32) if(NOT WIN32)
wx_option(wxUSE_LIBICONV "use libiconv (character conversion)") wx_option(wxUSE_LIBICONV "use libiconv (character conversion)")

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@@ -2997,7 +2997,7 @@ OPENGL_OSX_SHARED_SRC =
# Misc plugin sources: # Misc plugin sources:
UNIX_SOUND_SRC_SDL = UNIX_SOUND_SDL_SRC =
src/unix/sound_sdl.cpp src/unix/sound_sdl.cpp
# wxAUI # wxAUI